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Added by Gauss on 10.08.2012 |
'Tower defense' and 'Spec Ops' online modes tossed.
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According to Kotaku, development of BioShock Infinite struggles as key staff members from Irrational Games have departed. Game multiplayer modes have been axed in consequence.
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Total Likes : 2 |
Total dislikes : 2 |
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According to a lengthy report from Kotaku, two multiplayer modes which were supposed to accompany the narrative campaign of the upcoming BioShock Infinite, have been cut.
This follows reports that several key developers, including the game's art director, Nate Wells, have left the project.
According to three sources “familiar with the game,” the development team at Irrational Games has struggled to create a game that “meets the promise” of early demos shown at game expos like E3 and PAX. The game had initially been set to include two multiplayer modes, which have since been removed.
The above, mixed with even more departures (a sizable amount of the original BioShock Infinite team is no longer working on the game), appears to be a troubling burden for the Irrational sequel. |
However, Irrational Games creative director Ken Levine addressed these concerns:
“In a company of 200 people you’re going to have turnover,” Levine said. “We never like to see a guy like Nate leave because he’s been here for a long time but it’s been 13 years and I think sometimes people want to spread their wings. I’m not going to stop people. We love Nate and I think we all remain friends. After 13 years he sort of finished his work on BioShock Infinite, as you will be able to tell when you see the game again… I think Nate’s moving on to something else.”
[...]
“As far as the team itself, the lead artist, the art director, the creative director, the lead effects artist, the senior sound guy, the lead programer and the lead AI programmer from BioShock 1 are all on BioShock Infinite. I don’t think there’s a single senior BioShock team member that isn’t here, which I think is amazing and a testament to their commitment to the studio. And there are a ton of amazing people who weren’t on BioShock 1 that are on BioShock Infinite.” |
Here's a brief description of what the multiplayer modes would have been:
Similar to a tower defense game, the first cancelled multiplayer mode saw players miniaturized and placed into an old-timey arcade machine where they would fight against waves of enemy toys rolling out on tracks. The second, internally known as “Spec Ops,” was similar to the Spec Ops mode in Modern Warfare, where four players would play together in a co-op game, and make their way through levels from the single-player campaign. |
So, should we worry? Here's what Levine said:
“It’s always challenging when you’re trying to make a game that does a lot of different things,” said Levine. “Trust me, there are plenty of things in this game—either it was the Skyline or Elizabeth—where there were movements in the team to get rid of them. Because they are the most challenging things.
“When you are trying to innovate,” he continued, “the path is not always clear and these things take time. But I guarantee this: The next time we show you guys the game the judge will be you, not me.” |
So, there you go. BioShock Infinite should be launching on PlayStation 3, Xbox 360 and PC in February 2013 (let's hope so!).
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Kotaku
BioShock Infinite update multiplayer modes cut Gears Maestro joining should fans worry
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Gematsu
Report BioShock Infinite multiplayer canned Ken Levine on studio departures and game status
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