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View Full Version : iPhone game piracy reaching 90 percent for some devs



Zeus
10-18-2009, 11:22 PM
It seems as if piracy levels on the iPhone are set to roar into the lead across all platforms. The latest reports denote that ngmoco games are suffering a piracy rate of up to 90 percent which is obviously a very worrying statistic for developers.

<blockquote>His talk, as reported by Gamasutra, covers a lot of ground - including the importance of social gaming and micro-transactions, the advantages and disadvantages of price-dropping as a commercial ploy, and the emergence of 'frictionless distribution' - but most interesting to our ears was his revelation on the scarcely reported subject of iPhone piracy.

In Gamasutra's words, "iPhone game piracy is a big issue, with 50%-90% piracy estimated in the first week of release on Ngmoco games."</blockquote>

News Source: <A href="http://www.pocketgamer.co.uk/r/iPhone/ngmoco+News/news.asp?c=16131" target="_blank">PocketGamer</a>

tech3475
10-19-2009, 01:37 AM
How do they tell their rates of piracy anyway? Also, if a dev doesnt have a "lite" version then I wouldnt be surprised considering the amount of **** of the app store.

SoapyWeasel
10-19-2009, 02:36 AM
not to mention the amount of games that the 'lite' version covers about 90% of the game play making you think you get a lot more when you buy, but you actually get very little more once they have your cash.. but saying that there are a few gems that I've happily paid the cash for after playing the full game 1st, if it stays on the iTouch it gets bought... but that also means it has to be WORTH playing

wrathchild
10-19-2009, 05:07 AM
Yet another jackass blaming poor sales of their crappy applications to piracy. This is getting so old.

Xenogears V
10-19-2009, 09:34 AM
I thinked 99.9%.:rolleyes::cool: