Zeus
10-18-2009, 11:22 PM
It seems as if piracy levels on the iPhone are set to roar into the lead across all platforms. The latest reports denote that ngmoco games are suffering a piracy rate of up to 90 percent which is obviously a very worrying statistic for developers.
<blockquote>His talk, as reported by Gamasutra, covers a lot of ground - including the importance of social gaming and micro-transactions, the advantages and disadvantages of price-dropping as a commercial ploy, and the emergence of 'frictionless distribution' - but most interesting to our ears was his revelation on the scarcely reported subject of iPhone piracy.
In Gamasutra's words, "iPhone game piracy is a big issue, with 50%-90% piracy estimated in the first week of release on Ngmoco games."</blockquote>
News Source: <A href="http://www.pocketgamer.co.uk/r/iPhone/ngmoco+News/news.asp?c=16131" target="_blank">PocketGamer</a>
<blockquote>His talk, as reported by Gamasutra, covers a lot of ground - including the importance of social gaming and micro-transactions, the advantages and disadvantages of price-dropping as a commercial ploy, and the emergence of 'frictionless distribution' - but most interesting to our ears was his revelation on the scarcely reported subject of iPhone piracy.
In Gamasutra's words, "iPhone game piracy is a big issue, with 50%-90% piracy estimated in the first week of release on Ngmoco games."</blockquote>
News Source: <A href="http://www.pocketgamer.co.uk/r/iPhone/ngmoco+News/news.asp?c=16131" target="_blank">PocketGamer</a>