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Zeus
10-25-2009, 09:14 AM
MaxConsole is looking to hire a new import games reviwer following the sourcing of an import games supplier in <a href="http://www.gamesbasement.co.uk" target="_blank">gamesbasement.co.uk</A>. So if you're interested in the prospect of reviewing the latest tiles from Japan/USA such as Demon Souls before they hit Europe or vice versa, then reply in the respective thread!

Please feel free to attach or link to any reviews you have conducted previously, the amount of quality reviews you think you can output per week and your location.

Applications are open to residents of any country and we hope to have a new import reviewer on the team by this coming Wednesday!

jackoneil2000
10-25-2009, 12:19 PM
what does this job pay?

Zeus please read PM submission.

NJMane
10-25-2009, 12:44 PM
I would be very interested in learning more about the position. I was actually in the process of starting a game review site (both written reviews and video reviews). The site is gamingsurvival.com (http://www.gamingsurvival.com). I am just framing up the site and learning the scripts right now so its bit rough right now. I do have a review for Uncharted 2: Among Thieves on the site though. Hopefully this shows that I am serious about being a reviewer. PM me more details about the position (or email at gamingsurvival@gmail.com).

-I am located in Florida (USA) and 22 years old. I own a PS3, Wii, DS and 3 Xbox 360's.
-The number of reviews would depend on the number of games that come out in a given week and the hours it takes to complete the game (and get a taste of the multiplayer, if applicable). RPG style games would take a bit longer to review because of time it takes to complete but fps, racing, etc. would get reviewed in a matter of a day or two after I get the game since they tend to only take 6-10 hours to complete on a normal/hard difficulty setting.

Uncharted 2: Among Thieves Review (http://www.gamingsurvival.com/?p=3)

Nathan Drake is back again in Uncharted 2: Among Thieves exclusively on the Playstation 3. Does the game live up to the hype?

Background/Story - Uncharted 2: Among Thieves takes place roughly 2 years after the original Uncharted: Drake’s Fortune. Just like the original Uncharted Nathan Drake is after another treasure this time the hunt is for Marco Polo and the mystery behind his lost fleet. The game starts out with Drake wounded on a train that his hanging precariously off the edge of a snow covered mountain. It is up to the player to guide Drake safely back up to solid ground before the train plunges into the abyss. After arriving at the top the player and rummaging through the snow in what is the tutorial of the game (learn basic controls, gunplay, hand-to-hand combat, etc.) the player is then flashed back to learn how Drake got himself into that predicament and the adventure starts form there (will not spoil anything further). The story of Uncharted 2 takes the player too many different venues which is a welcome change to the single setting of the first game which took place exclusively in a rainforest environment (expect to fight through streets, temples, forest, on trains, in the snow and more). The story has its fair share of twists and turns but overall is one of the best and most engaging single player games out on the market today. You will not want to stop playing. Story - 10

Visuals - Uncharted 2 is one of the best looking games of this generation. The game is bright and full of life. Naughty Dog even pokes fun at the “next-gen” graphics of its competitors with the inclusion of a filter that sucks all the color out of the game and replaces it with a brown/bronze film ala Gears of War. During the gameplay I did see a few areas where some of the texture popped in a bit late (pockets on pants, ground elements/rocks) but I am really just splitting hairs since this only happened on a few minor occasions. Visuals- 9.5

Gameplay – Uncharted 2 is a third person shooter with an excellent cover system and gunplay. Weapons have a zoom function which then brings the camera to an over-the-should view or a reticule-only view in the case of sniper rifles. The cover system is very responsive and during my gameplay only faltered a few times. Sometimes I had a problem with Drake attaching onto the wrong side of a box or object which would leave me open to enemy gunfire but for the most part the cover would do as I intended. Drake can also use the cover system to slide into cover and vault over object so that the player can quickly move across the field of battle. The gunplay is still one of the most natural feeling that I have played. The hit detection is excellent with the enemies reacting to exactly where you hit them. Some weapons are a bit over powered and overly accurate (last time I checked a shotgun cannot hit someone in a tower) but overall it feels right.
I have only 2 gripes with Uncharted 2’s gameplay. First, the pacing towards the middle of the game slows almost to a halt when the player has to follow a village local through his home village and a mountain area. After several battles and gun fights this area of the game feels out of place and way too long. Second , the puzzles in the game are extremely easy and require almost no thinking. Even if you are stuck the game prompts you to press the up on the d-pad and it shows and tells you what to do. Gameplay-9

Online/Multiplayer – Uncharted 2: Among Thieves is the first Uncharted game to have multiplayer and Naughty Dog came out swinging with its available modes to try and solidify itself as your number one multiplayer game for the remainder of 2009. Uncharted has 10 multiplayer/online modes. The modes are Deathmatch, Elimination (Team Deathmatch), Plunder (Online Capture the Flag), King of the Hill, Turf War, Survival (similar to Horde mode in Gears of War 2 and Firefight in Halo 3:ODST), Chain Reaction, Gold Rush (Co-op Capture the Flag), Co-op and Machinima. Most of the modes are just clever names that relate to Uncharted’s storyline but are the everyday favorites of the multiplayer crowd. Co-op is a welcome inclusion but feels tacked on. The co-op does not follow the original story but does allow up to 3 players to play online together. There are 3 co-op maps that last roughly 30 minutes each to complete (though are fun to replay a few times). Machinima mode allows players to edit and create their own videos from recorded gameplay. Online/Multiplayer – 9.5

Length/Longevity – On my first run in the single player mode I played through on hard and collected all 101/100 (yes that right, just like the first game which had 61/60 treasures) took me around 10 hours. Uncharted is not a particularly difficult game and as long as you use cover properly and avoid enemy flanking the player should have no problems. Depending on your gaming skills I would say the story mode on average would take between 10-12 hours. The game really shows its legs when you enter the multiplayer (as described above). Countless hours can be spent in the Uncharted multiplayer and its plethora of available modes. Length/Longevity – 10

Overall – 9.5

nivalis
10-25-2009, 12:54 PM
I know someone who might bite, brb

AlbertX
10-25-2009, 12:59 PM
I will be very interested, I live in Italy, I have made many reviews, but the site does not exist anymore, it was a spanish site called www.gamesreview.com, I have worked as a journalist reviewer for movies for a local newspaper in Venezuela, I am 29 and I've been playing videogames since 1986, thanks.

Diizzie
10-25-2009, 01:13 PM
I would be very intrested in writing reviews , as i am in my gap year , im 19 . About to go into UNI . Just taking my GAP Year. I Live in the UK, and have my A Levels In English.
If i had a busy week, maby 1 or 2 reviews. It depends on the criteria, either if you would like me to finish the game and review or play as much as i like untill i have a good feel of what im going to write.
I Have a PS3 , PSP , Wii , DS And i sometimes play PC games.
I Only use to go on MAXCONSOLE for Gameing info. As i am a massive gamer. Please contact me via email.

Here is a sample of a review i did LONG While Back . i would class this as a medium size review . Sorry is my punctuation is abit bad .




Presentation

- When you start up this game you will be welcomed by the inch by inch of raw spectacular graphics which fill the burnout paradise island with its own unique feel , which other racing games lack . The graphics are not quite there with the gran turismo but does gran turismo offer vehicle damage and open world . Just the graphics are can easily pull in thousands of graphics of whores , the sure essence of the of knowing its only 720p will blow you away . Burn out paradise offers the full expectations of graphics in a game !

- Most racing games are let down when your vehicle is travelling at a high speed as the frame rate deteriates and the graphics seem to be rubbish . Burnout paradise offers the full package . Once you have progressed though the game so you have the choice of the faster cars , you will be in your own utopia , the graphics hold up to there best while you are traveling at a unreal speed , cars , building and the pure essence of the city flys past you while you are trying your best not to crash and cause a burst of burnout classic damage .

- Damage has been in Burnout since the classic burnout days . But burnout paradise raises the bar in every way . If you are traveling at a high or low speed you will be offered a different cinematic crash each time with there own unique disasters . Pieces flying over your screen , causing bigger and badder collisions . Travelling at a high speed and crashing will detoriate your car till its no longer driveable , you will be picking car parts out of your eye balls

- The audio will have you looking around your room just to check your not in the middle of a city , using a surround sound with burnout paradise will blow you away , cars , engines , and crashes will be coming from your left and right , if you get hit on your right side , your right ear will be pleasured more with the unique sounds of the crash then the left ear .

I Give this game a 9 / 10 on Presentation . The Graphics and Audio will make you want this game on your 62 inch



Gameplay

- The game is a fast pace racer . Its easy to pick up and play as its very welcoming . The online is one of the greatest features of the game as it is just a push away from jumping into your friends city and just exploring or going into a online road rage . The game offers many game modes , starting from free roaming with up to 8 of your friends , or going down town to do a road rage or even race , the possibilities are endless with a new game mode coming in nearly every month criterion games if throwing everything they can at Burnout Paradise. You have plenty of in game achievements which will keep you busy , ether earn them offline , or party with your friends online .

- The controls are very easy to use , if you are new racer or a pro experiences racer you wont be worrying about these controls , with its clever ways to hop online with the D Pad , or even change the weather or check the news , the controls are nothing to worry about . Take advantage of the D Pad controls as most games you will need to pause and hop into the main menu .

- Starting a game is easyier then easy .Pull up at a traffic light and hold your 2 bottom triggers . This was a clever way of game starting in a free roam racing game .

- Criterion Games has been throwing DLC at this game since its launch , with Motor bikes and the new Island coming , this game never gets boring . You will find something new every time you play . The DLC has stretched the burnout paradise city since its launch , from new cars , to new boost and even party a party pack so you can enjoy this with your friends on the same console .


Summary

- This game will appeal to all racing game users , the free roam gives a unique feel and the online sums it all up , this game is a ps3 must buy as the offline mode will keep you going for weeks and the online mode is endless and the modes and fun will keep you hooked .
Burnout paradise has revolutionised the racing games .
Burnout paradise is growing day by day , week by week , DLC by DLC .
Be sure to pick up this game
9 / 10
Diizzie Review

silver101
10-25-2009, 01:33 PM
I could do up a couple of reviews each week, if you like. I currently write for GirlGamersUK.com and live in the UK. I tend to write shorter reviews, mostly out of necessity due to time restraints.
Anyway, if you want to check out some of my work, go over to girlgamersuk.com and go into the review section. I write under the name of GGGoblin.

nivalis
10-25-2009, 01:50 PM
Pro tip zeus, you're not going to find any decent reviewers like this, all you're going to get is wannabes who want free new games.


Just the graphics are can easily pull in thousands of graphics of whores

When you start up this game you will be welcomed by the inch by inch of raw spectacular graphics

Starting a game is easyier then easy
A level in English? how much did that cost you on ebay..
no really, were you actually looking at what you wrote, or spending even a second proof reading any of it?

Xanxion
10-25-2009, 02:15 PM
28, living in the UK
Proficient with english, a few years experience with games reviews having done the occasional article for famitsu, so i have the added benefit of being able to understand the storylines, plots and menus of japanese-only releases, I've been recently doing games reviews in English for another site, you can find the latest at the end of this post.
Can usually put out 3 or 4 quality reviews a week for psn/xbla games, 2 to 3 a week for full titles as more play time is needed for a proper review.
You can email me on :
naoichibannedathotmaildotcodotuk

I've all the major consoles including both an NTSC-US and PAL 360, both of the major handhelds and more importantly the time to invest in both playing the games and writing the reviews for them.

On top of that I've worked with you in the past Zeus ;)

Now for the sample review.

Game: Need For Speed Shift
Platform: Playstation 3, Xbox 360, PC, PSP, iPhone
Developer: Slightly Mad Studios
Publisher: Electronic Arts
Release date: US - 15th Sept 2008, EU – 17th Sept 2008, UK – 18th Sept, 2008.

Introduction
As one of the oldest racing franchises, the Need For Speed series has gone through many changes in its lifetime, from humble beginnings on the 3DO in 1994 to gritty, rap inspired installments with Need For Speed: Underground in 2003.

This latest game, however, breaks away from the trend of the older games in the series and further builds upon the foundations set by Need For Speed: ProStreet, which was released in 2007. This previous installment moved the illegal city racing and cop-avoiding antics of the series out onto legitimately run tracks and competitions, but it wasn’t well accepted due to its poor physics engine, uninvolved single player mode, and unresponsive controls – a shame, because a real return to racing was something the Need For Speed series desperately needed. Subsequent to the poor reception of ProStreet, the next Need For Speed game released was Need For Speed: Undercover, which returned to the premise of the former four titles and set the player as an undercover cop, which to me is pretty much the same as going back to Need For Speed: Most Wanted, since it more or less means you’ll be racing with bad guys and running from cops anyway.

But getting away from that, with a recent move of development to Slightly Mad Studios, the Need For Speed franchise once again dips its toes into the waters of real racing, and it has to be said, they have done a damn good job, but is the hype from other reviews really warranted? Is this really going to beat Gran Turismo? That folks, we shall find out!

Not to start with picky details, but I personally like the ability to fiddle with options and settings: specifically, playing with controller setup before I throw myself into a game, perhaps allowing time to setup a wheel or two.

This isn’t what you’ll get to do, as after a relatively short introduction video (which you cannot actually skip, since it’s loading during the video), you are thrust into a timed lap to determine your performance level. The game is then set up based on your driving ability,which is both quite a novel way of handling things but also not terribly fair or inviting because you are judged on elements which are not fully explained to begin with, on a track you’ve never raced, in a car you have never driven before, and with handling you are only just used to, by which time you’ve already messed up enough to ruin the final results anyway! Even if the developers were hellbent on including this setup at the start of the game without warning, a warm up lap or even a ‘best of three’ system would have been far better.

That initial gripe aside, once you are used to the cars, it does actually feel a lot closer to realistic driving than any other Need For Speed game out there. The physics are a world apart from the blocky, slidy mess that was ProStreet, and the addition of an in-car view is a very nice touch, especially given that as you upgrade the car and rip out internals to save weight, the interiors do actually change to reflect your customizations. Pausing to enter photo mode, however, I couldn’t help but feel the initial “in-game’ screenshots released for this title were perhaps exaggerated for they seemed to be more detailed than they actually are in the game, in both geometrical detail and texture resolution. Perhaps an attempt was made to hide this little issue by blurring the cars’ internals as the car builds up speed – which in itself was a nice touch, but still felt a little excessive.

Initial races are fun without being overly easy, and the AI adapts well to the way you drive and makes for a constantly involving driving experience. Upon completion of a race you are graded on both precision and aggression: precision scores are based on various elements like how long you spend in the racing line, how many corners you mastered, and whether or not you have clean laps where you have not gone off the track or collided with other drivers, as well as a few other elements. For aggression you are graded on recklessness: scrapes and collisions, drifting, aggressive overtaking, blocking and so on. Both these elements add to your final score. You may switch between the two at any stage without your actions detracting from either score but it’s worth noting that precision gives many more points than aggression.

These scores then count towards your driver level (starting from 1 and reaching a maximum of 50), with each new driver level the opponent cars get slightly better, and more and more content is unlocked, as would be expected, such as races, upgrades, customizable elements and special events. On top of this you have various milestones to unlock such as certain distances with the same car, the same manufacturer, the same manufacturer country, number of overtails, number of cars drafted etc, which provides a deep grading system and further adds to the overall replayability.

Each race also rewards you with a set number of stars, which vary between each race type: normally 1-3 stars are awarded for podium positions, 2 stars can be given based on scores gained through precision and aggression, and lastly a single star can be obtained for beating a set lap time. Completing enough events and gaining enough stars can unlock the new tiers where more events can be entered, as well as other events within the same tier.

The cars themselves are also grouped in tiers, making it obvious that you will need to upgrade as much as possible before seriously attempting evens in the next tier. Included in the game is the ability to purchase a new car with either cash you’ve won in-game or Microsoft Points, the latter being quite pointless since earn the cash to buy most of the cars in the game by winning races is easy. Of course if you’re incredibly, horrendously bad at racing games, you can always pay real world cash rather than working for it, just keep in mind that without the experience of driving the other cars you’ll have a hard time winning anything in your shiny new car!

My only gripe here is the learning curve on head-to-head events, unlocked in tier 2 fairly early in the game, which are exceptionally hard at this stage. These events pit specific cars against another as you duke it out in an attempt to either finish first or gain a 5 second lead on the opponent. All in all though, there’s plenty to keep you racing, and the racing itself is, in my opinion, on par with Forza Motorsport 2 but not quite up there with Gran Turismo.

My reasoning behind this opinion is simple: as someone who has raced high performance cars, I find it easier to relate to the way Gran Turismo translates the various elements of driving to the player, whereas NFS: SHIFT gives me the slightly detached sensation that I also felt when playing Forza 2. When other reviews for this title have compared it to Gran Turismo, they have compared it to Gran Turismo 4 for the Playstation 2, which I feel isn’t entirely fair.

It’s not all praise for the latest installment, though, as there seems to be quite a slew of minor bugs in the game. At one point the screen when completely black with sound still enabled only to come back after cycling the menu on and off, but more annoyingly (and indeed, easily reproducible), the starting points for tracks seem based on an AI controlled route – while this is fine most of the time, it makes some cars act strangely at the start of particular races. For instance, in using the Skyline 2000GT (the really old one) upgraded to stage 3 at the start of certain tracks, when the AI control is released the car veers off towards a wall, and if you hold left slightly to counter this as the race starts, you begin with an irritating fishtailing effect.

Normally I would say “Don’t get me started on collisions,” but it’s too late! The vehicle collisions somehow manage to be both too subtle and too exaggerated. At times you can hit a car at high speed, throw it off the track, and watch it trundle off without so much as a bat of the eyelid, while alternatively you can slowly run into the back of a car and send it spinning wildly over the roof of your own, which while fun does make you wonder why that same car was as solid as a rock only three turns ago.

The physics handling for surfaces off the track have been somewhat overlooked – gravel, grass and sand all slow you down like they should, but that seems to be all they actually do. Traction seems to be effected very little if not at all, even at high speed, making a spill over the rumble strip recoverable in seconds as opposed to spinning out and getting back on to the track. This is one element where the game differs from Forza Motorsport, as going off onto grass in Forza will make you spin out.

Graphics
It is clear from the initial menus and interface that much of the artistic styling from previous games have been borrowed from here, but everything is subtle and clear enough. Track designs are fairly top-notch but at times too similar, especially in the longer, single lap events where the grass and trees get too repetitive and make many corners look exactly the same. Car models are as you’d expect from modern Need For Speed titles, they’re not excessively detailed but detailed enough to look very nice, with only a few cars letting the rest down, such as the R33 Skyline which, unless you are using a pre-set design, has fixed-color paintwork that looks far too bland and hides much of the cars geometrical details.

The car customization functionality is a nice touch. Being able to switch colors for specific areas or work on specific areas of the car with decals and vinyls adds to the overall personalization procedure, yet the transition between locations of the car you want to work on take far too long: switching from the left side to the right, for example, meant watching the car spin around for 4 seconds.

Vinyl features were pretty basic with a decent variety to apply, but missing were the basic shapes present in Forza for high end customizing. But even if they were there, the layer handling for vinyls would more than likely be near-impossible to work with. This is a section that could and should have been much improved upon, given Forza 2’s release showing what is possible with the right tools and a dedicated community.

Car damage is an element much talked about in racing games, and while present in SHIFT, it doesn’t really seem to be thought out too well – you can dent and smash in the bodywork with little to no effect on paintwork, the underside of cars that you scoop up and throw over are sparse in textures at best, and impact damage is shown across the screen while bumper cam mode shows a generic smashed glass effect which shortly disappears. The latter would have been a nice effect to leave on-screen, but alas, it’s not done that way.

Overall damage effects on cars are rather basic, even if set to effect car handling; I’ve had trouble with the car handling when just the back of the car had received damage.

Audio
The music is startling similar to the soundtrack of ProStreet, with a scored soundtrack rather than a general inclusion of existing tracks. As for personal opinions, let’s just leave that to your own tastes.

Engine sounds, where to start? I wish Polyphony would take a note here: basically, if there is a point of this game which makes it better than Gran Turismo as others have claimed, it is the car engine sound effects. They’re spot on and varied enough to even allow identification of individual cars by sound alone. The sound changes to reflect upgrades in the various car components, something not really seen in Gran Turismo, but this may be due to SHIFT only using 72 fully licensed cars across all tiers.

Additionally, at various points during a race, including start and finish, you receive commentary from an unknown man: tips, advice and general information with as much enthusiasm as needed to be tolerable without being irksome.

It would have been nice if the environments had a little more ambient noise to them, but other than that, there’s great overall sound quality.

Final Verdict
Is this one to top Gran Turismo? No. Is this better than Forza 2? No, but it’s a great game all the same. Definitely worth picking up if you can’t wait for Forza 3 or Gran Turismo 5, and most likely worth picking up anyway! Can never have too many decent games, right?


Graphics : 7.5 – Detailed, but with its let downs.

Gameplay : 8.2 – Best gameplay seen in a NFS game.

Replayability : 8.7 – Plenty of achivements and prizes.

Sound : 9.0 – Oh, the glorious sound of my

OVERALL : 8.3/10 - A step in the right direction for NFS!

Diizzie
10-25-2009, 02:16 PM
Pro tip zeus, you're not going to find any decent reviewers like this, all you're going to get is wannabes who want free new games.


A level in English? how much did that cost you on ebay..
no really, were you actually looking at what you wrote, or spending even a second proof reading any of it?

a Mistake. As i said , written a long while ago , and if you are reffering to me when you say wannabes who want free new games. Mate, i already occasionaly write reviews for HHG, and i am well off in life, so please if you were reffering to me. Dont.

nivalis
10-25-2009, 02:29 PM
a Mistake. As i said , written a long while ago , and if you are reffering to me when you say wannabes who want free new games. Mate, i already occasionaly write reviews for HHG, and i am well off in life, so please if you were reffering to me. Dont.

Terrible punctuation, and you started two conditional 'if' phrases that were left unfulfilled in abruptly ending sentences. Bodes well for your future reviews, eh?

billymagnum
10-25-2009, 04:09 PM
I like games. Pick me.:D

shakoor_h
10-25-2009, 04:28 PM
Terrible punctuation, and you started two conditional 'if' phrases that were left unfulfilled in abruptly ending sentences. Bodes well for your future reviews, eh?

I gotta agree with nivalis, Diizzie that is a horribly written review.

grimshaw106
10-25-2009, 08:20 PM
Hi! :)

I'd definitely be interested in this position. I'm 18 and living in the UK, I own all the major consoles, handhelds and a gaming PC and I've definitely got the time available to play and review any games you could throw at me. I think the amount of games I could review per week would depend entirely on the length/genre of the games involved but I'd put as much of my free time as possible into these reviews (and believe me, I have a LOT of free time ;))

I'd like to think that my english is good and, although I've not really got any reviewing experience, I've written a short review of the last game I played as an example of what I can do. I hope you enjoy it :)

---

Uncharted 2: Among Thieves

There has been a lot of hype surrounding Uncharted 2. People calling it a flagship title for the PS3, however does it live up to people's high expectations?

Presentation:

From the moment the first trailers appeared people have been talking about Uncharted 2's graphics and one thing's for sure, they're gorgeous.
You can tell from the moment the game begins that a huge amount of effort has gone into making this game as visually impressive as possible. Everything just screams quality, the textures, the animations, the environments, they all reflect the tremendous hard work that's gone into making this game as atmospheric an experience as possible. The realism of the graphics really helps draw you into the game.
One of the things that really hits you, is the attention to detail. When Nate goes into water, his clothes get wet, when he walks through the snow, it sticks to his clothes and hair.
There's no doubt about it, Uncharted 2's presentation is, in a word, superb.

Gameplay:

Uncharted: Drake's Fortune was filled with shooting sections in which you would find yourself facing off against enemies that greatly outnumber you. Uncharted 2 follows suit... perhaps a little too enthusiastically. Although the gameplay of the combat sections is very fast and exciting, using a Gears of War style cover system to take out your enemies from behind obstacles, these sections sometimes feel a little drawn out. You sometimes find youself in a single room fighting wave after wave of enemies until it can start to feel a little tedious and it felt a little like these sections were sometimes in just to drag the game out a little.
However, this doesnt change the fact that the combat is still very fun, it's been greatly improved over the original with improved hand to hand combat, a greater variety of weapons and it's always satisfying to hang from a ledge, wait for an enemy to walk past, and yank them off to see them fall down a large mountain to a very painful, but pleasing death.
The other major aspect of Uncharted 2's gameplay is the platforming sections. As the creators of Crash Bandicoot, back when that series was good, you'd expect great things from Naughty Dog with regards to the platforming. Again, they deliver. Admitedly it can sometimes feel a little like the platforming sections are a little repetitive, just climbing and jumping, but it's still very pleasing traverse the excelently designed environments.
Overall, the gameplay is extremely fun, if sometimes a touch repetitive.

Story:

The story follows explorer Nathan Drake as he tries to unravel the fate of Marco Polo's lost fleet and claim the treasure that they claimed for his own. This takes him on a globe-trotting adventure as he experiences many familiar faces, and some new ones. As you can probably tell, the story feels like it's come straight from an Indiana Jones movie, but in a good way. The story telling immerses you in Nate's adventure perfectly and has you on the edge of your seat all the way through. The characters are all well developed and there are a few twists that will make you slap your forhead and think, "why didn't I see THAT coming?!"

Online:

One of the new features in Uncharted 2 is it's online multiplayer. I'm generally not a huge fan of online multiplayer, thinking it can sometimes take away from the single player experience. But in Uncharted 2, it's done very well. The online mode has the same sort of feel as the single player. Using the cover system to hide and then pop out and mow down your enemies online is really good fun. There's a decent variety of modes, from regular deathmatch type games, to capturing a treasure and working with your teammates to take it back to your base while under fire from your pursuing enemies. Theres also a Call of Duty style perks and levelling system so you get a sense of accomplishment and have something to show for your hard work "p0wning n00bs" ;)
My only qualm with the online, is that grenades feel quite overpowered and I never seem to be able to get away from them. That could, however just be me bitchign about the game to try and justify my own lack of skill :P

There's also a co-op mode which, similarly to the single player, has you fighting large waves of enemies along with up to 2 friends. It's just as much fun to do this as it is on the single player and I think they made the right call stopping it at 3 players max because otherwise it would start to seem a little frantic.

Summary:

Uncharted 2 is an excelent title. There's hardly anything wrong with it at all and I can tell by playing it that a lot of hard work's gone into it. If you enjoy shooters, platformers and having fun, then you should go out and buy this game immediately, you will NOT regret it.





Hope you liked the review and I look forward to hearing from you :)

borbeatss
10-25-2009, 08:48 PM
a Mistake. As i said , written a long while ago , and if you are reffering to me when you say wannabes who want free new games. Mate, i already occasionaly write reviews for HHG, and i am well off in life, so please if you were reffering to me. Dont.


Terrible punctuation, and you started two conditional 'if' phrases that were left unfulfilled in abruptly ending sentences. Bodes well for your future reviews, eh?



Yeah, this man is correct. I couldn't even read your review. Your punctuation is terrible, spelling and grammatical errors everywhere. You don't even captialize the letter "I".

That is by far the most important to capitalize in a sentence involving yourself. You can be as well off in life as you want. I am poor as hell, but I would not trade my prowess for your money any day.

Your technically too stupid to even have self respect. I wouldn't if I was as deficient in English as you are.

iLLNESS
10-25-2009, 09:32 PM
i think i'd be perfect

completely unbiased is what i got :)

crypysmoker
10-25-2009, 09:39 PM
I think we should start with getting someone who can run the site properly instead of having random copy and paste jobs.
So now to offer to new members your gonna have extremely opinionated and biased reviews considering the rampant fanboyism here.
Great job, keep it up lol

frankmax
10-26-2009, 03:38 PM
i think i'd be perfect

completely unbiased is what i got :)

Well at least your true to yourself:)

AugustoBotossi
10-26-2009, 07:30 PM
Dear All,

My name is Augusto, I am 29 years old and I am from Brazil. I played all kinds of games since I was 7 (started with Atari) and still do frequently (I own a ps3, xbox360, wii, psp, nds and a GAMER pc).

I occasionally write some reviews for local websites and do a lot of translations because the gamers here like to know the news from everywhere but not all of them know english enough to understand it. I am reestructuring my own website for news, reviews and previews for games (monteolimpus).

I thought on adding a few reviews for this thread but they will be all in portuguese, but I can assure you my english is above average and I won't desappoint you on that.

I am a the kind of person that looks into the details and I don't like to think like everyone else. I try to keep an open mind for games and my focus is always on the general public. I like to analyze everything and count pixels if I have to!

Please, if it is necessary, I don't mind in sending some of my reviews translated.

I hope to hear from you soon.

Best regards!!

nivalis
10-26-2009, 10:14 PM
but I can assure you my english is above average and I won't desappoint you on that.
You sure make me chuckle.

ghoumschloqie
10-27-2009, 11:42 AM
Hello,

I'm not sure if I'm too late for this, but I have a Japanese import game review show if you're interested. Follow the link here:

http://www.youtube.com/user/retrodojo#p/a/u/1/ptihZMpdOKI

Let me know what you think.

-Mark

AugustoBotossi
10-27-2009, 06:41 PM
You sure make me chuckle.

Now I know who is going to review the spelling of my work!!!!!

nivalis
10-29-2009, 08:53 PM
sooo zeus, did anyone get picked yet?, i'm seeing gamesbasement ads all over the main page but nobody new reviewing?