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View Full Version : EA cuts 1500 jobs, cuts back on new IP



Zeus
11-10-2009, 06:48 AM
EA is set to cut a massive 1500 jobs but the bad news doesn't end there. They are also set to retreat on their commitement to deliver new IP, so they'll be taking less market risks at least for now.

<blockquote>Rapidly changing publisher EA has revealed that as well as shedding a huge 1,500 jobs, the company has also ditched a dozen announced projects to focus on its established and successful franchises.

The admission flies in the face of statements made by CEO John Riccitiello earlier this year where the outspoken exec claimed that EA had previously been too reliant on licenses and franchises and intended in future to focus on create its own new IP.

The result has been a string of new franchises such as Dead Space, Mirror’s Edge, Spore, Zubo, Brutal Legend and Henry Hatsworth. The critical and commercial success of these new ventures has been mixed to say the least, though there have been notable successes.</blockquote>

News Source: <a href="http://www.mcvuk.com/news/36431/EA-falls-out-of-love-with-new-IP" target="_blank">MCVUK</a>

ThreeDog
11-10-2009, 09:30 AM
please please don't let this affect dead space 2, dead space was probably the best thing EA has done in years.

tech3475
11-10-2009, 09:48 AM
please please don't let this affect dead space 2, dead space was probably the best thing EA has done in years.

they said NEW IP. So basically expect about a dozen versions in the next two-three years.

ThreeDog
11-10-2009, 09:51 AM
they said NEW IP. So basically expect about a dozen versions in the next two-three years.
For once id be happy about it, got to have more dead space :)

Xenogears V
11-10-2009, 10:00 AM
€@ suck. FIFA 10 is the best seller now... think only of making profits.:mad:

yutaro
11-10-2009, 10:46 AM
EA did something crazy and completely stupid from an economical point of view, but they wanted to regain lost support from core gamers. It's a difficult dilemma. They could've gone the easy route like Activision and kept pushing out sequel after sequel. The masses will buy it, no matter the quality. But they did something different. They listened to the minority of us gamers who complained about lack of originality. And what was the result? They had to pay for it.
Thanks a lot for proving to EA that new IP's don't work. This is what happens when you diss creativity in favor of more of the same. People choose Modern Warfare 2 instead of Brutal Legend. Let's all rejoice for another decade of sequels from EA. They've learned their lesson, gamers don't want originality.

Sad fucking industry.

tech3475
11-10-2009, 11:47 AM
Maybe some games didnt sell because:
1) they were marketed well
2) They weren't that good

I admit I am yet to play dead space (not a big fan of the genre) but I played mirrors edge and I just found it boring after the first five/ten minuets.

There is room for originality in the industry....they just have to be good.

Also, I hate to say this, but the online has become somewhat of a standard because SP is just too short these days.

MadonnaProject
11-10-2009, 02:40 PM
OH NO, please don't affect mirrors edge.

ravenslayer
11-12-2009, 05:08 AM
OH NO, please don't affect mirrors edge.

Dice isn't affected by these cut backs , it's mostly american studios