View Full Version : MaxConsole PS3 development community forums now OPEN!
With the recent impressive work of GeoHot and the release of the development PS3 exploit, we at MaxConsole have now decided to open up a dedicated forum related to homebrew PS3 development. We hope that many technical folks will come together to share ideas in a bid to gain even more enjoyment out of the PS3.
If anyone has any suggestions, then we'd be happy to hear them. Likewise, we're looking for moderators for this section!
There's not much there atm, but you can view the dedicated forum <a href="http://www.maxconsole.net/forums/forumdisplay.php?f=220" target="_Blank">here</a>.
sangriaman
01-27-2010, 02:16 PM
lol.
;)
Lush78
01-27-2010, 02:24 PM
nice... can't wait to see how this progresses
kilumnati
01-27-2010, 03:03 PM
we'll have to wait and see...
placasoft
01-27-2010, 03:22 PM
Time to be active again ...
Right now I'am thinking of the cheapest way to send a low voltage 40ns pulse to the mem. bus.
Anyone a idea? Want to swim through ring-0 :)
Big Thanks to Hotz!
Have a nice day guys ;)
Time to be active again ...
Right now I'am thinking of the cheapest way to send a low voltage 40ns pulse to the mem. bus.
Anyone a idea? Want to swim through ring-0 :)
Big Thanks to Hotz!
Have a nice day guys ;)
If you have serious ideas, want to ask others thoughts etc, feel free to start a new thread within reason :).
iLLNESS
01-27-2010, 04:07 PM
i can see it now....
'how do i'
'how can i'
'does anyone know'
'what do i'
etc etc.
i can see it now....
'how do i'
'how can i'
'does anyone know'
'what do i'
etc etc.
No, these kind of threads will be deleted ASAP.
[ACF]Umax
01-27-2010, 04:31 PM
Time to be active again ...
Right now I'am thinking of the cheapest way to send a low voltage 40ns pulse to the mem. bus.
Anyone a idea? Want to swim through ring-0 :)
Big Thanks to Hotz!
Have a nice day guys ;)
You could do it with an FPGA board but this isn't exactly easy or cheap...
msanchez
01-27-2010, 10:53 PM
Well I hope something comes of it; however, I'm not going to hold my breath.
GEoMaNTiK
01-28-2010, 01:37 AM
I believe every system is hackable...
However, I do not believe GeoHot's method will work.
What will come of this method, I'll predict this...
1. Many Dead PS3 Consoles
Well done GeoHot if someone is able to successfully use your method, though if I were to hold my breath on this, I'd be dead many years over.
Zilluss
01-28-2010, 01:44 AM
You need AT LEAST 25 MHz (but actually you need more) for being able to create a 40ns time span. You should also be able to achive this with your computer and a serial port.
SLATYE
01-28-2010, 03:44 AM
You need AT LEAST 25 MHz (but actually you need more) for being able to create a 40ns time span. You should also be able to achive this with your computer and a serial port.You don't need more than 25MHz. An FPGA at 25MHz will happily do a 40ns pulse or delay - it's just one clock cycle.
In fact you could probably cut it down to 12.5MHz if you really wanted to, but that'd require triggering on both clock edges (ie start pulse on positive clock edge, finish on negative clock edge).
A serial port won't work, at least by itself. First there's the issue of speed - serial ports are only good for a few MHz at most. There's never been a need for more, so hardware manufacturers haven't designed RS232 controllers capable of handling high speeds.
The second problem is that you don't just need a pulse. What you actually want is a 40ns period where no data gets through the wire. At all other times, data does need to get through (because otherwise the PS3 will crash long before you get the hack working). At the very least, you'd want a little bit of digital logic on the end of a serial cable to allow data to flow when the hack isn't in use.
Still, using a serial port as a trigger could be good. It means you eliminate de-bouncing (no bounce on the serial port output) and you can automate it (so your program sends a pulse to the serial port, then tells the PS3 to deallocate lots of memory. The logic at the end of the serial cable delays for a pre-defined time after the pulse and then stops all data for 40ns). Such automation could potentially make this quite reliable.
technolust
01-28-2010, 04:39 AM
No, these kind of threads will be deleted ASAP.
so maxconsole is finaly going to get serious about the whole console hacking thing and not end up getting filled up with ones who want to be "spoon fed" cause they are to damn lazy to even try.?
when i herd about the new hack i started looking for the ps3 hacking equlivent of what the xbox360 has but didnt find much. if things go as planed it will be great for the site.
Xenogears V
01-28-2010, 11:57 AM
Great Idea, hoping that can yield good things. For sure will be f*cking hard...
aduszonice
01-28-2010, 01:18 PM
Got some info from geohots blog:
"A way has been found to run the exploit without glitching hardware (i.e. no fpga needed). It's an overflow bug now.
Will update when more info comes out.
A file will be released within the hour (a c file, of course). Oh and this works on all FW versions, supposedly."
Hope its true...
Farewell
Aduszonice
technolust
01-28-2010, 03:24 PM
Got some info from geohots blog:
"A way has been found to run the exploit without glitching hardware (i.e. no fpga needed). It's an overflow bug now.
Will update when more info comes out.
A file will be released within the hour (a c file, of course). Oh and this works on all FW versions, supposedly."
Hope its true...
Farewell
Aduszonice
the person who created that post has since deleted it. proberly some d00d trying to act big.
aduszonice
01-28-2010, 04:26 PM
sry double post.
postet the anwser in the "How the PS3 Hypervisor was hacked, now fully explained" thread...
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