garyopa
10-16-2011, 12:23 PM
Debate: And will it hurt creativity iOS games?
http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000140/icon.jpg
We're a little worried about iPhone gaming, and given the platform's rather large sphere of influence, mobile gaming along with it.
CVG thinks so, and they started a debate on it. They are worried that with the new powerful dual-core A5 processor and other beels and whistles, gone will be cute neat games like 'Angry Birds', and the other small creative mobile gaming developers, as the big bad boys move in like EA and others with tons of nothing but plain ports of games like COD and NFS from current generation home consoles.
Epic Games president Mike Capps demonstrated exactly what the hardware upgrade meant for gamers by showing off Infinity Blade 2 running in real time on the device, and It looked stunning.
Capps pointed out the hardware allows Epic's designers to implement visual techniques that rival modern gaming consoles, with a few tricks that even current generation home consoles haven't even seen. Other reports have said the game features assets and physics taken from Sony's God of War 3 for the PlayStation 3.
Hearing that assets and technology used in console gaming can be so readily utilised on the iPhone 4S has sparked some worry that the iPhone's unique angle on gaming might be threatened since traditional gaming experiences are becoming easier to accommodate.
A whole new set of developers have risen to prominence by working within the hardware limitations to create interesting, unique experiences geared entirely for the iPhone.
It is a 'good debate', should everything be the same, iPhone, Xbox, PS3, Wii all doing and playing the same, or was the reason why 'mobile gaming' took off so fast because it was different and creative, a new experience away from the 'at home console' system!
http://www.youtube.com/watch?v=fL7p2P6Ft3Y
NEWS SOURCE: iPhone too powerful? (via) CVG (http://www.computerandvideogames.com/322422/features/is-apples-iphone-4s-too-powerful/)
http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000140/icon.jpg
We're a little worried about iPhone gaming, and given the platform's rather large sphere of influence, mobile gaming along with it.
CVG thinks so, and they started a debate on it. They are worried that with the new powerful dual-core A5 processor and other beels and whistles, gone will be cute neat games like 'Angry Birds', and the other small creative mobile gaming developers, as the big bad boys move in like EA and others with tons of nothing but plain ports of games like COD and NFS from current generation home consoles.
Epic Games president Mike Capps demonstrated exactly what the hardware upgrade meant for gamers by showing off Infinity Blade 2 running in real time on the device, and It looked stunning.
Capps pointed out the hardware allows Epic's designers to implement visual techniques that rival modern gaming consoles, with a few tricks that even current generation home consoles haven't even seen. Other reports have said the game features assets and physics taken from Sony's God of War 3 for the PlayStation 3.
Hearing that assets and technology used in console gaming can be so readily utilised on the iPhone 4S has sparked some worry that the iPhone's unique angle on gaming might be threatened since traditional gaming experiences are becoming easier to accommodate.
A whole new set of developers have risen to prominence by working within the hardware limitations to create interesting, unique experiences geared entirely for the iPhone.
It is a 'good debate', should everything be the same, iPhone, Xbox, PS3, Wii all doing and playing the same, or was the reason why 'mobile gaming' took off so fast because it was different and creative, a new experience away from the 'at home console' system!
http://www.youtube.com/watch?v=fL7p2P6Ft3Y
NEWS SOURCE: iPhone too powerful? (via) CVG (http://www.computerandvideogames.com/322422/features/is-apples-iphone-4s-too-powerful/)