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garyopa
12-30-2011, 01:47 PM
Google Employee Does Case Study, 'Ports MAME to Native Client'

http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000424/icon_xl.jpg

Love to Play 'Retro' Games? -- Now thanks to a smart Google Cookie by the name of Robert Muth, you can just use their 'Chrome Browser' now to play all of them, instead of setting up a MAME build!



"It not the fact that is another 'emulator' is running in Chrome. - It is the fact on 'whom' did the port, it was done by GOOGLE themselves. - A employee on COMPANY TIME, releasing it on their GOOGLE DEVELOPMENT website!"


Google has an history of allowing their staff to work on 'cool ideas', and in this case, they ended up porting over the 'Multiple Arcade Machine Emulator' (aka) MAME which basically allows you to run many of the old-school retro classic gaming machines now on your Chrome Browser!


This article describes our experience porting Multiple Arcade Machine Emulator (MAME (http://mamedev.org/)), an emulator for a large number of classic arcade games, to Native Client. We discuss a number of topics in detail, such as our overall porting strategy, how we dealt with newlib incompatibilities, and how we handled binaries that are built and run as part of the build process. We do not discuss topics such as how to load resources in Native Client or how to port SDL games to Native Client (the articles listed in the Links (https://developers.google.com/native-client/community/porting/MAME#Links) section cover those topics). Our port is based on MAME version 0.143 (http://mamedev.org/downloader.php?file=releases/mame0143s.zip) (zip file).

Note: This document describes how we ported MAME using tools on the Linux platform. The resulting code runs in the Google Chrome browser on all currently supported Native Client platforms (Windows, Mac, and Linux).

The port of MAME was relatively challenging; combined with figuring out how to port SDL-based games and load resources in Native Client, the overall effort took us about 4 days to complete. The core port resulted in a diff of about 1200 lines, changing about 20 files.


Sounds simple, but it was not an easy feat, and now Google is one step closer to having an 'Gaming Machine' of their own!

NEWS SOURCE: Porting MAME to Native Client (via) Google (https://developers.google.com/native-client/community/porting/MAME)

DEDDOA
12-31-2011, 02:17 AM
I definelty like the sound of that, fingers crossed tho that those looking to cash in for no effort, like capcom, don't exploit it for their own finacial gain.

JonathanD
01-05-2012, 04:46 PM
MAME is awesome but the download.... about 260GB's or so depending on if you want everything.

Cannot recommend MameUI64 enough here, get all the files and spend a few hours reading the history and trivia about all the games. Also its fun reading the technical specs of the machines.

The one downside to MAME in my eyes is that there is no easy way to delete games to shrink that file size on your hard drive.


All those damned fruit machines...

JonathanD
01-06-2012, 06:39 PM
No download? browser-based?

I am going to say you have to download the rom set, and the browser will run the emulator.

Otherwise who ever is hosting the ROM's will get toasted by at least 30 different companies for copyright infringement.

The newer builds of MAME even support some PS2 games (arcade version of the hardware.) so they would still be new enough that companies might get a bit pissed off.

Especially with the craze of re releasing "HD" versions of old classics on PSN and XBL.