View Full Version : The Resident Evil Game Boy Color roms are now available
garyopa
02-06-2012, 11:44 AM
The fundraiser was completed. Now you can try the 'lost' RE1 game.
http://www.maxconsole.com/maxconsole/contents/RKLS0000001407/icon_xl.jpg
The RE for Game Boy games are now publicly released. Looks like they managed to complete all the fundraising!
Most of you remember the fundraiser involving Resident Evil 1's GBC protoype. Well, they managed to accomplish their goal, and they've released the game ROM's for the two carts available.
Looks like the game is 90% complete, but there's some ways to finish it by doing some 'ROM finaggling':
Of course, loyal fans have already started messing with it, and have discovered all sorts of glitches and oddities -- some even claim that it's possible to complete it. Regardless of what people think of the situation, as a die-hard Resident Evil fan I couldn't be more excited to see a piece of RE history preserved like this -- hats off to the anonymous party involved in the restoration.
Check The ASSEMblergames games forum for a download link and for more info on the game!
NEWS SOURCES: RE: Gameboy Color fundraiser is complete (via) Destructoid (http://www.destructoid.com/resident-evil-game-boy-color-s-fundraiser-is-complete-221145.phtml) and AssemblerGames Forums (http://www.assemblergames.com/forums/showthread.php?t=36392)
Our thanks to 'Gauss' for this news story!
Ahmed_p800
02-06-2012, 01:13 PM
Awesome!!! Finally!!! :very_drunk:
DEDDOA
02-06-2012, 01:14 PM
From what I have seen of this,it seems a real shame it was never finished and released, all the screenshots are from recogniseable parts of the original and its pretty clear to see that while it may not look as good as the PS1/Saturn/PC versions it looks like it could have been esily made to play the same with 2 sprites instead of 3D, especially given that the original versions only used partial 3D with the environments in 2D.
JonathanD
02-07-2012, 09:31 AM
From what I have seen of this,it seems a real shame it was never finished and released, all the screenshots are from recogniseable parts of the original and its pretty clear to see that while it may not look as good as the PS1/Saturn/PC versions it looks like it could have been esily made to play the same with 2 sprites instead of 3D, especially given that the original versions only used partial 3D with the environments in 2D.
A lot of games can be made on lower end hardware, I like to tell people that there isn't a game made these days that could not have been done on PS2 level hardware. You give up some resolution and maybe some polygons and textures but the game play would be perfectly intact.
I get a kick out of responses like "No (insert game X here) could not be done on old hardware!!!!" makes me laugh every time. It demonstrates a lack of understanding on what makes a game.
I enjoy a lot of "retro" gaming so these roms are cool to me, might give them a go just to try them out.
Xenogears V
02-07-2012, 09:56 AM
Very nice. I'll play it...I am to curious.
DEDDOA
02-07-2012, 02:03 PM
A lot of games can be made on lower end hardware, I like to tell people that there isn't a game made these days that could not have been done on PS2 level hardware. You give up some resolution and maybe some polygons and textures but the game play would be perfectly intact.
I get a kick out of responses like "No (insert game X here) could not be done on old hardware!!!!" makes me laugh every time. It demonstrates a lack of understanding on what makes a game.
I enjoy a lot of "retro" gaming so these roms are cool to me, might give them a go just to try them out.
I agree, this gen especially has offered very little in terms of innovation beyond nicer GFX over the previous gen and to be fair there are are a fair few PS2 games that with a res boost, would look everybit as good as a good many current gen games (using a PS2 emulator on my PC really does highlight this). i expect many of the people who believe GFX make the game have not been around since the old home computer and games console days, back when getting a game that looked, and possible even played like the arcade version was a big deal, a rough similarity and more often than not slightly clunky controlls was the norm but we enjoyed the games none the less. I still fondly remember playing final fight on my spectrum +2, mono gfx and reduced moves combined with multiloading slowing it down, but it was still fun if not a patch on the arcade version. I'd like to say many today have higher standards than we had back then, but I think it's more a case of them being part of the Apple generation that favour style over substance. For me a good game is a good game, reguardless if it looks photo realistic or like a lego animation, and especially since the likes of Wing Commander/Freespace and Mechwarrior/heavy Gear have no modern games to realistically compare to in quality, I will be playing 12+ year old games for some time to come (even tho Wing Comander, Freespace, Starlancer, Freelancer and X-Wing alliance and several others all had to be continued ending that never did, they still are far superior to current neutered equivilents).
billysastard
02-07-2012, 06:58 PM
they still are far superior to current neutered equivilents.
most likely because they were GAMES and had things like a proper campaign and reasonable ai rather than being a marketplace for dlc with a single player game shorter than the attention span of a goldfish and no ai whatsoever, relying instead on other paying customers to provide the entertainment.
kneehighspy
02-08-2012, 01:38 AM
I agree, this gen especially has offered very little in terms of innovation beyond nicer GFX over the previous gen and to be fair there are are a fair few PS2 games that with a res boost, would look everybit as good as a good many current gen games (using a PS2 emulator on my PC really does highlight this). i expect many of the people who believe GFX make the game have not been around since the old home computer and games console days, back when getting a game that looked, and possible even played like the arcade version was a big deal, a rough similarity and more often than not slightly clunky controlls was the norm but we enjoyed the games none the less. I still fondly remember playing final fight on my spectrum +2, mono gfx and reduced moves combined with multiloading slowing it down, but it was still fun if not a patch on the arcade version. I'd like to say many today have higher standards than we had back then, but I think it's more a case of them being part of the Apple generation that favour style over substance. For me a good game is a good game, reguardless if it looks photo realistic or like a lego animation, and especially since the likes of Wing Commander/Freespace and Mechwarrior/heavy Gear have no modern games to realistically compare to in quality, I will be playing 12+ year old games for some time to come (even tho Wing Comander, Freespace, Starlancer, Freelancer and X-Wing alliance and several others all had to be continued ending that never did, they still are far superior to current neutered equivilents).
+1, good post DEDDOA. i still look back on the old days (late '70s, early '80s) as those were the times i had the most fun with coding, hacking and whatever else everyone thought was dorky back then (but seems to be cool now). coding games and not using sprites, but using redefined character sets for the graphics. spending all night on conference calls with various other 'friends' around the country, spending tons of time on bbs's and having to phreak to get to the long distance bbs's. too bad those days are gone...
DEDDOA
02-08-2012, 10:11 AM
+1, good post DEDDOA. i still look back on the old days (late '70s, early '80s) as those were the times i had the most fun with coding, hacking and whatever else everyone thought was dorky back then (but seems to be cool now). coding games and not using sprites, but using redefined character sets for the graphics. spending all night on conference calls with various other 'friends' around the country, spending tons of time on bbs's and having to phreak to get to the long distance bbs's. too bad those days are gone...
Aye, it may be because I really didn't get into computers until the mid 80's (the old man bought me one of those tennis and light gun games around the late 70's but I was to young to appreciate it, all i can remember is getting yelled at for taking the gun out to play cowboys and idians with my friends and breaking it, what can I say it made a good pistol whip :) ), but the golden age for me was the amiga/486 years (C64 and Spectrums were great and my first atmpts at coding, back when you would get games in magazines that you had to type in yourself which meant you could pick up a fair bit as you did it, not to mention you could tinker and customise stuff, but the amiga is where things started to shine for me). I still fondly remember the good times back then, I can honestly say it's not reaaly been since then that i have been genuinely impressed by game gfx and the like as it was back then that it all kicked off and most of what we take for granted today started off, so it was all new.
I would probably not be telling lies if i said i spend more on GOG games these days than I do on new ones, I can now play those games I loved back int he day without spending hours trying to get them running in Windows 7/XP, not to mention I don't get grief for searchng around the atics when I have a twinge of nostalgia :)
Right I'm off to play Turrican 2 :)
kneehighspy
02-09-2012, 06:23 AM
Aye, it may be because I really didn't get into computers until the mid 80's (the old man bought me one of those tennis and light gun games around the late 70's but I was to young to appreciate it, all i can remember is getting yelled at for taking the gun out to play cowboys and idians with my friends and breaking it, what can I say it made a good pistol whip :) ), but the golden age for me was the amiga/486 years (C64 and Spectrums were great and my first atmpts at coding, back when you would get games in magazines that you had to type in yourself which meant you could pick up a fair bit as you did it, not to mention you could tinker and customise stuff, but the amiga is where things started to shine for me). I still fondly remember the good times back then, I can honestly say it's not reaaly been since then that i have been genuinely impressed by game gfx and the like as it was back then that it all kicked off and most of what we take for granted today started off, so it was all new.
I would probably not be telling lies if i said i spend more on GOG games these days than I do on new ones, I can now play those games I loved back int he day without spending hours trying to get them running in Windows 7/XP, not to mention I don't get grief for searchng around the atics when I have a twinge of nostalgia :)
Right I'm off to play Turrican 2 :)
I understand what ya mean by golden age, when i started coding, i started on a commodore vic 20, ti-994a and a trash-80. then i moved on to an apple 2e, commodore 64 then an amiga 1000. from there it was an amiga 3000 then amiga 4000T (with video toaster 4000). then when all was said and done, i pretty much moved onto coding on the pc (ibm and clones). best times i had were the late 70s and early 80s when i used to code demos and intros on the c-64, apple 2e and amiga series. I loved my amigas :)
yea i remember fighting with dos 3.30 (pc) and trying to get dos based games running. hours spent trying to squeeze the most memory so games would run. memmaker was a friend and an enemy back in the pc dos age. trying to get windows 3.1, windows 3.3 then windows 95 and windows nt 3.1 running smoothly while getting the most memory i could under dos was a pain is the ass and it was fun at the same time.
yea i also spent alot of time typing in those games from magazines like compute and a few others, when i first started coding. after a year or two of coding, i finally got the better hand of programming in assembly on the apple 2e, c-64 and amiga 1000. assembly was all i programmed in back in the days. did some pascal and fortran coding with assembly call routines.
fun times indeed :)
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