PDA

View Full Version : Remedy: iPad gaming close to triple-A console quality



garyopa
04-14-2012, 03:00 PM
'Not far away at all'

http://www.maxconsole.com/maxconsole/contents/RKLS0000006460/icon_xl.jpg

Max Payne and Alan Wake would like 'to see more titles specifically designed for Apple products'...

According to Remedy Entertainment (Max Payne, Alan Wake) CEO Matias Myllyrinne, the industry is not far away from delivering triple-A console quality game experiences on the iPad. He also wants to see a decent physical controller built for iOS devices:



"[We're] not far at all," he told GamesIndustry International recently, adding that he'd still like to see a controller built for tablets that works. "Or at least I'd like to see games made for the medium. You still see ports of console titles being brought to iPad. While some of those are cool, I think the really powerful things would be when they're made for the medium. When you take the interface into serious consideration in your design. But I don't think we're far away from that at all. If you talk to any of the smart kids in the class, I think all of them are looking at how do we build good IP for theses devices, and I think Infinity Blade is now the benchmark and I think Epic and Chair have done a wonderful job there."


He also says the play sessions are different, however, that doesn't mean people don't play for longer sessions...



"And the play sessions are different as well." At the moment, Myllyrinne suggested, it would probably be wise to build games that "people can essentially play on a bus stop or in the toilet", but that's not to say people don't enjoy longer sessions on their iPads.

"I know that there are heavy users for our games and there are a lot of folks who play at home on an iPad for a long period of time. I don't know whether the hardcore gamers would still rather boot up a console and play Uncharted or Halo or what have you. But I don't think they necessarily take away from each other."


Finally, he concludes that it doesn't matter if the games are designed for short or long play sessions, or if they are cheap or expensive... the key to 'success' is quality:



"Even if it's 99 cents or $4.99 or whatever, it's still kind of an implicit promise from you to the audience that, by the way, this is good sh*t. And if it's not, nobody wants to feel cheated or short changed".


What do you think? Are we on the way to see triple-A console quality games on the tablet/mobile devices, like the iPad?

NEWS SOURCE #1: http://www.gamesindustry.biz/articles/2012-04-10-ipad-not-far-at-all-from-aaa-console-quality-gaming-says-remedy
NEWS SOURCE #2: http://www.computerandvideogames.com/343440/ipad-gaming-close-to-triple-a-console-quality-says-remedy/

Our thanks to 'Gauss' for this news item!