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View Full Version : MAME and MESS combined in UME: An emulator to rule them all



garyopa
05-25-2012, 12:11 PM
Arcade and console emulation combined in UME

http://www.maxconsole.com/maxconsole/contents/RKLS0000009052/icon_xl.jpg

Now you can play your favorite MAME and every console games with just one emulator, UME.

Some great Retro news we have here today.

UME (Universal Machine Emulator) has been released and now you can use it to play every MAME game out there and also every supported MESS (Consoles emulator) game



UME (Universal Machine Emulator) combines the features of MAME and MESS into a single multi-purpose emulator. The project represents a natural course of development for the emulators which already share large amounts of code and is part of an ongoing effort to unify development efforts and provide a single emulation platform for users and developers alike.

As of 0.146 the UME target is officially provided in the MESS development tree, however the teams have opted at this time to not supply binaries of the build on the official site(s) so instead I’m supplying them here and dealing with support for them.

The builds here are produced using unmodified code from the MESS SVN repository which contains the latest code for both the MAME and MESS projects. As part of the unification the teams will be moving to a single shared SVN in the near future, although the projects will still maintain their separate identities and distributions, including this one, the UME build.

For the end-user UME allows a user to unleash the full potential of both the MAME and MESS projects from within a single convenient environment, using common configurations. It is designed to demonstrate how close the projects already are while providing an introduction to MESS and how some more advanced features of the project which MAME doesn’t utilize directly are used.

Why Should I Use UME instead of a regular MAME/MESS build?

No functionality from regular builds has been removed, so even if you don’t make use of any of the additional functionality you’re not losing out by using UME instead of a single project. Beyond that you have access to a whole new sub-set of platforms. For example you can quickly launch either the standard NES version of Super Mario Bros. the Playchoice 10 version, or the VS. System version using the same application which you’ve already set up and configured. The main added factor is convenience.

From a development perspective you have instant access to the components which exist in both projects without having to move code around if you’re simply interested in doing some quick tests. You also have access to a more flexible range of software and test cases for common components within a single project as well as a greater level of awareness over component reuse between the projects. This should allow for greater testing of code and hopefully reduce the chances of accidental duplication.


You have more coverage and downloading resource for this amazing emulator in the links below.

NEWS SOURCE #1: UME 0.146 Universal Machine Emulator (via) MAME Dev (http://mamedev.emulab.it/haze/2012/05/21/ume-0-146-universal-machine-emulator/)
NEWS SOURCE #2: UME is a go (via) MAME Dev (http://mamedev.emulab.it/haze/2012/05/15/ume-is-go/)

Our thanks to 'Kaos2K' for this news item!

msanchez
05-26-2012, 06:15 PM
The awesomeness.... the pure unadulterated AWESOMENESS!