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View Full Version : Super Mario Bros. gets 'remade' for the Atari 2600



garyopa
08-23-2012, 09:00 AM
Demo of World 1-1, for now.

http://www.maxconsole.com/maxconsole/contents/RKLS00000013311/icon_xl.jpg

Take a look at how SMB would look if it was made on the Atari 2600.
There are goombas, you can shoot fireballs, and the iconic theme song is still recognizable.

So, if the NES version of Super Mario Bros. is just a little too modern for you, well, what about a 'demake' on an even older machine?

'Sprybug' has released a demo of the project for the Atari 2600, which reimagines the classic platformer for the even more classic console.

Here's its official info:



I finally got a demo of world 1-1 finished and here it is for you to enjoy.

It is now 32k. With 32k I believe I'll be able to fit 16 levels (World 1-1 through 4-4). Each end world will have a Koopa kid as the boss. For those that played the pre-demo version, you already know that it's not exactly like SMB, but it is pretty close. You automatically get what's in the bonus yellow blocks. The flagpole is also smaller and I did this because I wanted to be able to put it in strategic areas not on ground level in order for you to have to figure out how to get there to finish a level. I also changed the program so it only has one enemy on the screen at one time. I did this because it was proving too difficult with limited cycles and RAM to keep swapping and keeping track of stuff. However one is popping up all the time, so it might seem like there's more than one at one time! There is one exception. When you kick the turtle shell, it'll turn into a moving playfield block which allows for an enemy sprite to come on so you have the ability to knock the shell into something besides a brick. I wanted that to at least stay true to the real game. I'm still trying to figure out how I should implement the star power in the game. I also EXPANDED the levels! Each level will now have 2 scrolling screens worth instead of 1. You will see a pipe to go down at the end of the first half of a level, then when you go down it, you will come back up in the 2nd half of the level to finish it. This was my way around the limited 256 byte data level lines. In the demo you'll keep playing world 1-1 until you lose all your men for now. The collision detection with the playfield blocks isn't 100% perfect, but it's close. Still something I have to work on if I have the cycle time to. So, have fun, and yes I included music and sound effects.


Watch the video below to see how it looks and also go to the official AtariAge Forum thread for download links!



http://www.youtube.com/watch?v=3x5nbM8IroE

NEWS SOURCE #1: Super Mario Clone World 1-1 playable demo (via) AtariAge (http://www.atariage.com/forums/topic/201426-super-mario-clone-world-1-1-playable-demo/)
NEWS SOURCE #2: Super Mario Bros Atari 2600 remake (via) TheVerge (http://www.theverge.com/2012/8/22/3260287/super-mario-bros-atari-2600-remake)

Our thanks to 'Gauss' for this news item!

kneehighspy
08-23-2012, 09:06 PM
that was just cool. brings back gaming memories from many many years ago. that looked better than a lot of retail games back in the day.

msanchez
08-23-2012, 11:29 PM
The real amazing thing is how great the game looks and sounds; I played A LOT of 2600 games, I mean A WHOLE FREAKING LOT, and I can't remember anything that looked or sounded as good as this gam... Oh God, I just remembered playing E.T. on the 2600... I suddenly feel like crying myself to sleep, life is so meaningless, happiness is so overrated...

billysastard
08-24-2012, 04:53 AM
to be fair to older 2600 games this thing is a whopping 32k compared to the standard 2k - 4k of the games you were used to.

msanchez
08-24-2012, 02:58 PM
to be fair to older 2600 games this thing is a whopping 32k compared to the standard 2k - 4k of the games you were used to.

So E.T. = 4096 bytes of CRAPNESS!