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			<title>April Was a Loser for Videogame Industry</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195794-April-Was-a-Loser-for-Videogame-Industry&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 19:13:11 GMT</pubDate>
			<description><![CDATA[*Video Game Industry Shows Declining Sales in April* 
 
_Overall April was bad for Video Game companies, over 25% drop in sales, and all consoles even the Xbox 360 didn't sell well at all, based on NPD information_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Video Game Industry Shows Declining Sales in April</b><br />
<br />
<i><u>Overall April was bad for Video Game companies, over 25% drop in sales, and all consoles even the Xbox 360 didn't sell well at all, based on NPD information</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000868/icon_xl.jpg" border="0" alt="" /></div><br />
There is no way to spin this PR, April was BAD, overall everything is  DOWN, no winners this month even tho M$ was still #1 seller in April.<br />
<ul><li>Sales  of gaming hardware, software and accessories in the U.S. for the month  peaked at $495.2 million, according to sales data from research firm  NPD, down 25 percent from the same period in 2012.</li>
<li>Retail software sales declined 17 percent year over year to $254.3 million.</li>
<li>Hardware sales plummeted 42 percent from the year prior to $109.5 million.</li>
<li>Microsoft's  Xbox 360 was still the top selling console, though it sold just 130,000  units in April, down 45 percent from a year earlier.</li>
</ul><br />
And finally the Top 10 for the month of April:<br />
<ol class="decimal"><li>Injustice: Gods Among Us (360, PS3, Wii U)</li>
<li>Dead Island: Riptide (360, PS3, PC)</li>
<li>Bioshock Infinite (360, PS3, PC)</li>
<li>Call of Duty: Black Ops 2 (360, PS3, PC, Wii U)</li>
<li>Defiance (360, PS3, PC)</li>
<li>Luigi's Mansion: Dark Moon (3DS)</li>
<li>NBA 2k13 (360, PS3, Wii, Wii U, PSP, PC)</li>
<li>Skylanders Giants (Wii, 360, PS3, 3DS, Wii U)</li>
<li>Lego City Undercover: The Chase Begins (3DS)</li>
<li>MLB 13: The Show (PS3, Vita)</li>
</ol></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[The 'IMDB Of Video Games' Needs $100k To Happen]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195793-The-IMDB-Of-Video-Games-Needs-100k-To-Happen&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 18:45:50 GMT</pubDate>
			<description><![CDATA[*Crowd-Funding Project to start a 'Video Gamer Database' like IMDB* 
 
_We all have wondered about certain video games or their history or related virtual stars, now this project called 'GameBase' wants to solve that, but building a must-goto-wiki for all video-gamers_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Crowd-Funding Project to start a 'Video Gamer Database' like IMDB</b><br />
<br />
<i><u>We all have wondered about certain video games or their history or related virtual stars, now this project called 'GameBase' wants to solve that, but building a must-goto-wiki for all video-gamers</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000867/icon_xl.jpg" border="0" alt="" /></div><br />
Right now you have to search, hunt, figure-out-on-your-own, call a know-it-all-friend, if you want to track down some info about a certain video game, like release date for a platform, or was this virtual character in another game under another name by another company.<br />
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			Twenty-somethings everywhere owe a debt to IMDB for helping solve countless drunken pop-cultural arguments but game info is still often the domain of Wikis, if you can find the information you're looking for at all. <br />
<br />
Well 'GameBase' hopes to solve all those issues, by producing a IMDB for Video Games, just like IMDB has become the must-goto-source when researching about any info regarding 'movies', the designers of 'GameBase' believe they can do the same with their website project, and are reaching out to you as 'gamer' to help fund their startup idea.<br />
<br />
Vaai, a Dutch internet company, hopes to change all that with Gamebase. The $100,000 crowd-funded project over at Indiegogo would house a comprehensive database including everything from game developers and titles to the works of the countless developers making games today, plus a whole slew of Wiki-esque user-driven features and integration for gamertags and such. <br />
<br />
If they hit their funding goal, Vaai says Gamebase will be ad-free, have separate Android and iOS apps and generally be the best source of video game information it can be. If you're interested in contributing ($50 nets you a lifetime ad-free membership).
			
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</div> Sadly if this works, I can see alot of new 'websites' ideas being floated on 'net to tap into the crowd-funding-fad of the 2010's... <br />
<br />
NEWS SOURCE: <b><u><a href="http://www.complex.com/video-games/2013/05/the-imdb-of-video-games-needs-100k-to-happen" target="_blank">The IMDB of Video Games needs 100k to happen (via) ComplexGaming</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Gaming grooms teens for gambling</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195792-Gaming-grooms-teens-for-gambling&amp;goto=newpost</link>
			<pubDate>Sat, 18 May 2013 18:29:09 GMT</pubDate>
			<description><![CDATA[*Playing with 'virtual money' turns young teens into 'gamblers' in adult life* 
 
_Study into online habits of teens with 'games' using 'virtual money' says they will more likely become 'gamblers' later-on in their adulthood because of this form of virtual simulation in video games_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Playing with 'virtual money' turns young teens into 'gamblers' in adult life</b><br />
<br />
<i><u>Study into online habits of teens with 'games' using 'virtual money' says they will more likely become 'gamblers' later-on in their adulthood because of this form of virtual simulation in video games</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000866/icon_xl.jpg" border="0" alt="" /></div><br />
We all at one time must have tried at least the 'poker' game on Facebook, I get invites all the time from people I don't even know, and now a group of researchers has done a 'case study' on these types of 'video games' involving virtual money and getting virtual rewards for it. -- Hmm, I wonder if they included Mario and his collecting of 'golden coins'. -- Anyhow they think this 'bond' of virtual money equals rewards, higher scores, will transform the youth of today into gamblers in their adulthood.<br />
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			A study of the gaming habits of 13 to 17-year-olds by the University of Adelaide found more than a quarter of teens have played gambling-style video games, while nearly one in 10 have played gambling games on social media, and about one in 20 had played them on mobile phones.<br />
<br />
A smaller number, about 2 per cent, said they had tried to gamble with real money on the internet.<br />
<br />
Dr Daniel King from the university's school of psychology led the research and said young people who engaged in the non-financial gambling online were three times more likely to report also gambling with money - ''you see this association between the two''.<br />
<br />
About 40 per cent of teenagers who played online or digital gambling games reported a future intention to gamble with money, he said.<br />
<br />
He said one of the problems with non-financial gambling games was they could give young people the wrong impression about gambling.<br />
<br />
He said he downloaded three poker machine apps that did not require real money to play.<br />
<br />
''I tried to lose money and it's impossible. That is one of the concerns about these types of games - they misrepresent the odds of gambling.''<br />
<br />
Many free gambling games have appeal for a youth audience and include advertisements for real gambling sites, and there are often no barriers to entry, Dr King said.<br />
<br />
''There's no age verification, there is no data coming out [from the] industry on whether young people are using these apps.''<br />
<br />
The research found males were twice as likely to play gambling games than females.
			
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</div> NEWS SOURCE: <b><u><a href="http://www.theage.com.au/national/gaming-grooms-teens-for-gambling-20130518-2jtlb.html" target="_blank">Gaming grooms teens for gambling (via) TheAge</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Violent Video Games shouldn't be in the library]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195783-Violent-Video-Games-shouldn-t-be-in-the-library&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 17:12:26 GMT</pubDate>
			<description><![CDATA[*Some of bigger libraries in the states loan games not just books* 
 
_But after Sandy Hook shootings, there is an public outcry that libraries should not carry the 'violent' type of games on their shelfs._ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Some of bigger libraries in the states loan games not just books</b><br />
<br />
<i><u>But after Sandy Hook shootings, there is an public outcry that libraries should not carry the 'violent' type of games on their shelfs.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000857/icon_xl.jpg" border="0" alt="" /></div><br />
We all have heard the blaming of 'Violent Video Games' for the Sandy Hook shooting in the media, and some of the public have gotten very outspoken on the matter, and now have turned their sights on the libraries in the states that loan out video games besides of course books, there is even some libraries where you can sit down and play video games.<br />
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			Do you remember how vulnerable we felt hearing about the murder of 26 children and teachers at Sandy Hook? The Elmhurst Police Department immediately dispatched armed officers to our schools to calm parents' safety concerns for their children. Later that night, President Obama denounced the tide of escalating violence and challenged us to take action when he said, &quot;If there is even one thing that we can do to prevent any of these events, we have a deep obligation, all of us, to try.&quot;<br />
<br />
This is when a group of concerned citizens took action on &quot;one thing&quot; we believe will reduce violence and improve public safety - the violent video games carried by our library. The Elmhurst Public Library carries 129 of these games, including six of the 10 most-violent games.<br />
<br />
We do not believe it is sufficient to select video games based upon popularity. We asked the library to implement improved evaluation procedures for violent video games to ensure thoughtful selection decisions. We presented research to support our request and had the support of numerous citizens and several aldermen.<br />
<br />
At the April board meeting, the library rejected our request and then modified its policy to prevent anyone from pursuing the matter for three years. The very next day, Obama called it a shameful day in Washington when the U.S. Senate rejected improved background checks on gun sales. We believe it was a shameful day in Elmhurst when our library rejected improved &quot;background checks&quot; on violent video games.
			
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</div> Looks like there is growing percentage of the public that is believing all the hype in the media that 'violent video games' are to blame, instead of attacking the real causes, maybe they should also see if the 'library' carries any violent books on their shelfs, I bet you can even find books in the library on 'how to fire a gun correctly, or even build one', as they are called the 'house of knowledge'. <br />
<br />
NEWS SOURCE: <b><u><a href="http://www.mysuburbanlife.com/2013/05/17/letter-violent-video-games-shouldnt-be-in-library/azdkwva/" target="_blank">Violent video games shouldn't be in library (via) MySuburbanLife</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>EA Kills its Online Pass program</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195777-EA-Kills-its-Online-Pass-program&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 00:49:58 GMT</pubDate>
			<description><![CDATA[*Always controversial since the start, the Online Pass has taken a headshot* 
 
_EA in a massive fight to win back some of its customers, has taken the first step in shutting down its 'Online Pass' program, which was feature of many of its main games including 'Battlefield 3'_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Always controversial since the start, the Online Pass has taken a headshot</b><br />
<br />
<i><u>EA in a massive fight to win back some of its customers, has taken the first step in shutting down its 'Online Pass' program, which was feature of many of its main games including 'Battlefield 3'</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000851/icon_xl.jpg" border="0" alt="" /></div><br />
EA winner of the 'Worst Company in America', twice in row, and also mega-publisher of many top-rated games like Battlefield 3 and Madden, but also buried in controversial with its loyal customers when they decided to bring out the 'Online Pass' program, and now finally EA has decided to give the program a nice burial after killing it dead with clean sniper-style headshot.<br />
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			&quot;Yes, we're discontinuing Online Pass,&quot; EA senior director of corporate communications John Reseburg confirmed to GamesBeat in an e-mail. &quot;None of our new EA titles will include that feature.&quot;<br />
<br />
&quot;Initially launched as an effort to package a full menu of online content and services, many players didn't respond to the format,&quot; Reseburg said. &quot;We've listened to the feedback and decided to do away with it moving forward.&quot;<br />
<br />
Online Pass is seen by publishers as a bulwark against the second-hand market, which retailer GameStop dominates. Publishers were worried that consumers were buying games used instead of new - especially big games with popular multiplayer modes. So the online pass became a way that publishers forced consumers to either buy a game new - or pay extra for online.<br />
<br />
But from this point forward, you won't need an Online Pass for any of EA's games online.<br />
<br />
&quot;We're still committed to creating content and services that enhance the game experience well beyond the day you first start playing,&quot; Reseburg said.
			
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</div> Now does this mean, other companies like Activision and Ubisoft will join EA in killing their 'Online Passes', or does this mean the rumors of 'next Xbox' controlling games by 'online-only-access' or 'must register' will remove the need of companies like EA doing their own 'online system'.<br />
<br />
NEWS SOURCE: <b><u><a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/" target="_blank">EA kills its controversial online pass program (via) VentureBeat</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>U.S. hedge fund calls for Sony split</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195769-U.S.-hedge-fund-calls-for-Sony-split&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 15:21:33 GMT</pubDate>
			<description><![CDATA[*Billionaire Loeb is planning on a Sony 'shake-up'* 
 
_Third Point already controls 6 percent of Sony, and they are gunning for more, and Loeb after causing a 'shake-up' with Yahoo is now aiming at Sony to force them to spin-off the 'entertainment arm'_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Billionaire Loeb is planning on a Sony 'shake-up'</b><br />
<br />
<i><u>Third Point already controls 6 percent of Sony, and they are gunning for more, and Loeb after causing a 'shake-up' with Yahoo is now aiming at Sony to force them to spin-off the 'entertainment arm'</u></i><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000843/icon_xl.jpg" border="0" alt="" /></div><br />
We all heard the news that Sony finally turned a profit after 5 years, but that was without some major selling-off assets like their own Sony HQ buildings, so what can Sony do next year to turn a profit for their 'shareholders', well Daniel Loeb, founder of Third Point, which already has over $1billion stake in Sony, is willing to throw in another $2billion more, but only if Sony spins-off their 'entertainment' arm, the money-making music and pictures dept, and then Sony can better focus on reinventing themselves with their consumer electronics dept.<br />
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			In a letter Loeb personally delivered to CEO Kazuo Hirai at Sony's headquarters, the fund manager said Third Point was willing to put up another ¥200-billion ($1.97-billion U.S.) to support an initial public offering of up to a fifth of the entertainment arm, which includes one of Hollywood's top film studios and a leading music label.<br />
<br />
In his letter, Loeb endorsed Hirai's attempts to revive Sony, but said the problems of the company's electronics business distracted from the value of U.S.-based Sony Entertainment, an asset he called a &quot;hidden gem&quot;.<br />
<br />
Loeb said the proposed spinoff of a unit that is home to artists such as Beyonce and Adele and produced movie franchises like Iron Man and Spider-Man could add another 60 per cent to Sony's stock price.
			
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</div> Meanwhile, Sony is planning on updating their shareholders on May 22th, just after the big M$ event for the 'next Xbox':<br />
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			&quot;The entertainment businesses are important contributors to Sony's growth and are not for sale,&quot; Sony said in response to Loeb's proposal. &quot;We look forward to continuing constructive dialogue with our shareholders as we pursue our strategy.&quot;<br />
<br />
Hirai, a 52-year-old Sony veteran who started his career in the music business, is due to give an update on his strategy for the company at a briefing in Tokyo on May 22.<br />
<br />
&quot;Sony stands at the crossroads of compelling corporate opportunity and massive Japanese economic reform,&quot; Loeb wrote in the letter, which was made available to media. Corporate leaders like Hirai, he added, &quot;can spearhead this important growth.&quot;
			
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</div> So in the end, Sony going to have to do something, but will Loeb's idea which is similar to the Yahoo shake-up work over in Japan, where his hedge fund does not have much experience or track record.<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.theglobeandmail.com/report-on-business/us-hedge-fund-calls-for-sony-split/article11907043/" target="_blank">U.S. hedge fund calls for Sony split (via) TheGlobeAndMail</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Grisly Mass Murder Case Blames Video Gaming</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195768-Grisly-Mass-Murder-Case-Blames-Video-Gaming&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 06:42:58 GMT</pubDate>
			<description><![CDATA[*Chris Harris is on trial now for murders of the Gee family* 
 
_In a weird twist of defense, the murderer is claiming the victim's habit of playing violent video games is the reason he had to kill!_ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000842/icon_xl.jpg  
...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Chris Harris is on trial now for murders of the Gee family</b><br />
<br />
<i><u>In a weird twist of defense, the murderer is claiming the victim's habit of playing violent video games is the reason he had to kill!</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000842/icon_xl.jpg" border="0" alt="" /></div><br />
Back in 2009, Chris Harris walked into the Gee's home with a tire iron and murdered the whole family, including the 14 year old Dillen.<br />
<br />
Now finally on trial for the murders, his defense is now claiming the murder of Dillen was in self-defense, as Chris walked into the home after Dillen had infact murdered the his own family, and was just sitting there playing violent video games, so he did the right thing and killed the real murderer.<br />
<br />
What a weird twist, and of course with the big push of 'violent video games' being the 'trouble' for today's youth, the defense plans to drag this trial out, and bring in experts showing that their defense is valid, and the 'violent video gaming habits' of Dillen was the reason for all the brutal murders.<br />
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			Harris is accused of murdering Rick and Ruth Gee and three of their children with a tire iron in the family's Beason home in late September 2009. One of the children, a three-year-old girl, survived the attack. <br />
<br />
Prosecutors laid out what happened after brothers Chris and Jason Harris, intoxicated from a night of drinking and doing cocaine visited the Gee home in search of marijuana.<br />
<br />
The defense plans to call an expert witness to testify on the effects of violent video games. The defense claims that Chris Harris did not commit the crime, but instead walked in on one of the victims - 14-year-old Dillen Gee - as he was murdering his own family. Defense attorney Peter Naylor said in opening remarks at the start of the trial earlier this month that Chris Harris was forced to kill Dillen in self-defense. <br />
<br />
The defense will call an &quot;expert witness&quot; that will discuss the effects that violent video games can have on people, and plan to try and paint Dillen as an antisocial teen with low grades and a history of violent tendencies.
			
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</div> NEWS SOURCE: <b><u><a href="http://www.gamepolitics.com/2013/05/14/defense-grisly-mass-murder-case-blames-victim-and-his-video-gaming-habits#.UZLvwyLkVkQ" target="_blank">Defense grisly mass-murder case blames victim and his video gaming habits (via) GamePolitics</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Taxing Violent Video Games</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195764-Taxing-Violent-Video-Games&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 17:27:01 GMT</pubDate>
			<description><![CDATA[*Vice President Joe Biden Sees No Problem With It* 
 
_Is it a way to solve the 'Gun Violence' in America? -- Or just another way to gather in more tax dollars? -- Mr. Biden thinks adding a tax onto violent media like Video Games might just help solve it!_ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Vice President Joe Biden Sees No Problem With It</b><br />
<br />
<i><u>Is it a way to solve the 'Gun Violence' in America? -- Or just another way to gather in more tax dollars? -- Mr. Biden thinks adding a tax onto violent media like Video Games might just help solve it!</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000838/icon_xl.jpg" border="0" alt="" /></div><br />
Vice-President of America,  Mr. Joe Biden thinks that 'taxing' Violent Media, which includes of course 'Violent Video Games' will help solve the issue, well it might not solve it, but it would make available much 'needed' funds to those 'victims' or the surviving family members after someone 'commits' a violent act because they spent all their days and nights playing the latest Halo or Call of Duty video game.<br />
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			During a meeting on immigration reform, the Vice President met with religious leaders when the subject of violent video games was brought up. Reverend Franklin Graham asked if the taxation of violent media was something that was within the rights of the executive branch.<br />
<br />
&quot;Graham told Biden the government should consider taxing media companies that broadcast violent images and produce violent video games.&quot;<br />
<br />
&quot;He floated the idea that media and entertainment that portray violence should be subject to a special tax, with the proceeds going to help victims and their families.&quot;<br />
<br />
Biden told Graham that there was &quot;no restriction on the ability to do that, there's no legal reason why they couldn't tax violent images.&quot;<br />
<br />
Biden told the religious leaders that he would like to see a comprehensive study of the impact that violent video games and movies has on developing brains.<br />
<br />
&quot;He said they really need a good scientific study, which they've done on things like smoking.&quot;
			
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</div> NEWS SOURCE: <b><u><a href="http://www.complex.com/video-games/2013/05/vice-president-joe-biden-sees-no-problem-with-taxing-violent-video-games" target="_blank">Vice-President Joe Biden sees no problem with taxing violent video games (via) ComplexGaming</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Activision says PS4 & next Xbox could follow Wii U]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195759-Activision-says-PS4-amp-next-Xbox-could-follow-Wii-U&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 16:12:11 GMT</pubDate>
			<description><![CDATA[*CEO for Activision, is saying the other next-gen consoles could also be just as bad sales-wise* 
 
_The lack of good games is not holding the Wii U back, at least not the way Activision CEO sees it, he thinks that Sony & Microsoft will have just as hard of time in the next-gen marketplace as...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>CEO for Activision, is saying the other next-gen consoles could also be just as bad sales-wise</b><br />
<br />
<i><u>The lack of good games is not holding the Wii U back, at least not the way Activision CEO sees it, he thinks that Sony &amp; Microsoft will have just as hard of time in the next-gen marketplace as Wii-U</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000833/icon_xl.jpg" border="0" alt="" /></div><br />
We all have seen the bad news regarding the new Nintendo Wii U system with its lack of games, very low initial sales, dropping of developers, and even lack of support from Nintendo in new first-party games.<br />
<br />
But Activision CEO thinks the problems are not related just to Nintendo itself, that the others being Sony and Microsoft will also have the same problems in the next-gen marketplace once they launch later this year during the normally busy Holiday-buying season.<br />
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			&quot;There are still many unknown factors, such as pricing, launch dates and quantities, the level of first-party support and, importantly, consumer purchase intent in a world where consoles are no longer just competing with each other, but also with new platforms, such as smartphones and tablets.&quot;
			
		<hr />
	</div>
</div> So basically he is saying the growing trend of using more smartphones and tablets is not just hurting the PC market, but will also effect how people will buy or look at when it comes to picking up a next-gen gaming console this year. <br />
<br />
NEWS SOURCE: <b><u><a href="http://wiiudaily.com/2013/05/activision-on-next-gen-sales/" target="_blank">Activision CEO says PS4 and next Xbox could follow Wii U sales pattern (via) WiiUDaily</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Expo-Fighter - Is Your Body Ready?</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195758-Expo-Fighter-Is-Your-Body-Ready&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 15:18:35 GMT</pubDate>
			<description><![CDATA[*Launching June 1st, but you can test it right now!* 
 
_Just ahead of the big E3 conference, comes a retro-style 'tongue-in-cheek' web browser brawler called 'Expo-Fighter' for everyone to enjoy!_ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000832/icon_xl.jpg  
 
Are...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Launching June 1st, but you can test it right now!</b><br />
<br />
<i><u>Just ahead of the big E3 conference, comes a retro-style 'tongue-in-cheek' web browser brawler called 'Expo-Fighter' for everyone to enjoy!</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000832/icon_xl.jpg" border="0" alt="" /></div><br />
Are you dying of boredom waiting for the next big E3 conference?<br />
<br />
Well, Waking Games has just the press ticket you have always been dreaming   of, a new web browser game called 'Expo-Fighter' where you will find   tons of your famous E3 press-guys that sometimes get you so mad you just   want to beat them up, and now you have your chance to do just that.<br />
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			The  stage is set for the greatest battle in video game history... the  battle for market share! The PC Master Race has enslaved the citizens of  Earth and declared the one console future is upon us... the question is  which console will it be?<br />
<br />
Enter THE EXPO, a gathering of  champions from the many splintered factions of the console market.  Battling for the honor and survival of their company these fighters must  use anything and everything to secure ultimate victory. All peripherals  are allowed!<br />
<br />
EXPO FIGHTER is a free to play web browser fighting  game pitting video game industry inspired characters against one  another. EXPO FIGHTER is planned for launch June 1st 2013.<br />
<br />
<u>Key Features</u><br />
<ul><li>Play as characters inspired by your favorite game industry personalities as you battle to decide the fate of the console wars!</li>
<li>Online play featuring solo and faction based rankings</li>
<li>Fighting  system with strongly defined character match-ups yet still giving the  player freedom to freestyle within those boundaries. Think SSF2T meets  SF3:3S.</li>
<li>Re-Imagined parry system and chainable ex attacks</li>
<li>Arcade stick/Controller support</li>
<li>Many other E3 Inspired references and Easter eggs</li>
</ul>
			
		<hr />
	</div>
</div> NEWS SOURCE: <b><u><a href="http://www.wakinggames.com/Expo-Fighter/" target="_blank">Expo-Fighter (via) WakingGames</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[MLB: Pitch the 'perfect' game win $1 million bucks]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195752-MLB-Pitch-the-perfect-game-win-1-million-bucks&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 22:01:59 GMT</pubDate>
			<description><![CDATA[*Well at least this year the contest was better as last year it was far from 'perfect'* 
 
_Contest is over now, with the final players cashing in cheques of $25k, including even one of 'losers' that claimed last year the contest was full of 'cheating' and was not 'perfect' at all._ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Well at least this year the contest was better as last year it was far from 'perfect'</b><br />
<br />
<i><u>Contest is over now, with the final players cashing in cheques of $25k, including even one of 'losers' that claimed last year the contest was full of 'cheating' and was not 'perfect' at all.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000826/icon_xl.jpg" border="0" alt="" /></div><br />
Again 2K Sports ran a year-long marketing hype, on how you could win money by pitch'ing the 'perfect' game, but unlike last year where a whole cool ONE MILLION DOLLARS was on the line, this year it was a series of $25K chunks, and maybe the reason for the big change, was last year after the contest was over, there was 'whistleblower' called 'Young' that exposed to the world via Facebook his chats with others that were 'gaming' the system, changing the line-up so they could easier 'pitch' a 'perfect' game, an exploit or loophole, that they claimed was NOT against the rules set in play by 2K Sports.<br />
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			Under a new contest format that awarded 30 players $25,000 each, Young cashed in by throwing the contest's top-rated perfect game with the Chicago White Sox.<br />
<br />
&quot;It almost felt to me like they were compensating for last year, even though I know that's not what happened,&quot; Young told Kotaku.<br />
<br />
&quot;I told myself this year that if they hadn't fixed the exploit, then I was going to take it right back,&quot; Young said. &quot;I wasn't going to deal with that, because it did not involve any skill, whatsoever.&quot;<br />
<br />
2K Sports did fix the exploit this year, and the contest's new format-which split up the prize pool over many more winners-was enough to bring Young back to something that had been so embittering the year before.<br />
<br />
&quot;The biggest thing for me coming back was I know I could do it,&quot; Young said. &quot;I knew I had that shot to win some cash, just playing a game.&quot; Young had, after all, thrown a perfect game with MLB 2K12 in the contest, and this year's game changed only minimally, and is almost identical in gameplay.<br />
<br />
&quot;I'd come home from work, and my girlfriend has been so cool about this,&quot; Young said, &quot;I have a daughter, she would take my daughter to the park and give me the living room. Every day she gave me that.<br />
<br />
&quot;With about two weeks left, I really thought about quitting,&quot; Young said. &quot;She said, 'You know what, take the day off, settle down, and see how you feel.&quot; He came back that night and threw a perfect game with Blake Beavan of the Seattle Mariners, putting him atop that team's leaderboard.
			
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</div> Lets take a small look how it finished last year to refresh your memory with the 'exploit' and 'loophole' version:<br />
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			Young, who finished 10th in the race, says he was told of an exploit during the startup phase in MLB 2K12, allowing a gamer to make substitutions in the opposing team's lineup while still maintaining the watermark that certifies the game's eligibility for the contest.<br />
<br />
Young provided me screenshots of text messages with Haff that indicate Haff's knowledge of the exploit and his use of it in perfect game attempts, beginning with its discovery on April 21, in a game with Colorado against the Milwaukee Brewers.<br />
<br />
&quot;bro ... i just took braun/ramirez/hart out of game lol,&quot; Haff says to Young late that night. He was referring to the heart of the Milwaukee Brewers' order-Ryan Braun, Aramis Ramirez and Corey Hart-in a game played against Colorado that day.<br />
<br />
&quot;Lol what,&quot; texted Young.<br />
<br />
&quot;Call me,&quot; Haff said.<br />
<br />
&quot;I did not break any of the official rules,&quot; says the accused gamer. That may not be the point.<br />
<br />
'Of course I'm pissed off,' says Young. 'I lost my spot because someone used a loophole when I played my game correctly.'<br />
<br />
&quot;Any person who lost their spot to somebody who used an exploit would be doing the same thing,&quot; Young said, &quot;It's a million dollars. It is a lot of money. Anybody who participated in this put a lot of hours into it.&quot;<br />
<br />
Reached for comment, 2K Sports said only this:<br />
<br />
&quot;The contest was run properly. We look forward to awarding someone a million dollars on May 10 in New York.&quot;<br />
<br />
That's not good enough for Young.<br />
<br />
&quot;Apparently it wasn't run properly, because I have evidence that basically proves otherwise,&quot; Young said. &quot;It's a million dollars on the line, they don't want to tarnish their reputation. I'm trying to help make their contest legitimate and help weed out players who played their contest against the rules.&quot;
			
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</div> Well at least this year, the 'whistleblower' from last year won some money, and does not look like any problems this year to report.<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://kotaku.com/5907735/imperfect-game-big-problems-with-million+dollar-video-game-contest-lead-to-accusations-of-cheating" target="_blank">Imperfect Game: Big Problems With Million-Dollar Video Game Contest Lead to Accusations of Cheating (via) Kotaku</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://kotaku.com/whistleblower-on-mlb-2k-cheating-scandal-at-last-finds-496341015" target="_blank">Whistleblower on MLB 2K Cheating Scandal at Last Finds Perfect Justice (via) Kotaku</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Can Video Games Teach Our Daughters To Be Rich?</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195751-Can-Video-Games-Teach-Our-Daughters-To-Be-Rich&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 21:29:16 GMT</pubDate>
			<description><![CDATA[*'Princess Daughter Redux'* 
 
_If you read thru Amanda Steinberg’s article in WSJ, you will hear that she is calling for video games that will nurture 'little girls into self-sufficient women.'_ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000825/icon_xl.jpg  
 
With...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>'Princess Daughter Redux'</b><br />
<br />
<i><u>If you read thru Amanda Steinberg’s article in WSJ, you will hear that she is calling for video games that will nurture 'little girls into self-sufficient women.'</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000825/icon_xl.jpg" border="0" alt="" /></div><br />
With the ever-growing new world of mobile gaming, Armanda thinks there can be room for new breed of 'video games' where it is not the plumber Mario collection coins to save the kidnapped Princess, but a new world where the 'Princess have their own funds' and don't need saving!<br />
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			&quot;When my son plays games, he collects coins. He learns lessons about money and commerce as he trades rewards for resources that bring him closer to his objective. He's slowly internalizing confidence around saving, investing, and financial priorities.&quot;<br />
<br />
Alternatively, the apps aimed at my daughter, with their pink princess icons, are all about baking cupcakes, shopping, or playing dress up.<br />
<br />
No wonder money is an awkward subject for women.<br />
<br />
&quot;Let's condition our little princesses to know that they don't need to be rescued. They can buy their own tiaras.&quot;
			
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	</div>
</div> Now the question is, can the gaming world adapt and will work in the marketplace to make better games for girls, and can people like Armanda changed the mainstream thinking about how current games are designed and whom they are aiming for as core video gaming player, people and companies have been trying to 'bring girls' into gaming since the first arcades in the '70s with even Ms. PacMan but no idea has ever lasted long enough to set up a new trend in gaming.<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.forbes.com/sites/jordanshapiro/2013/05/09/can-video-games-teach-our-daughters-to-be-rich/" target="_blank">Can Video Games Teach Our Daughters To Be Rich (via) Forbes</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>World of Warcraft subscribers are leaving</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195749-World-of-Warcraft-subscribers-are-leaving&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 20:20:46 GMT</pubDate>
			<description>*Activision warns that 14% of users have left the game.* 
 
_The future of WoW might be trouble, with 1.3 million less players already since the start of 2013 until only March._ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000824/icon_xl.jpg  
 
As investors and...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Activision warns that 14% of users have left the game.</b><br />
<br />
<i><u>The future of WoW might be trouble, with 1.3 million less players already since the start of 2013 until only March.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000824/icon_xl.jpg" border="0" alt="" /></div><br />
As investors and shareholders gather to hear the fiscal year-end report from Activision-Blizzard, they got the 'big bad news', the dream-child-money-making-World-of-Warcraft, is losing its subscriber base, over 14% have dropped out of the massive online game since Jan. 2013, so what does that mean for the future of WoW, will it reach a point like other online games, they just flip the switch to OFF.<br />
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			The majority of lost users were in the East, despite the company making efforts to appeal to those markets, with recent upgrades.<br />
<br />
Activision told investors to expect subscriber figures to dip further.<br />
<br />
Shares in the publisher fell by about 5% on Wednesday, following the news.<br />
<br />
The California-based company blamed the rise of free-to-play games.<br />
<br />
Uncertainty around new consoles due from Microsoft and Sony - and the &quot;very slow start&quot; of Nintendo's newest offering, the Wii U - had contributed to what will be a challenging 2013 for the company as a whole, chief executive Bobby Kotick said.Martial arts pandas<br />
<br />
He told investors on Wednesday: &quot;It's important to note that the nature of online games has changed, and with the environment becoming far more competitive.<br />
<br />
&quot;To address this, we're working to release new content more frequently to keep our players engaged longer and make it easier for lapsed players to come back into the game.&quot;
			
		<hr />
	</div>
</div> The high point for WoW was 10 million players back in 2010, now there is just over 8 million players online.<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.bbc.co.uk/news/technology-22464058" target="_blank">Technology #22464058 (via) BBC News</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>You don’t think you want to smell your video games</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195748-You-don’t-think-you-want-to-smell-your-video-games&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 19:57:23 GMT</pubDate>
			<description><![CDATA[*But trust us &#8211; You do* 
 
_This new next-gen, we talking about better Kinect, Dual-Eye, Cloud-Streaming, Always-Online, 8-Core CPUs, but come Xbox 1440, and PS5 we might be asking, yeah great graphics but how does it 'smell'???_ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>But trust us &#8211; You do</b><br />
<br />
<i><u>This new next-gen, we talking about better Kinect, Dual-Eye, Cloud-Streaming, Always-Online, 8-Core CPUs, but come Xbox 1440, and PS5 we might be asking, yeah great graphics but how does it 'smell'???</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000823/icon_xl.jpg" border="0" alt="" /></div><br />
Opening up your Xbox 1440, and PS5 come 'Xmas 2020, the first thing you might be doing is trying to decide how your 3D virtual avatar now living with you in your living room, should smell like.<br />
<br />
Analysts are saying this will be the next big leap in video gaming, the bringing of Neurogaming to your living room and whatever has replaced your outdated 4K TV set which is now found only at yard sales.<br />
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			The inclusion of olfactory output in a game is just one possible level of immersion that is being bandied about during discussions of the future of gaming under the umbrella term &quot;neurogaming.&quot; While it might not be all that appealing to be able to take a deep whiff of your character that has been running and fighting for days at a time, there are certain gameplay elements that would benefit from this technology in incredible and unique ways.<br />
<br />
Imagine playing a game as Wolverine, a character that has feral abilities and can smell scents. We've seen this play out in movies, including the first X-Men film where Wolvie smelled that Mystique was impersonating Jean Grey. What if you were playing a game and you caught a scent that was wrong for the person, something distinctive and unique like gunpowder instead of the expected smell of flowers? Even characters without special powers could use smells as a cue. Maybe you are lost in a dungeon when you smell fresh air pointing the way out, or you catch a scent of gas and know to get out of there quickly. The possibilities are limited only by the imagination.<br />
<br />
The sense of smell has been linked to memory, so it could also be used for puzzles and to associate concepts. It could also go beyond gaming into things like advertising. One day you may turn on your futuristic TV equipped with olfactory output and an ad for a restaurant comes on accompanied by the smell of cooking food.
			
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	</div>
</div> Until then, we will see what the future looks like, well in this case what-it-smells-like later on in 2020 for the Xbox 1440 and PS5...<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.digitaltrends.com/gaming/a-quick-peak-into-the-future-of-gaming-how-nuerogaming-will-improve-games/" target="_blank">A quick peak into the future of gaming (via) DigitalTrends</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>This Conference Hopes to Be TED for Video Games</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195739-This-Conference-Hopes-to-Be-TED-for-Video-Games&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 14:35:23 GMT</pubDate>
			<description><![CDATA[*'Game designers are some of the most thoughtful people on the planet, and nobody listens', Warren said* 
 
_Jamin Warren saw a problem with video game conferences. They only addressed the needs of two groups of people: those who consume video games and the developers who make them._ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>'Game designers are some of the most thoughtful people on the planet, and nobody listens', Warren said</b><br />
<br />
<i><u>Jamin Warren saw a problem with video game conferences. They only addressed the needs of two groups of people: those who consume video games and the developers who make them.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000814/icon_xl.jpg" border="0" alt="" /></div><br />
A new type of 'conference' is coming up this Sat. in Brooklyn, they are calling it TWO2SIX, and Warren has a brave new way of running it, much like his recently successful game called 'Kill Screen' previously launched on Kickstarter.<br />
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			Two5six will focus on pairing someone from inside the gaming world with a counterpart from another industry like education, design, social media or technology.<br />
<br />
&quot;Game designers are some of the most thoughtful people on the planet, and nobody listens,&quot; Warren said. &quot;So I thought there has got to be a way to get more people interested into the design process of these games. Instead of structuring it around bringing a designer on stage, let's show the world why these games matter.&quot;<br />
<br />
The pairings are of big names from every industry. Jeffrey Yohalem, writer for blockbuster games like Assassin's Creed Brotherhood and Far Cry 3, will be talking on &quot;Storytelling For the Next 100 Years&quot; with Andy Hunter, cofounder of Electric Literature, a quarterly literary magazine for the digital generation. There will be discussion of online communities between 4chan founder Chris Poole and Jeffrey Lin, the lead social systems designer at Riot Games, who make the ridiculously popular free-to-play League of Legends.<br />
<br />
There will also be a session between Foursquare founder Dennis Crowley and Yancey Strickler, one of the cofounders of Kickstarter on gaming mechanics as inspiration, taken from their experiences in their respective jobs.<br />
<br />
&quot;We looked at other conferences for inspiration, TED being a big one. We see more of these ideas conferences pop up around tech. It's a great way to extend the brand into the real world, interact with our readers, expand on the thoughts we've been talking about for the last few years,&quot; Warren said.<br />
<br />
He said they took a lot of pointers from TED's programming when creating Two5six - named for the level in Pac-Man when a kill screen occurs.<br />
<br />
Warren said he'll act as a moderator for most of the day during the two-speaker sessions, but &quot;it's pretty easy and enjoyable because you get to ask questions and just let people be brilliant.&quot;
			
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</div> For more info, and tickets check out the links below:<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://mashable.com/2013/05/08/two5six-conference/" target="_blank">Two5Six Conference (via) Mashable</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://two5six.com/" target="_blank">Two 5 Six (via) Official Site</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Video gamers make ideal drone operators</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195735-Video-gamers-make-ideal-drone-operators&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 20:09:19 GMT</pubDate>
			<description>*But only when there is action, says an MIT study* 
 
_An MIT study says gamers could operate military drones, if they can learn how to deal with the boredom, as there is not lots of action in real life unlike actual video games_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>But only when there is action, says an MIT study</b><br />
<br />
<i><u>An MIT study says gamers could operate military drones, if they can learn how to deal with the boredom, as there is not lots of action in real life unlike actual video games</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000811/icon_xl.jpg" border="0" alt="" /></div><br />
Play alot of video games. -- Get top score in your Call of Duty -- You just might have a knock on your door from the military soon!<br />
<br />
A new study by MIT, claims that video game players make the best drone operators, but the only problem is in real life there is not much action, most of the time it is boring job, but if you can overcome that roadblock, you just might have a ideal job in the military.<br />
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			Problem is, they're so conditioned to non-stop action while playing games that they're prone to boredom in real-life scenarios, said associate Prof. Missy Cummings, who has studied how to improve drone pilots' performance at the Massachusetts Institute of Technology.<br />
<br />
&quot;When the workload is high the best drone operators are those that are video gamers because they know how to handle all of the multitasking,&quot; said Cummings, pointing to studies that have shown the adeptness of video gamers as drone operators.<br />
<br />
&quot;So you want people who really perform under a high workload, which are gamers -but 90 per cent of the time nothing is happening and you need a completely different skill set to (handle) that.&quot;<br />
<br />
Cummings said her research team found that in order to do their jobs, drone operators needed some distractions to manage boredom in down time, including playing with their smartphones, using laptops, reading magazines, eating or sleeping.<br />
<br />
&quot;When you distract yourself, you're basically revving up your brain,&quot; Cummings said.<br />
<br />
&quot;We need to figure out is it possible to let people have some level of distraction but still keep them engaged enough so that when an alarm goes, for example, or when that plane does enter the sector they respond appropriately.&quot;
			
		<hr />
	</div>
</div> NEWS SOURCE: <b><u><a href="http://www.vancouversun.com/technology/gaming/Video+game+players+make+ideal+drone+operators+only+when/8355161/story.html" target="_blank">Video Gamers make ideal drone operators (via) VancouverSun</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA['Pacific Rim' video game spinoff outed]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195733-Pacific-Rim-video-game-spinoff-outed&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 14:46:10 GMT</pubDate>
			<description><![CDATA[*A Pacific Rim video game tie-in has been outed by the Australian ratings board* 
 
_The as-yet unannounced title will reportedly be developed and published by Yuke's, the studio responsible for the WWE video game franchise_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>A Pacific Rim video game tie-in has been outed by the Australian ratings board</b><br />
<br />
<i><u>The as-yet unannounced title will reportedly be developed and published by Yuke's, the studio responsible for the WWE video game franchise</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000809/icon_xl.jpg" border="0" alt="" /></div><br />
Not much is known yet about this new upcoming video game which of course will be based on the new movie called 'Pacific Rim' that is coming out soon, except for what the 'ratings board' lists it as <b><i>&quot;moderate impact fantasy violence and an online element&quot;</i></b>.<br />
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			Pacific Rim will be directed by Guillermo Del Toro, who steps behind the camera for the first time since 2008's Hellboy 2: The Golden Army.<br />
<br />
The monster movie centres on giant robots dubbed 'Jaegers' who do battle with invading aliens called 'Kaiju'.<br />
<br />
Charlie Hunnam leads the cast of the film, with Rinko Kikuchi, Idris Elba, Ron Perlman and Charlie Day among the supporting stars. The script comes from Clash of the Titans scribe Travis Beacham.
			
		<hr />
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</div> Sounds like a good action flick, and with Yuke's history of doing WWE games, it most likely will be some form of 'versus brawler' and seems it will also be an digital download and launch of course to the date of the movie which is July 12, 2013.<br />
<br />
<div style="text-align: center;">
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NEWS SOURCE: <b><u><a href="http://www.digitalspy.co.uk/gaming/news/a478999/pacific-rim-video-game-spinoff-outed-by-ratings-board.html" target="_blank">'Pacific Rim' video game spinoff outed by ratings board (via) DigitalSpy</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Ubisoft fires Assassin's Creed Designer]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195732-Ubisoft-fires-Assassin-s-Creed-Designer&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 14:01:24 GMT</pubDate>
			<description><![CDATA[*Patrice Desilets vs. Ubisoft* 
 
_Another battle of 'designer' verus Publisher. -- He says, They Said. -- Will it effect the future plans of Assasin's Creed? -- For sure it looks like new 1666 game has been cancelled._ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Patrice Desilets vs. Ubisoft</b><br />
<br />
<i><u>Another battle of 'designer' verus Publisher. -- He says, They Said. -- Will it effect the future plans of Assasin's Creed? -- For sure it looks like new 1666 game has been cancelled.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000808/icon_xl.jpg" border="0" alt="" /></div><br />
Kotaku is reporting today that 'Patrice Desilets', the game designer best known for his Assassin's Creed series of games, had originally left Ubisoft in 2010, then they snagged him back, now it seems he is gone again, the old-fashion 'pink slip' way.<br />
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			&quot;The acquisition of THQ Montréal in January allowed Ubisoft to welcome 170 experienced developers, including Patrice Désilets, to our existing and renowned workforce,&quot; a Ubisoft representative said in a statement to Kotaku this afternoon.<br />
<br />
&quot;Unfortunately, since the acquisition, the good faith discussions between Patrice and Ubisoft aimed at aligning Patrice's and the studio's visions have been inconclusive. As a result, Patrice has left the studio. Our priorities remain with the teams already hard at work on projects in development. They are at the root of Ubisoft Montréal's past and future successes.&quot;<br />
<br />
At THQ Montreal, Desilets was working on a game called 1666. Ubisoft won't comment on the fate of that game, but we've heard from a couple of different people that it's been suspended.
			
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</div> But now Patrice has recently spoken out about the above news from Ubisoft, and it looks like this could turn ugly like the Call-Of-Duty case:<br />
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			Contrary to any statements made earlier today, this morning I was terminated by Ubisoft. I was notified of this termination in person, handed a termination notice and was unceremoniously escorted out of the building by two guards without being able to say goodbye to my team or collect my personal belongings.<br />
<br />
This was not my decision.<br />
<br />
Ubisoft's actions are baseless and without merit. I intend to fight Ubisoft vigorously for my rights, for my team and for my game.
			
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</div> NEWS SOURCE: <b><u><a href="http://kotaku.com/assassins-creed-designer-patrice-desilets-leaves-ubiso-494016846" target="_blank">Assassin's Creed designer Patrice Desilets leaves Ubisoft (via) Kotaku</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Publishers Betting On 'Fewer, Bigger, Bloodier']]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195730-Publishers-Betting-On-Fewer-Bigger-Bloodier&amp;goto=newpost</link>
			<pubDate>Wed, 08 May 2013 01:33:24 GMT</pubDate>
			<description><![CDATA[*Growing reliance on violence in games is making the industry head down a self-destructive pathway!* 
 
_'Gaming has found itself in the same cultural ghetto as comics, and escaping that ghetto increases the potential success for everyone, makers of braindead explosion fests included.'_ 
 
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			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Growing reliance on violence in games is making the industry head down a self-destructive pathway!</b><br />
<br />
<i><u>'Gaming has found itself in the same cultural ghetto as comics, and escaping that ghetto increases the potential success for everyone, makers of braindead explosion fests included.'</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000806/icon_xl.jpg" border="0" alt="" /></div><br />
GamesIndustry has recently produced a news article, about the problems with the Game Industry push to produce more M-Rated games, and the growing trend of using 'violence' to sell these games.<br />
<br />
They state that as shown by the bar-graph above, that over the years the percentage of M-Rated games has grown alot, and this is going to cause the industry to self-destructive due to their short-sighted goals in pushing this new violent medium into your homes.<br />
<br />
&quot;M-rated titles grew their percentage of total sales even from 2006 to 2009, when the Wii's E-rated lineup and T-rated rhythm games were supposedly reshaping the industry.&quot;  <br />
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			The gaming industry depends on violence to drive sales more and more every year.<br />
<br />
Given the amount of public scrutiny gaming has been under since the Newtown shooting last year, that might be an uncomfortable truth for many in the industry. But it is a truth.<br />
<br />
As the graph below makes clear, there's a growing disparity between the number of games that receive an M-for-Mature rating and the amount of US retail software sales they make up. In 2005, 12 percent of the games rated were mature, compared to 15 percent of games sold. But as the generation went on, the gap between those two numbers became a small chasm. In 2011, the M rating was responsible for more than one of every four dollars spent on games, but fewer than one of every 10 new games.
			
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</div> But analysts contacted by GamesIndustry claim otherwise...<br />
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			&quot;I'm certain that the number of violent games isn't materially greater than in the past, but the number of overall games is lower,&quot; Wedbush's Michael Pachter said. &quot;Violent games sell better than kids' titles generally, so more E-rated game projects are cancelled, and the same number of M-rated projects are approved when publishers decide to cut back on the number of titles published.&quot;<br />
<br />
EEDAR's Jesse Divnich agreed, saying, &quot;It does not mean that the quantity of violent games, or the exposure of violent games to our audience is increasing; however, it represents a continued balancing act to match the game content with the preferences of the active audience of a platform. The consumers who made the Wii such a success from 2007 to 2010 haven't disappeared, they've simply migrated their gaming habits to other platforms (mobile, social, Xbox 360 Kinect, etc.), and as such the content shifts with consumer demand.&quot;
			
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</div> No matter what the analysts say or the sales dept. of gaming companies claim, one thing is for sure either parents are going to step up to plate and demand better parental controls or vote with their pocketbook, or our politicians are going to bring in new laws and regulate the whole gaming industry, changing the what are inside our video games we currently enjoy so much, maybe a bit too much! <br />
<br />
NEWS SOURCE: <b><u><a href="http://www.gamesindustry.biz/articles/2013-05-04-publishers-betting-on-fewer-bigger-bloodier" target="_blank">Publishers betting on fewer bigger bloodier (via) GameIndustry</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[EA drops 'Gun Makers', but not their 'Guns']]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195726-EA-drops-Gun-Makers-but-not-their-Guns&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 21:49:58 GMT</pubDate>
			<description><![CDATA[*In the wake of violent shootings being blamed on Video Games* 
 
_First-Person Shooters are under attack in many ways recently, and having 'licensed' models of actual guns is one area EA is changing due to the growing debate regarding Violent Video Games!_ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>In the wake of violent shootings being blamed on Video Games</b><br />
<br />
<i><u>First-Person Shooters are under attack in many ways recently, and having 'licensed' models of actual guns is one area EA is changing due to the growing debate regarding Violent Video Games!</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000804/icon_xl.jpg" border="0" alt="" /></div><br />
We all recall the horror of the Newtown shooting, and then following it all the blame being directed towards Violent Video Games, mainly the kind called 'FPS' (First-Person-Shooter), like famous Call Of Duty series, with the goal of the game to be the best at killing the enemy using actual weapons found in real life.<br />
<br />
What is more amazing is that game developers actually 'license' these models of Guns from actual gun makers, and that part of 'free marketting' for gun makers has been growing part of the debate around violent video games, but now EA is taking steps to change that, with an public annoucement today regarding their new plans to drop 'licenses' but still finding a way to keep the actual guns.<br />
<br />
Their idea is basically an upcoming 'court case' in June regarding the license of Bell Helicopters, if they win this case, then EA's lawyers are thinking there is no need to get actual 'licenses' for the guns. -- This is going to be one case to keep an eye on!<br />
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			Violent &quot;first-person shooter&quot; games such as &quot;Call of Duty&quot; are the bread and butter of leading video game publishers, and authenticity all but requires that they feature brand-name weapons.<br />
<br />
Electronic Arts licensed weapons from companies like McMillan Group International as part of a marketing collaboration for &quot;Medal of Honor: Warfighter.&quot; Activision Blizzard gives &quot;special thanks&quot; to Colt, Barrett and Remington in the credits for its &quot;Call of Duty&quot; titles.<br />
<br />
Rifles by Bushmaster, which made the gun used in the Newtown, Connecticut school shooting last December, have appeared in the hugely popular &quot;Call of Duty.&quot;<br />
<br />
Yet, in the wake of the Newtown shooting, the biggest advocate for gun ownership, the National Rifle Association, took aim at video games to explain gun violence. One week after 20 schoolchildren and six adults were killed in the shooting, NRA chief executive Wayne LaPierre called the video game industry &quot;a callous, corrupt and corrupting shadow industry that sells, and sows, violence against its own people.&quot;<br />
<br />
Now at least one game maker, the second largest by revenue in the United States, is publicly distancing itself from the gun industry, even as it finds ways to keep the branded guns in the games. Electronic Arts says it is severing its licensing ties to gun manufacturers - and simultaneously asserting that it has the right, and the intention, to continue to feature branded guns without a license.<br />
<br />
For the gunmakers, having their products in games is &quot;free marketing, just like having Coca-Cola&quot; in a movie, said Roxanne Christ, a partner at Latham &amp; Watkins LLP in Los Angeles, who works with video game companies on licensing, but has not personally done a gun deal.<br />
<br />
Yet it is also a virtual double-edged sword. &quot;It gives publicity to the particular brand of gun being used in the video game,&quot; said Brad J. Bushman, a professor at Ohio State University who has studied video game violence. &quot;On the other hand, it's linking that gun with violent and aggressive behavior.&quot;<br />
<br />
Gun makers, including the Freedom Group that owns brands like Remington and Bushmaster, and the NRA, did not respond to repeated requests for comment from Reuters.<br />
<br />
'ENHANCED AUTHENTICITY'<br />
<br />
First-person shooter games let players blast their way through battlefields while looking down the barrel of a virtual gun, taking aim with the flick of a controller.<br />
<br />
Some of those guns - like the Colt M1911 pistol in &quot;Call of Duty&quot; - turn sideways to face the screen during reloading, revealing the brand name. Games also offer lists of branded weapons to choose from.<br />
<br />
Licensed images of weapons in &quot;Medal of Honor: Warfighter&quot; - a game that simulates military missions like fighting pirates in Somalia - offer what EA spokesman Jeff Brown calls &quot;enhanced authenticity.&quot;<br />
<br />
Back in the late 90's, video game makers initially approached gun companies for licenses to inoculate themselves from potential lawsuits, video game industry lawyers say. Over the years, legal clearances were granted for little or no money by gunmakers, these lawyers said.<br />
<br />
Yet overt signs of cooperation between the video game and gun industries had begun to draw criticism even before the December school shooting in Connecticut.<br />
<br />
In August, game fans and some video game news outlets vehemently objected to EA putting links to weapons companies like the McMillan Group and gun magazine maker Magpul, where gamers could check out real versions of weapons featured in the game, on its &quot;Medal of Honor: Warfighter&quot; game website.<br />
<br />
&quot;What kind of message is a video game publisher like EA sending when it encourages its players to buy weapons?&quot; asked Laura Parker, the associate editor of gaming site GameSpot Australia in a post in August.<br />
<br />
EA immediately removed the links and dropped the marketing tie-up, which it said was part of a charity project to raise money for military veterans. The company said it received no money from its gun company partners.<br />
<br />
&quot;We won't do that again,&quot; said Brown. &quot;The action games we will release this year will not include licensed images of weapons.&quot;<br />
<br />
EA said politics and NRA comments critical of game makers had nothing to do with its decision. &quot;The response from our audience was pretty clear: they feel the comments from the NRA were a simple attempt to change the subject,&quot; Brown said.<br />
<br />
EA also says video game makers can have branded guns in their games without getting licenses, meaning the industry could drop the gun companies and keep their guns.<br />
<br />
Activision, the industry leader, declined to comment on whether it licenses gun designs from gun manufacturers or if it would stop doing so. Branded guns have consistently been featured in its blockbuster shooter games like the decade-old &quot;Call of Duty.&quot;<br />
<br />
&quot;We're telling a story and we have a point of view,&quot; EA's President of Labels Frank Gibeau, who leads product development of EA's biggest franchises, said in an interview. &quot;A book doesn't pay for saying the word 'Colt,' for example.&quot;<br />
<br />
Put another way, EA is asserting a constitutional free speech right to use trademarks without permission in its ever-more-realistic games.<br />
<br />
Legal experts say there isn't a single case so far where gun companies have sued video game companies for using branded guns without a license.<br />
<br />
But EA's legal theory is now being tested in court. Aircraft maker Bell Helicopter, a unit of Textron Inc, has argued that Electronic Arts' depiction of its helicopters in &quot;Battlefield&quot; was beyond fair use and amounted to a trademark infringement. EA preemptively went to court, suing Bell Helicopter to settle the issue.<br />
<br />
The U.S. District Court, Northern District of California, has set a jury trial for the case in June.
			
		<hr />
	</div>
</div> NEWS SOURCE: <b><u><a href="http://www.torontosun.com/2013/05/07/video-game-maker-drops-gun-makers-not-their-guns" target="_blank">Video Game maker drops Gun makers not their guns (via) TorontoSun</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Disney partners with EA to handle 'Star Wars']]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195724-Disney-partners-with-EA-to-handle-Star-Wars&amp;goto=newpost</link>
			<pubDate>Tue, 07 May 2013 12:59:56 GMT</pubDate>
			<description><![CDATA[*First Disney closes down 'LucasArts' now they partnered with EA* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000803/icon_xl.jpg  
 
_New 'Star Wars' Video Games Will Be Produced Through Disney, Electronic Arts Partnership_ 
 
Darthvader must be getting very angry,...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>First Disney closes down 'LucasArts' now they partnered with EA</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000803/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>New 'Star Wars' Video Games Will Be Produced Through Disney, Electronic Arts Partnership</u></i></div><br />
Darthvader must be getting very angry, first he is pulled into the Mickey's world, now suddenly he been throw to the bad dogs of EA!<br />
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			Electronic Arts will develop and a publish a series of new &quot;Star Wars&quot; video games under a new multi-year licensing agreement signed with Disney, the companies announced on Monday.<br />
<br />
EA, one of the largest video game publishers in the world, will develop games for &quot;a core gaming audience,&quot; according to the release, and will publish said games for all gaming platforms. Disney will maintain the rights to develop games for mobile devices and social networks. Financial terms of the deal were not disclosed.<br />
<br />
&quot;This agreement demonstrates our commitment to creating quality game experiences that drive the popularity of the Star Wars franchise for years to come&quot;, John Pleasants, Co-President of Disney Interactive, said in a statement. &quot;Collaborating with one of the world's premier game developers will allow us to bring an amazing portfolio of new Star Wars titles to our fans around the world.&quot;<br />
<br />
The deal comes a month after Disney announced dramatic cuts at LucasArts, the longtime home for all &quot;Star Wars&quot; game. The company had to lay off more than 200 people as it transitions from making games to licensing its wealth of intellectual property. Disney, which acquired LucasArts parent company Lucasfilm last October, wanted to remove LucasArts from the expensive busness of developing and publishing games for consoles and the aforementioned core audience.<br />
<br />
Electronic Arts already has experience with &quot;Star Wars&quot; games, publishing &quot;Star Wars: The Old Republic&quot; in 2011.<br />
<br />
&quot;Every developer dreams of creating games for the Star Wars universe,&quot; EA Labels President Frank Gibeau said in a statement. &quot;Three of our top studios will fulfill that dream, crafting epic adventures for Star Wars fans. DICE and Visceral will produce new games, joining the BioWare team which continues to develop for the Star Wars franchise.&quot;
			
		<hr />
	</div>
</div> NEWS SOURCE: <b><u><a href="http://movies.yahoo.com/news/star-wars-video-games-produced-disney-electronic-arts-201221718.html" target="_blank">Star Wars games to be produced by EA (via) Yahoo Movies</a></u></b></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>MC Japanese sales for Week 17, 2013: Tomodachi Collection still on top</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195709-MC-Japanese-sales-for-Week-17-2013-Tomodachi-Collection-still-on-top&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 23:47:40 GMT</pubDate>
			<description>*PS3 and PS Vita up a bit. Covering from Apr 22 to Apr 28.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022764/icon_xl.jpg  
 
_Media Create has released its sales charts for last week, with lots of new releases -mostly- on Sony platforms, that helped to boost the PS3 and PS...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>PS3 and PS Vita up a bit. Covering from Apr 22 to Apr 28.</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022764/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>Media Create has released its sales charts for last week, with lots of new releases -mostly- on Sony platforms, that helped to boost the PS3 and PS Vita HW sales.</u></i></div><br />
Japanese firm <b>Media Create</b> has released its weekly sales charts, covering from April 22 to April 28 (Week 17, 2013).<br />
<br />
<b>- Software.</b><br />
<br />
Nintendo's <b>Tomodachi Collection: New Life</b> is on top again mmoving 145K units. The PlayStation 3 version of <b>Dragon’s Dogma: Dark Arisen</b>, came in second at 125K sold.<br />
<br />
Lots of new releases this week over there. Here's the Top-20:<br />
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			01./01. [3DS] Friend Collection: New Life #  (Nintendo) {2013.04.18} (¥4.800) - 144.903 / 549.761 (-64%)<br />
02./00. [PS3] Dragon's Dogma: Dark Arisen  (Capcom) {2013.04.25} (¥4.990) - 125.363 / <b>NEW</b><br />
03./04. [3DS] Luigi's Mansion: Dark Moon  (Nintendo) {2013.03.20} (¥4.800) - 38.884 / 596.155 (-6%)<br />
04./00. [PS3] Tomb Raider  (Square Enix) {2013.04.25} (¥7.980) - 35.250 / <b>NEW</b><br />
05./00. [PS3] Steins;Gate: Senkei Kousoku no Phonogram #  (5pb.) {2013.04.25} (¥7.140) - 34.292 / <b>NEW</b><br />
06./05. [3DS] Animal Crossing: New Leaf #  (Nintendo) {2012.11.08} (¥4.800) - 31.711 / 3.128.270 (-8%)<br />
07./00. [PSV] PhotoKano Kiss  (Kadokawa Games) {2013.04.25} (¥7.140) - 30.172 / <b>NEW</b><br />
08./00. [PSP] Kyoukai Senjou no Horizon Portable #  (Kadokawa Games) {2013.04.25} (¥6.279) - 26.030 / <b>NEW</b><br />
09./02. [PS3] Naruto Shippuden: Narutimate Storm 3  (Bandai Namco Games) {2013.04.18} (¥7.480) - 17.836 / 105.496 (-80%)<br />
10./00. [PS3] Bioshock Infinite  (Take-Two Interactive Japan) {2013.04.25} (¥7.700) - 15.747 / <b>NEW</b><br />
11./03. [PSP] 7th Dragon 2020-II  (Sega) {2013.04.18} (¥6.279) - 15.180 / 88.877 (-79%)<br />
12./00. [PS3] Mugen Souls Z #  (Compile Heart) {2013.04.25} (¥7.329) - 13.121 / <b>NEW</b><br />
13./00. [360] Dragon's Dogma: Dark Arisen  (Capcom) {2013.04.25} (¥4.990) - 9.483 / <b>NEW</b><br />
14./00. [3DS] Detective Conan: Marionette Symphony  (Bandai Namco Games) {2013.04.25} (¥5.480) - 9.265 / <b>NEW</b><br />
15./00. [PSV] Meikyuu Cross Blood: Infinity  (CyberFront) {2013.04.25} (¥6.090) - 9.006 / <b>NEW</b><br />
16./00. [360] Steins;Gate: Senkei Kousoku no Phonogram #  (5pb.) {2013.04.25} (¥7.140) - 8.821 / <b>NEW</b><br />
17./00. [360] Bioshock Infinite  (Take-Two Interactive Japan) {2013.04.25} (¥7.700) - 7.838 / <b>NEW</b><br />
18./00. [PS3] The Legend of Heroes: Sora no Kiseki SC Kai HD Edition  (Nihon Falcom) {2013.04.25} (¥4.830) - 6.847 / <b>NEW</b><br />
19./20. [WII] Taiko no Tatsujin Wii: Super Deluxe Edition #  (Bandai Namco Games) {2012.11.29} (¥5.040) - 6.197 / 459.453 (+57%)<br />
20./11. [3DS] New Super Mario Bros. 2 #  (Nintendo) {2012.07.28} (¥4.800) - 6.098 / 2.008.494 (+4%)
			
		<hr />
	</div>
</div> Games Count: <b>PS3 - 7, 3DS - 5, 360 - 3, PSP - 2, PSV - 2, WII - 1</b><br />
<br />
<b>- Hardware.</b><br />
<br />
Thanks  to the new software releases, the PS3 and PS Vita saw a little bump  this week, however, the 3DS remain on top of Hardware. Meanwhile, the  Wii U is still around the 8K mark.<br />
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<img src="http://i.imm.io/14CIJ.png" border="0" alt="" /><br />
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			1. 3DS LL – 37,536 (57,089)<br />
2. PlayStation Vita – 21,399 (15,011)<br />
3. 3DS – 17,897 (18,833)<br />
4. PlayStation 3 – 14,682 (13,915)<br />
5. Wii U – 8,262 (8,798)<br />
6. PSP – 7,536 (7,816)<br />
7. Wii – 1,660 (1,379)<br />
8. Xbox 360 – 490 (515)
			
		<hr />
	</div>
</div> And, as usual, here's the HW pie chart for the week:<br />
<br />
<img src="http://www.4gamer.net/games/117/G011794/20130501064/TN/001.gif" border="0" alt="" /><br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.neogaf.com/forum/showthread.php?t=551804" target="_blank">Forum Thread #551804 (via) NeoGAF</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://gematsu.com/2013/05/media-create-sales-42213-42813" target="_blank">Media Create Sales 42213-42813 (via) Gematsu</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Gearbox and SEGA hit with class action suit for 'falsely advertising' Aliens: CM]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195708-Gearbox-and-SEGA-hit-with-class-action-suit-for-falsely-advertising-Aliens-CM&amp;goto=newpost</link>
			<pubDate>Wed, 01 May 2013 23:43:50 GMT</pubDate>
			<description>*With the press demos.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022766/icon_xl.jpg  
 
_Sega and Gearbox will defend against a class action suit that claims the companies falsely advertised Aliens: Colonial Marines with unrepresentative trade show demonstrations._ 
...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>With the press demos.</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022766/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>Sega and Gearbox will defend against a class action suit that claims the companies falsely advertised Aliens: Colonial Marines with unrepresentative trade show demonstrations.</u></i></div><br />
According to <i>Polygon</i>, the suit claims that <b>Gearbox</b> and <b>Sega</b> falsely advertised <b>Aliens</b> by showing demos at trade shows like PAX and E3 which didn't end up being accurate representations of the final product.<br />
<br />
The  suit was filed this week in the Northern District of California court  by law firm Edelson LLC on behalf of plaintiff Damion Perrine...<br />
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			<b>The  suit claims that by sending out review code to the press under an  embargo that lifted in the early morning of Aliens: Colonial Marines'  launch date of Feb. 12, the game's pre-orderers and early adopters would  have no knowledge of the discrepancies between the demo and final game.  As such, it seeks damages for anyone who purchased the game on or  before its release date.</b><br />
<br />
&quot;Each of the 'actual gameplay'  demonstrations purported to show consumers exactly what they would be  buying: a cutting edge video game with very specific features and  qualities,&quot; the claim reads. &quot;Unfortunately for their fans, Defendants  never told anyone — consumers, industry critics, reviewers, or reporters  — that their 'actual gameplay' demonstration advertising campaign bore  little resemblance to the retail product that would eventually be sold  to a large community of unwitting purchasers.&quot;<br />
<br />
The suit also  cites a tweet from Pitchford, published a week after the game's launch,  as acknowledgement of the differences between the demo and game.<br />
<br />
&quot;That  is understood and fair and we are looking at that,&quot; Pitchford said in  response to a tweet asking about the press demo discrepancies. &quot;Lots of  info to parse, lots of stake holders to respect.&quot;<br />
<br />
[...]<br />
<br />
&quot;The  gaming community had a strong reaction to the release of Aliens:  Colonial Marines,&quot; Edelson LLC's Ben Thomassen told Polygon. &quot;We think  the video game industry is no different than any other that deals with  consumers: if companies like Sega and Gearbox promise their customers  one thing but deliver something else, then they should be held  accountable for that decision.&quot;
			
		<hr />
	</div>
</div> <i>At the time of this writing, neither Sega or Gearbox have issued an official statement about the matter.</i><br />
<br />
So, could this mean launch day Aliens: CM buyers will receive a refund in the close future? Stay tuned.<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.polygon.com/2013/4/30/4287382/aliens-colonial-marines-lawsuit-class-action-sega-gearbox" target="_blank">Aliens Colonial Marines lawsuit class-action Sega Gearbox (via) PolyGon</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.computerandvideogames.com/403977/gearbox-and-sega-hit-with-class-action-suit-following-aliens-colonial-marines/" target="_blank">Gearbox and Sega hit with class-action suit following Aliens Colonial Marines (via) CVG</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
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			<dc:creator>garyopa</dc:creator>
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			<title>Lay-offs at Square Enix Europe</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195687-Lay-offs-at-Square-Enix-Europe&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 21:47:54 GMT</pubDate>
			<description>*Company to review its Euro business...* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022719/icon_xl.jpg  
 
_Square Enix Europe is to cut a number of jobs, with staff in the UK confirmed to be among those affected by the move..._ 
 
*Square Enix* has confirmed it is set to make...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Company to review its Euro business...</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022719/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>Square Enix Europe is to cut a number of jobs, with staff in the UK confirmed to be among those affected by the move...</u></i></div><br />
<b>Square Enix</b> has confirmed it is set to make redundancies to both its European and UK operations.<br />
<br />
This follows the news that sales of <i>Tomb Raider, Hitman and Sleeping Dogs</i> missed their targets. <i>Although all three games sold significant quantities around the world, they were well below Square's very high expectations...</i><br />
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			&quot;We are reviewing our business in Europe to ensure we have the right  structure, content and skills for the changing entertainment landscape,&quot;  the publisher said in a statement issued to MCV.<br />
<br />
&quot;We do expect  changes to the UK office, which will affect personnel. We will update  you when the time is right, but our priority right now is for the people  within the business.&quot;
			
		<hr />
	</div>
</div> Last month, the publisher also announced significant restructuring plans that will see <a href="http://www.maxconsole.com/news/GENERAL/Square-Enix-president-Wada-to-step-down-RKLS00000021981.html" target="_blank">president Yoichi Wada resign from the position in June</a>.<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.mcvuk.com/news/read/redundancies-hit-square-enix-europe/0114853" target="_blank">Redundancies hit Square-Enix Europe (via) MCV UK</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.computerandvideogames.com/403649/square-enix-europe-cutting-jobs/" target="_blank">Square-Enix Europe cutting jobs (via) CVG</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
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			<dc:creator>garyopa</dc:creator>
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			<title>Tiger Woods PGA Tour 15 cancelled?</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195685-Tiger-Woods-PGA-Tour-15-cancelled&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 17:59:52 GMT</pubDate>
			<description>*And... Tiger Woods 16 on next-gen...* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022709/icon_xl.jpg  
 
_According to Kotaku, EA has put the Tiger Woods PGA Tour series on hold as a cost-saving measure..._ 
 
Gaming site Kotaku cites unnamed insiders for word that *Tiger...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>And... Tiger Woods 16 on next-gen...</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022709/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>According to Kotaku, EA has put the Tiger Woods PGA Tour series on hold as a cost-saving measure...</u></i></div><br />
Gaming site <i>Kotaku</i> cites unnamed insiders for word that <b>Tiger Woods PGA Tour 15</b> – which would have released in 2014 - isn't happening.<br />
<br />
Apparently,  Tiger Woods 15 was going to be outsourced, so the development team  would have two years to build Tiger Woods PGA Tour 16 for  next-generation consoles. However, the game has been cancelled as a  cost-saving measure.<br />
<br />
From the article:<br />
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			For if a series like Tiger Woods PGA Tour is put on hiatus, even for a year, then everything is on the table. <b>I  have learned, from persons with knowledge of the series' development,  that Tiger Woods PGA Tour 15 is not happening. On any platform. EA's  plan was to outsource that edition of the game, to give the in-house  team two years to make Tiger Woods 16, taking advantage of all the PS4  and the next Xbox would have to offer. When CEO John Riccitiello gave  his resignation last month, that plan was scrapped as a cost-saving  move.</b> The game hasn't been reassigned to the Tiger Woods team, either. <b>Some of its personnel already have been sent to other teams in the EA Tiburon studio for the time being.</b><br />
<br />
I  went to an EA Sports spokesman with that rumor and was told they  wouldn't comment on it, which is not surprising. The latest game came  out only a month ago, and publicly traded video game companies have  investor relations divisions that don't want people chattering about  unannounced products, especially ones that have been unofficially  canceled.
			
		<hr />
	</div>
</div> <i>The latest Tiger Woods game, PGA Tour 14, released last month.</i><br />
<br />
Also apparently, the <b>EA Sports</b> label as a whole has suffered a 10% loss of staff in the <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?195657-More-layoffs-at-EA-hundreds-affected" target="_blank">publisher’s restructuring</a>. <br />
<br />
Well, there you have it. You can read the full article at Kotaku about EA Sports (which is itself pretty interesting) below!<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://kotaku.com/ea-sports-also-hurts-after-a-rough-week-of-painful-cuts-483860247" target="_blank">EA Sports also hurts after a rough week of painful cuts (via) Kotaku</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.vg247.com/2013/04/29/tiger-woods-pga-tour-15-cancelled-rumour/" target="_blank">Tiger Woods PGA Tour 15 cancelled rumour (via) VG247</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
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			<dc:creator>garyopa</dc:creator>
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			<title>THQ creditors claim more than $200 million</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195680-THQ-creditors-claim-more-than-200-million&amp;goto=newpost</link>
			<pubDate>Sun, 28 Apr 2013 21:34:12 GMT</pubDate>
			<description>*Bankrupt THQ still owes A LOT.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022703/icon_xl.jpg  
 
_Creditors are seeking in excess of $200 million from bankrupt publisher THQ; Microsoft, Codemasters, Double Fine owed..._ 
 
Creditors are seeking in excess of *$200 million*...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Bankrupt THQ still owes A LOT.</b><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022703/icon_xl.jpg" border="0" alt="" /><br />
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<i><u>Creditors are seeking in excess of $200 million from bankrupt publisher THQ; Microsoft, Codemasters, Double Fine owed...</u></i></div><br />
Creditors are seeking in excess of <b>$200 million</b> from bankrupt publisher <b>THQ.</b><br />
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Microsoft,  UFC, Mattel, Codemasters, and Double Fine are among the long list of  parties seeking money from the publisher for a variety of reasons...<br />
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			Wal-Mart is seeking $1.6 million from THQ over a supplier agreement,  while the Entertainment Software Association wants $190,000 for money  owed over booth space reserved for this summer's Electronic  Entertainment Expo.<br />
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Developers filing claims include Codemasters  ($1 million for unpaid game royalties), Double Fine ($595,000 for breach  of contract related to Stacking and Costume Quest), and Microsoft  ($213,000 for royalty payments related to Xbox 360 peripherals).<br />
<br />
Other  big-name companies on the list include toy-maker Mattel, which seeks  $12.75 million for an unspecified contractual obligation and UFC parent  company Zuffa, which claims it is owed $1.9 million for unpaid royalties  related to UFC games. <br />
<br />
Former THQ executives Brian Farrell ($6.4  million), Jason Rubin ($2 million), and Jason Kay ($2 million) also  filed claims against the company. Farrell's claim stems from money owed  over his termination &quot;without cause,&quot; while Rubin claims THQ was  potentially negligent about its financial circumstances when it hired  him last year to turn the company around. 
			
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</div> Additionally,  it looks like outstanding payments are owed to staff that worked on  Saints Row 4, Homefront 2 and Metro: Last Light.<br />
<br />
Apparently, claims will be paid until the conclusion of THQ's case next month.<br />
<br />
Earlier this week, the last of <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?195625-THQ-s-remaining-IP-buyers-revealed" target="_blank">THQ's remaining game properties were auctioned off</a>, including IPs like Darksiders, Red Faction and Homeworld.<br />
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NEWS SOURCE #1: <b><u><a href="http://www.gamespot.com/news/thq-creditors-claim-hundreds-of-millions-6407594" target="_blank">THQ creditors claim hundreds of millions (via) GameSpot</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://m.computerandvideogames.com/403361/thq-creditors-seeking-more-than-200-million" target="_blank">THQ creditors seeking more than 200 million (via) CVG</a></u></b><br />
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<i>Our thanks to 'Gauss' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA['EA Partners' program facing closure]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195658-EA-Partners-program-facing-closure&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 21:58:04 GMT</pubDate>
			<description><![CDATA[*According to Game Informer sources.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022672/icon_xl.jpg  
 
_EA is shuttering its 'Partners' publishing service, leaving lots of well known devs without a publisher for future titles._ 
 
According to Game Informer, the *"EA...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>According to Game Informer sources.</b><br />
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<i><u>EA is shuttering its 'Partners' publishing service, leaving lots of well known devs without a publisher for future titles.</u></i></div><br />
According to <i>Game Informer</i>, the <b>&quot;EA Partners&quot;</b> label will soon be shut down.<br />
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If you didn't know, <i>this program was EA's mechanism for providing contract-based publishing services for independent developers...</i><br />
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			In our August 2009 issue, we detailed the genesis of EA's publishing  arm, which offered services to a number of independent developers. A  variety of studios took advantage of EA's prowess to bring their games  to market, including Crytek (Crysis 1-3), Starbreeze (Syndicate), Double  Fine (Brütal Legend), and Epic Games (Bulletstorm). One of the most  visible was 38 Studios' Kingdoms of Amalur Reckoning, which was the  centerpoint of an EA press event on its release day. Just five months  later, the truth about that studio was revealed. Whether EA was owed  money by Curt Schilling's studio, and if so, how much, remains unknown.  The publisher refused to disclose details of the arrangement. <br />
<br />
EA  founded the consulting business with the leadership of Tom Frisina,  co-founder of Accolade and Three-Sixty, in 1997. The publishing arm  continued to grow, and it was the genesis of EA's relationship with  Battlefield developer DICE (which they have since acquired outright). In  2007, EA was the publishing partner for a number of major successes,  including Harmonix's Rock Band, Valve's The Orange Box, and Crytek's  Crysis.<br />
<br />
At the time our story was published in 2009, EA's  Partners program was a lean operation of 50 employees. The operation  thrived on low overhead and an ability to nimbly move from one project  to the next without permanent development staff. It's unclear how an arm  of the business that capitalizes on EA's core publishing competencies  and relationships could be deemed a drain on resources. 
			
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</div> The two biggest titles anticipated under the label are <b>Respawn's first game and Insomniac's Fuse.</b> However, according to GI's sources, <u>neither will be affected by this.</u><br />
<br />
So, it looks like we will know more about EA's new strategies at its earnings call for fiscal year 2013 on May 7.<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.gameinformer.com/b/news/archive/2013/04/24/ea-partners-facing-closure.aspx?utm_source=buffer&amp;utm_medium=twitter&amp;utm_campaign=Buffer:%2Bgameinformer%2Bon%2Btwitter&amp;buffer_share=4dbd8" target="_blank">EA partners facing closure (via) GameInformer</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[More layoffs at EA, 'hundreds' affected]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195657-More-layoffs-at-EA-hundreds-affected&amp;goto=newpost</link>
			<pubDate>Thu, 25 Apr 2013 21:54:58 GMT</pubDate>
			<description><![CDATA[*Some sources claim a total 10% of company's workforce.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022679/icon_xl.jpg  
 
_Electronic Arts has announced another undergoing organizational restructure that has 'led to some difficult decisions to reduce the workforce in some...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Some sources claim a total 10% of company's workforce.</b><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022679/icon_xl.jpg" border="0" alt="" /><br />
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<i><u>Electronic Arts has announced another undergoing organizational restructure that has 'led to some difficult decisions to reduce the workforce in some locations.'</u></i></div><br />
<b>Electronic Arts</b> has cut more jobs today as part of a &quot;hard but essential&quot; process, according to a <a href="http://www.ea.com/news/ea-organizational-update" target="_blank">statement from the publisher</a>:<br />
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			In recent weeks, EA has aligned all elements of its organizational  structure behind priorities in new technologies and mobile. This has led  to some difficult decisions to reduce the workforce in some locations.  We are extremely grateful for the contributions made by each of our  employees – those that are leaving EA will be missed by their colleagues  and friends.<br />
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These are hard but essential changes as we focus on  delivering great games and showing players around the world why to  spend their time with us.
			
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</div> According to <i>Kotaku</i>, as much as 10% of the company's workforce was let go. <i>Polygon</i> says the restructure resulted in &quot;hundreds&quot; of layoffs.<br />
<br />
<i>Officially, the company most recently listed 9,000 employees worldwide.</i> An official number on how many people were affected by the reorganization was not provided.<br />
<br />
Additionally, some EA employees took to Twitter to announce that EA studios <b>PopCap Vancouver</b> and <b>Quicklime Studio</b> have shut down. <i>Quicklime employees tweeted that all staff have been laid off as a result of the studio closure.</i><br />
<br />
Polygon  adds that the most recent layoffs are part of EA's ongoing bid to slim  down under incoming new management. As you may know, the company's CEO,  John Riccitiello, <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?195236-EA-CEO-John-Riccitiello-steps-down" target="_blank">stepped down last month</a>.<br />
<br />
We wish good luck to all the affected...<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.polygon.com/2013/4/25/4266122/ea-layoffs-popcap-vancouver-quicklime" target="_blank">EA Layoffs Popcap Vancouver quicklime (via) PolyGon</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://kotaku.com/layoffs-at-ea-today-481149396?utm_campaign=Socialflow_Kotaku_Twitter&amp;utm_source=Kotaku_Twitter&amp;utm_medium=Socialflow" target="_blank">Layoffs at EA today (via) Kotaku</a></u></b><br />
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<i>Our thanks to 'Gauss' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>New tour dates announced for The legend of Zelda: Symphony of the Goddesses</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195656-New-tour-dates-announced-for-The-legend-of-Zelda-Symphony-of-the-Goddesses&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 21:10:12 GMT</pubDate>
			<description>*Save the dates!* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022649/icon_xl.jpg  
 
_Acclaimed Concert Continues to Enchant Video Game Fans and Music Lovers Across North America in 2013_ 
 
We have received a PR with the dates of the North American  tour of The Legend of...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Save the dates!</b><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022649/icon_xl.jpg" border="0" alt="" /><br />
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<i><u>Acclaimed Concert Continues to Enchant Video Game Fans and Music Lovers Across North America in 2013</u></i></div><br />
We have received a PR with the dates of the North American  tour of The Legend of Zelda: Symphony of The Goddesses orchestra. <br />
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You can't miss this!<br />
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			By popular demand, <b>&quot;The Legend of Zelda: Symphony of the Goddesses&quot;</b> concert series is returning with <b>&quot;Season 2&quot;</b> to eight cities from last year's tour and is coming soon to even more locations in North America. Based on one of the most popular and beloved video game series of all time, the tour features live orchestral performances of theme music from Nintendo's The Legend of Zelda franchise. The newly announced dates include:<br />
<br />
<u>Returning due to popular demand:</u><br />
<ul><li>Atlanta; Cobb Energy Performing Arts Centre; June 6</li>
<li>San Francisco; Louise M. Davies Symphony Hall; June 10</li>
<li>Montreal; Place des Arts; June 14</li>
<li>Los Angeles; Greek Theatre; June 12</li>
<li>Austin, Texas; Long Center; June 29</li>
<li>Philadelphia; The Mann Center for the Performing Arts; July 25</li>
<li>Toronto; Sony Centre for the Performing Arts; Sept. 7</li>
<li>Seattle; Benaroya Hall; Sept. 12</li>
</ul><br />
<u>Newly coming to:</u><br />
<ul><li>Baltimore; Joseph Meyerhoff Symphony Hall; July 27</li>
<li>Grand Rapids, Mich.; DeVos Performance Hall; Oct. 19</li>
</ul><br />
In cities where the tour will be returning, audiences can expect to experience breathtaking new material exploring additional chapters from The Legend of Zelda franchise, along with traditional performances of the show's now-classic repertoire from last season.<br />
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The name &quot;Symphony of the Goddesses&quot; refers not only to the concert program but also to the four-movement symphony recounting the classic storylines from The Legend of Zelda: Ocarina of Time, The Legend of Zelda: The Wind Waker, The Legend of Zelda: Twilight Princess and The Legend of Zelda: A Link to the Past. The performance also will highlight orchestral renditions of music from other games in the series, including The Legend of Zelda: Link's Awakening, The Legend of Zelda: Majora's Mask and The Legend of Zelda: Spirit Tracks. Eímear Noone will conduct the full orchestra with arrangements by music director Chad Seiter, and the evening will be hosted by concert producer and lead creative Jeron Moore.<br />
 <br />
Guests will relish their favorite moments from the now-27-year-old series, carefully and beautifully timed with a gorgeous orchestral score approved by Nintendo sound director and Zelda franchise composer Koji Kondo. The concert is a festive experience for all walks of fans, many of whom attend &quot;cosplaying&quot; as their favorite characters.<br />
 <br />
&quot;The demand for Zelda is amazing, and this special concert will deliver an unforgettable experience for fans,&quot; notes Jason Michael Paul, CEO of Jason Michael Paul Productions, which is producing the concert tour. &quot;These performances transcend culture and geography and unite people through a common love for this venerable and legendary series.&quot;
			
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</div> More info in the link below.<br />
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NEWS SOURCE: <b><u><a href="http://zelda-symphony.com/" target="_blank">Zelda Symphony (via) Official Site</a></u></b><br />
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<i>Our thanks to 'Kaos2K' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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			<title>Project CARS under FSA investigation</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195650-Project-CARS-under-FSA-investigation&amp;goto=newpost</link>
			<pubDate>Wed, 24 Apr 2013 17:30:42 GMT</pubDate>
			<description><![CDATA[*For its Crowdfunding 'Investment' scheme.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022622/icon_xl.jpg  
 
_UK's FCA may be investigating Project CARS for investment 'fraud', amid its massive delay to 2014._ 
 
*Slightly Mad Studios'* initiative for its upcoming *Project...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>For its Crowdfunding 'Investment' scheme.</b><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022622/icon_xl.jpg" border="0" alt="" /><br />
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<i><u>UK's FCA may be investigating Project CARS for investment 'fraud', amid its massive delay to 2014.</u></i></div><br />
<b>Slightly Mad Studios'</b> initiative for its upcoming <b>Project CARS</b> was meant to redefine the player-developer relationship, but now, the <b>UK's Financial Services Authority (FCA)</b>  --who keeps in check any and all kind of financial transactions they  deem potential schemes happening over there-- is investigating the  game's crowdfunding 'Investment' scheme.<br />
<br />
The reason the  investigation started is because the game's &quot;World of Mass Development&quot;  (WMD) Portal promises an ROI, or a return on investment, for  crowd-funders...<br />
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			This means that anything you put into Project CARS you'll get back as  an investor when it's time to sell the game (or as the revenue begins  racking up). The FSA easily felt that a scheme could be brewing in the  midst, and decided to get involved with an investigation before another  WarZ scenario broke out.  <br />
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However, things have become ugly  because originally WMD was considered as an investment opportunity with  contributors having a possible ROI, but after some conflict it's all  become very shady and gray, and now it's looking like members may not  get a share of the pie.<br />
<br />
Swiss contributor Christoph Zürcher commented about the potential nix of a contributor ROI, saying...<br />
<br />
“As  my involvement is very low, I do not expect any financial gain. But  this was never my goal. I certainly don't want to accuse them of any  misconduct. It may very well be possible they have disclosed the  information about the investment before - I just remember that I have  only found the relevant info months after I signed up.&quot; 
			
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</div> Also, as noted by <i>Eurogamer</i> about the investigation:<br />
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			The FSA spokesman I spoke to would not comment on Slightly Mad's  situation while the investigation is ongoing. He pointed out that some  investigations do not result in any legal action, and usually no one is  any the wiser since the FSA only goes public if it decides to take such  action.<br />
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The only reason that we know of the FSA's probe into  Slightly Mad is because the developer had little choice but to tell its  backers why it was putting a freeze on any more contributions. 
			
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</div> For  now, no regulatory actions –outside of freezing any additional  crowdfunding support– has been made against or toward Slightly Mad  Studios...<br />
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			If the FSA finds that all is well in the world of Project CARS'  crowd-sourced development, then they will let it all slide into the  endless file cabinet void that lays rest a great deal of other cases  that come and go with no real recourse.
			
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</div> So, let's hope this ends well for SMS.<br />
<br />
If you didn't know, Project CARS has also <a href="http://www.maxconsole.com/news/WII/Project-CARS-delayed-until-2014-RKLS00000021819.html" target="_blank">been delayed to <b>2014</b></a>. The game is coming to PC, X360, PS3 and Wii U.<br />
<br />
<i>You can check out a detailed report of this by <i>Eurogamer</i> on the link below!</i><br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.eurogamer.net/articles/2013-04-18-driving-ambition-pcars-crowdfunding-and-the-fsa" target="_blank">Driving Ambition pCars crowdfunding and the FSA (via) EuroGamer</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.cinemablend.com/games/Project-CARS-Delayed-Q2-2014-FSA-Investigates-Investment-Fraud-54903.html" target="_blank">Project CARS Delayed Q2 2014 FSA Investigates Investment Fraud (via) CinemaBlend</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

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			<dc:creator>garyopa</dc:creator>
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