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		<title>MaxConsole v2.0 Forums - MaxConsole Underground General Gaming Newz</title>
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		<description><![CDATA[Not everyone leaves their Video Gaming Consoles as stock, so now and then things happen that effect those modding, or Jailbreak'ing advancements occur, and other related general scene newz.]]></description>
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			<title>MaxConsole v2.0 Forums - MaxConsole Underground General Gaming Newz</title>
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			<title>LulzSec hackers jailed for their attacks on Sony</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195780-LulzSec-hackers-jailed-for-their-attacks-on-Sony&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 19:30:52 GMT</pubDate>
			<description><![CDATA[*UK Group got handed jailtime for their cyber-attacks* 
 
_'They are at the cutting edge of a contemporary and emerging species of criminal offender.' - Four UK members of LulzSec got jail sentences from 32 months to 2 years today for their hacker roles._ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>UK Group got handed jailtime for their cyber-attacks</b><br />
<br />
<i><u>'They are at the cutting edge of a contemporary and emerging species of criminal offender.' - Four UK members of LulzSec got jail sentences from 32 months to 2 years today for their hacker roles.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000854/icon_xl.jpg" border="0" alt="" /></div><br />
Two years ago, UK police started looking to the LulzSec group after all their tweets of fame to bringing down various companies like Sony and back in July 2011 arrests were made, now they have been handed down jail time for their roles after pleading gulity a few weeks ago to the cyber-attack charges, and they still might now face extradition to the U.S.A. to face charges over there by their law enforcement agencies.<br />
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			LulzSec's targets included companies such as Nintendo, Sony, Bethesda and 20th Century Fox, as well as government-run organisations such as the CIA and SOCA, the UK's Serious Organised Crime Agency.<br />
<br />
Ryan &quot;Kayla&quot; Cleary, Jake &quot;Topiary&quot; Davis, Mustafa &quot;Tflow&quot; al-Bassam and Ryan Ackroyd had all previously pleaded guilty to a number of hacking-related charges.<br />
<br />
Cleary admitted additional charges of hacking the US Air Force and possessing indecent images of babies and children, BBC News reported. He was jailed for 32 months.<br />
<br />
Ackroyd was sentenced for 30 months and Davis for two years. Al Bassam was given a 20-month suspended sentence.<br />
<br />
&quot;It's clear from the evidence that they intended to achieve extensive national and international notoriety and publicity,&quot; prosecutor Sandip Patel claimed.<br />
<br />
&quot;This is not about young immature men messing about. They are at the cutting edge of a contemporary and emerging species of criminal offender known as a cybercriminal.&quot;
			
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</div> NEWS SOURCE: <b><u><a href="http://www.eurogamer.net/articles/2013-05-16-uk-lulzsec-hackers-jailed-for-their-attacks-on-sony-and-bethesda" target="_blank">UK Lulzsec hackers jailed for their attacks on Sony and Bethesda (via) EuroGamer</a></u></b></div>

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			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
			<guid isPermaLink="true">http://www.maxconsole.com/maxcon_forums/showthread.php?195780-LulzSec-hackers-jailed-for-their-attacks-on-Sony</guid>
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			<title>Uncovering Piracy Myths</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195771-Uncovering-Piracy-Myths&amp;goto=newpost</link>
			<pubDate>Wed, 15 May 2013 18:20:38 GMT</pubDate>
			<description><![CDATA[*Study into the 'actual numbers' when related to Video Gaming* 
 
_Study Claims Video Game Piracy Not As Pervasive As Thought_ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000845/icon_xl.jpg  
 
Since the very start of the 'digital universe', piracy has been a problem...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Study into the 'actual numbers' when related to Video Gaming</b><br />
<br />
<i><u>Study Claims Video Game Piracy Not As Pervasive As Thought</u></i><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000845/icon_xl.jpg" border="0" alt="" /></div><br />
Since the very start of the 'digital universe', piracy has been a problem with everyone, from music, to movies, to of course video games, even in the days before 'digital versions', people were make their own copies of SNES cartridges that were burned to Erasable-Roms on home-made PCBoards, but today we have 'Peer-To-Peer' and 'File-Sharing', better known as 'BitTorrent' and it has been the subject of some large arrests, the biggest being 'Kim DotCom' with his 'MegaUpload' and thousands of lawsuits for those caught downloading torrents, but is the problem of 'video gaming piracy' is as big as the numbers from the large mainstream publishers and groups are claiming, well a group of researchers have decided to look into more deeply and see if there is some truth to those 'large numbers'.<br />
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			For all the talk of digital piracy these days, a team of European researchers wondered if the battle lines are so clearly drawn, or whether the situation is more nuanced than some may believe. They began a large-scale analysis of the sharing of computer games on BitTorrent and uncovered some hard data that had been previously absent from the conversation.<br />
<br />
This research will be published in the International Journal of Advanced Media and Communication.<br />
<br />
Anders Drachen of the Department of Communication and Psychology, at Aalborg University and Robert Veitch of the Department of IT Management at Copenhagen Business School in Frederiksberg, Denmark decided to focus their study on video game piracy, exclusively. Using transparent practices, the two launched a large-scale investigation into the BitTorrent sharing of these games during a three-month period between 2010 and 2011, and included information on 173 video games.<br />
<br />
&quot;First and foremost, P2P (peer to peer) game piracy is extraordinarily prevalent and geographically distributed [at least it was during the period analyzed],&quot; said Drachen in a press statement.<br />
<br />
&quot;However, the numbers in our investigation suggest that previously reported magnitudes in game piracy are too high.&quot;<br />
<br />
Straight away, Drachen and Veitch began to notice a few discrepancies in the reports issued by industry trade organizations. For instance, it wasn't only the first person shooter games that were being pirated, which is a general misconception by the anti-piracy side.<br />
<br />
According to their data, all kinds of games were pirated, including games for children, family games and large commercial titles. What's more, Drachen and Veitch found fewer games being passed around on BitTorrent than industry officials have previously estimated.<br />
<br />
Games such as TRON Evolution, The Sims 3: Late Night, Call of Duty Black Ops, NBA 2k11 and many others were all accessed and shared by a pool of 12.6 million unique visitors in the three month window. These &quot;pirates&quot; were located in more than 250 countries around the world. Of the 173 total games the pair researched, the ten most popular titles were responsible for nearly four percent of all traffic. The researchers also found that only 20 countries of the 250 they observed on the service were responsible for delivering content to the file-sharing site. This suggests the piracy issue may be more focused than some have previously thought.<br />
<br />
Those countries responsible for driving a large portion of the piracy include Croatia, Greece, Romania and Ukraine. The most popular video games being traded during the researcher's three-month period saw an average of 536,727 unique peers.<br />
<br />
Drachen and Veitch note that though it's much easier to pirate PC video games, the recent shift by some game distributors to cloud-based systems could help reduce some of these piracy issues in the future. It's a bit of a Catch 22 for these distributors, of course. Only those gamers with high-speed broadband connections can play these cloud-based games. It's this same high-topped connection that could allow the same gamer to share illegal copies of games.
			
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</div> NEWS SOURCE: <b><u><a href="http://www.redorbit.com/news/technology/1112846475/internet-digital-piracy-video-games-peer-to-peer-file-sharing-bittorrent-theft-051413/" target="_blank">Internet digital piracy video games peer-to-peer file-sharing bittorrent theft (via) RedOrbit</a></u></b></div>

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			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
			<guid isPermaLink="true">http://www.maxconsole.com/maxcon_forums/showthread.php?195771-Uncovering-Piracy-Myths</guid>
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			<title>Video Games: The Movie heads to Kickstarter</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195763-Video-Games-The-Movie-heads-to-Kickstarter&amp;goto=newpost</link>
			<pubDate>Tue, 14 May 2013 17:14:55 GMT</pubDate>
			<description><![CDATA[*Needing funds for 'post-production' they look again to the public for support* 
 
_Mediajuice Studios today launched a Kickstarter campaign to finalize its independent film Video Games: The Movie. The filmmakers recently wrapped up a year's worth of location and interview shoots_ 
 
Image:...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Needing funds for 'post-production' they look again to the public for support</b><br />
<br />
<i><u>Mediajuice Studios today launched a Kickstarter campaign to finalize its independent film Video Games: The Movie. The filmmakers recently wrapped up a year's worth of location and interview shoots</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000837/icon_xl.jpg" border="0" alt="" /></div><br />
Originally the makers behind 'Video Games: The Movie' launched a crowd-funding campaign via 'IndieGoGo', but now they need more funds to secure the 'post-production' after spending a whole year doing interviews and shooting on location to be able to finalize their wonderful indie doc about the 'Video Gaming Industry' so they are looking to KickStarter to help gather up the remaining $60k in funds.<br />
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			Funds amassed from the Kickstarter campaign will be used for editing, a musical score, voice-over narration, the acquisition of licensed archival clips, motion graphics, and to secure interviews related to the next generation of consoles.<br />
<br />
&quot;I hope that once we're done, Video Games: The Movie will stand as a benchmark for all other movies about the games industry; and that it will help dispel some of the nagging falsehoods that ignorantly plague game makers and players, and keep them from receiving mainstream acceptance like other art forms such as films, music and books,&quot; director Jeremy Snead said in a statement.<br />
<br />
&quot;In the end, our hope is that this film will help further legitimize the industry and the culture to those who continue to disregard it without really spending time to learn about it,&quot; Snead added.<br />
<br />
The film features interviews with some of the industry's most experienced and influential designers, celebrities, and executives, including Atari founder Nolan Bushnell, EA Labels president Frank Gibeau, Star Trek actor Wil Wheaton, and a long list of others.<br />
<br />
Video Games: The Movie also shot a number of scenes on-location at industry events like Comic-Con, Pax, and E3 and studio shoots at places like Gearbox Software, 343 Industries, and Epic Games, among others.<br />
<br />
Video Games: The Movie is expected to premiere this summer in Los Angeles, before being released theatrically and on home video and video-on-demand through a distributor yet to be announced. 
			
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 </div><br />
NEWS SOURCE: <b><u><a href="http://www.gamespot.com/news/video-games-the-movie-heads-to-kickstarter-for-post-production-6408315" target="_blank">Video Games: The Movie heads to Kickstarter (via) GameSpot</a></u></b></div>

 ]]></content:encoded>
			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
			<guid isPermaLink="true">http://www.maxconsole.com/maxcon_forums/showthread.php?195763-Video-Games-The-Movie-heads-to-Kickstarter</guid>
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			<title>This Video Game Is Controlled By a Cello</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195745-This-Video-Game-Is-Controlled-By-a-Cello&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 17:11:26 GMT</pubDate>
			<description><![CDATA[*This is NOT your average Rock Band or Guitar Hero jamming session!* 
 
_You will a need Cello and knowledge or willing to learn classical music, to control this new video game called Cello Fortness'_ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000820/icon_xl.jpg  
...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>This is NOT your average Rock Band or Guitar Hero jamming session!</b><br />
<br />
<i><u>You will a need Cello and knowledge or willing to learn classical music, to control this new video game called Cello Fortness'</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000820/icon_xl.jpg" border="0" alt="" /></div><br />
Forgot everything you know about Rock Band or Guitar Hero, and joy the world of classical music with your Cello and start jamming with your fellow gaming friends.<br />
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			In the list of unlikely video game controllers, a cello is up there, probably next to celery stalks and maracas.<br />
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Yet Joost van Dongen's Cello Fortress takes up that challenge, blending the lines between game performance art, classical music and video games. The game challenges the cello player to attack four other controller-welding players using only musical notes.<br />
<br />
The below video explains the Cello Fortress control scheme: each type of note produces a different kind of attack. A sequence of fast high notes fires machine guns at your enemies, while playing slow chords brings the heat of homing missiles. Since something like &quot;slow chords&quot; can cover a wide variety of notes, the cellist can be creative with his or her music selection while still playing along.<br />
<br />
There are also more complicated strings of notes that bring out the heavier weapons, but since they are preprogrammed, the other team can hear them before they've ended and dodge an attack. This adds a deeper level of strategy to the gameplay, both for the cellist and the other players.<br />
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&quot;I can play the melody faster or slower to make the attack happen earlier or later. From a gameplay perspective, one would assume I always attack as quickly as possible, but my goal is actually not purely to win: I want to entertain the players and the audience. So I sometimes deliberately let them live to give them a more fun experience,&quot; van Dongen said in his blog. Just like in a film, the best moments are not when the hero dies, but when he narrowly escapes.
			
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</div> Now sit back and enjoy the sound of big strings in their video:<br />
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 </div><br />
NEWS SOURCE: <b><u><a href="http://mashable.com/2013/05/08/cello-fortress-game/" target="_blank">This Video Game Is Controller By a Cello (via) Mashable</a></u></b></div>

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			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
			<guid isPermaLink="true">http://www.maxconsole.com/maxcon_forums/showthread.php?195745-This-Video-Game-Is-Controlled-By-a-Cello</guid>
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			<title>Play video games with an Arduino-based gun replica</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195738-Play-video-games-with-an-Arduino-based-gun-replica&amp;goto=newpost</link>
			<pubDate>Thu, 09 May 2013 13:58:36 GMT</pubDate>
			<description>*Tried of those boring factory controllers for FPS, try out this open-source Arduino-based real gun!* 
 
_First-Person-Shooters are under attack for being too violent, but now thanks to this open-source Arduino-based project, you can use a real-looking gun to play your famous violent video games!_...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Tried of those boring factory controllers for FPS, try out this open-source Arduino-based real gun!</b><br />
<br />
<i><u>First-Person-Shooters are under attack for being too violent, but now thanks to this open-source Arduino-based project, you can use a real-looking gun to play your famous violent video games!</u></i><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKSID00000000000000000813/icon_xl.jpg" border="0" alt="" /></div><br />
Arduino devices are great little development boards, and now a open-source project been launched to buried one into a real-looking gun replica to play your violent FPS games instead of using a boring factory controller.<br />
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Check out this description of the 'Delta Six Controller' project recently launched on Kickstarter:<br />
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			If you regularly play both console games and PC games, you'll likely be fully aware that one platform is much, much more suited to games that require you to precisely aim at things. Unfortunately, most console games do not support a full keyboard-and-mouse setup, so often times you're left wishing the right analog stick would stop being so floaty. However, for certain console games, a light gun ends up being the true savior of aiming, but here in 2013, most games don't utilize any sort of peripheral. If you long for the day when you could aim as well on a console as you do on a PC, a new Kickstarter project might be the answer.<br />
<br />
The Delta Six controller isn't just a light gun, but an extremely detailed, open-source, Arduino-based gun controller. Not only does the Delta Six ably perform the point-and-shoot duties of a light gun, but adds motion control and regular button-based movement into the mix so you can travel around a map.<br />
<br />
The controller also incorporates some sensors and intelligently placed buttons to make you feel like you're operating a real gun. To reload, you tap the gun's clip, rather than press a standard controller's face button. If you want to zoom in, you look down the Delta Six's scope, and an IR sensor detects your presence and will cause the game to zoom. If you want to steady your shot while aiming, you can press a button on the butt of the gun into your shoulder, which will activate a breath-hold feature. In order to swing the camera around, you simply need to twist the gun left or right. Aiming is quite close to a 1:1 ratio.
			
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</div> So far they raised only $46k of the needed $100k goal, but check out their nerd cool and very sexy launch video, its enough marketing hype to really get you to fork over the needed $159 bucks for your very own Delta Six controller. <br />
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<div style="text-align: center;">
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 </div><br />
NEWS SOURCE #1: <b><u><a href="http://www.geek.com/games/play-video-games-with-an-open-source-arduino-based-gun-replica-1554558/" target="_blank">Play video games with an open-source Arduino-based gun replica (via) Geek</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.kickstarter.com/projects/356540105/delta-six-a-new-kind-of-game-controller" target="_blank">Delta Six - A new kind of game controller (via) KickStarter</a></u></b></div>

 ]]></content:encoded>
			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
			<guid isPermaLink="true">http://www.maxconsole.com/maxcon_forums/showthread.php?195738-Play-video-games-with-an-Arduino-based-gun-replica</guid>
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			<title><![CDATA['Game Dev Tycoon' turns piracy back on pirates]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195689-Game-Dev-Tycoon-turns-piracy-back-on-pirates&amp;goto=newpost</link>
			<pubDate>Mon, 29 Apr 2013 21:57:49 GMT</pubDate>
			<description><![CDATA[*Pretty cool (and hilarious) anti-piracy measure...* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022714/icon_xl.jpg  
 
_A version of 'Game Dev Tycoon' forces those who pirated the game to fail from piracy. 93.6% of players running that 'cracked' copy..._ 
 
*Greenheart Games*,...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Pretty cool (and hilarious) anti-piracy measure...</b><br />
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<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022714/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>A version of 'Game Dev Tycoon' forces those who pirated the game to fail from piracy. 93.6% of players running that 'cracked' copy...</u></i></div><br />
<b>Greenheart Games</b>, the two man indie developer creators of <b>'Game Dev Tycoon'</b> for the PC, included a special surprise within &quot;hacked&quot; copies of their game.<br />
<br />
<i>Anybody  who runs a &quot;cracked&quot; version of their development simulator, will have  their virtual product &quot;pirated&quot; so they can see what it feels like...</i><br />
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			When we released our very first game, <a href="http://www.greenheartgames.com/app/game-dev-tycoon/" target="_blank"><b>Game Dev Tycoon</b></a>  (for Mac, Windows and Linux) yesterday, we did something unusual and as  far as I know unique. We released a cracked version of the game  ourselves, minutes after opening our Store.<br />
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The cracked version is nearly identical to the real thing except for one detail…<br />
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<img src="http://www.greenheartgames.com/wp-content/uploads/2013/04/priate-message.png" border="0" alt="" /><br />
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Slowly  their in-game funds dwindle, and new games they create have a high  change to be pirated until their virtual game development company goes  bankrupt.
			
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</div> And so, pirates complained to their games being pirated in within the game...<br />
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			Some of the responses I found online (identities obscured to protect the guilty):<br />
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<img src="http://www.greenheartgames.com/wp-content/uploads/2013/04/steam.png" border="0" alt="" /><br />
<br />
And another user:<br />
<br />
<img src="http://www.greenheartgames.com/wp-content/uploads/2013/04/itruinsme.png" border="0" alt="" />
			
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	</div>
</div> The game only costs $7.99 (£5.15) to buy. However, after a day on sale, 3104 of the 3318 copies being played were pirated. <i>That's a 93.6% piracy rate...</i><br />
<br />
So, what do you think of this anti-piracy measure?<br />
<br />
<i>You can read the full post by the game devs <a href="http://www.greenheartgames.com/2013/04/29/what-happens-when-pirates-play-a-game-development-simulator-and-then-go-bankrupt-because-of-piracy/" target="_blank">HERE!</a></i><br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.eurogamer.net/articles/2013-04-29-game-dev-tycoon-forces-those-who-pirate-the-game-to-unwittingly-fail-from-piracy" target="_blank">Game Dev Tycoon forces those who pirate the game to unwittingly fail from piracy (via) EuroGamer</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://www.destructoid.com/game-dev-tycoon-turns-piracy-back-on-the-pirates-252687.phtml?utm_source=twitterfeed&amp;utm_medium=twitter" target="_blank">Game Dev Tycoon turns piracy back on the pirates (via) Destructoid</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
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			<title>US House passes revamped CISPA cybersecurity bill</title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195607-US-House-passes-revamped-CISPA-cybersecurity-bill&amp;goto=newpost</link>
			<pubDate>Thu, 18 Apr 2013 22:12:26 GMT</pubDate>
			<description><![CDATA[*And here we go again....* 
 
_The U.S. House passed the controversial (and revamped) 'cybersecurity' bill CISPA in 288-127 vote, despite privacy shortcomings and promised veto._ 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022539/icon_xl.jpg  
 
The US House of Representatives...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>And here we go again....</b><br />
<br />
<i><u>The U.S. House passed the controversial (and revamped) 'cybersecurity' bill CISPA in 288-127 vote, despite privacy shortcomings and promised veto.</u></i><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022539/icon_xl.jpg" border="0" alt="" /></div><br />
The US House of Representatives has once again passed the <b>Cyber Intelligence Sharing and Protection Act (CISPA)</b>, which died in the Senate last year, by a margin of 288 to 127 after two days of debate. <br />
<br />
If you didn't know, <i>the  legislation would grant companies broad legal immunity when they share  information related to online threats with one another and with the  federal government...</i><br />
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			Over several hours, House opinion on the bill boiled down to whether  the redesigned CISPA successfully addressed criticism from civil  libertarians, and whether the threat of cyberattacks was grave enough to  justify overriding lingering concerns. <br />
<br />
Representative Candice  Miller (R-MI), a CISPA supporter, painted a dire picture of North Korean  hackers taking down the US power grid, and Rep. Joe Heck (R-NV) warned  that &quot;our nation is under attack.&quot; Rep. Mike McCaul (R-TX) went so far  as to urge passage with a comparison to the Boston Marathon bombings:  &quot;In the case of Boston they were real bombs, in this case they're  digital bombs. And these digital bombs are on their way.&quot;
			
		<hr />
	</div>
</div> Anyway,  as was the case the year before, this week the Obama administration  issued a promise to veto the bill if it reaches the president’s desk  without significant changes...<br />
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			The bill still has a long road before becoming law. CISPA initially  passed in the House last year, but it wasn't taken up by the Senate.  Now, it will once again be up to the Senate to craft and pass a  companion bill. Whether Obama will support the bill is another matter.  While the White House has said repeatedly that it will work with  legislators, a statement released yesterday said the Obama  Administration would veto CISPA if changes weren't made. Now, it's up to  the Senate to determine what its version of the proposed law will look  like — and whether it will actually make it through this time.
			
		<hr />
	</div>
</div> So, let's see what happens in the next few weeks. For more info about CISPA, you can check out <a href="http://en.wikipedia.org/wiki/Cyber_Intelligence_Sharing_and_Protection_Act" target="_blank">HERE</a>.<br />
<br />
NEWS SOURCE #1: <b><u><a href="http://www.theverge.com/2013/4/18/4234096/house-of-representatives-passes-cispa-2013" target="_blank">House of Representatives passes CISPA (via) TheVerge</a></u></b><br />
NEWS SOURCE #2: <b><u><a href="http://politics.slashdot.org/story/13/04/18/1739234/cispa-passes-us-house-despite-privacy-shortcomings-and-promised-veto?utm_source=slashdot&amp;utm_medium=twitter" target="_blank">CISPA passes US House despite privacy shortcomings and promised veto (via) SlashDot</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[Pirate Bay proxy owner's bank account seized]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195422-Pirate-Bay-proxy-owner-s-bank-account-seized&amp;goto=newpost</link>
			<pubDate>Wed, 03 Apr 2013 23:13:47 GMT</pubDate>
			<description>*Following request from a Hollywood Group...* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022138/icon_xl.jpg  
 
_Following a request from Hollywood-backed anti-piracy group BREIN, a Dutch bailiff has seized the bank and Paypal accounts of a Pirate Bay proxy operator..._ 
...</description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Following request from a Hollywood Group...</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022138/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>Following a request from Hollywood-backed anti-piracy group BREIN, a Dutch bailiff has seized the bank and Paypal accounts of a Pirate Bay proxy operator...</u></i></div><br />
Tristan, the owner of the popular proxy site <b>Kuiken.co</b> has been involved in a legal battle with anti-piracy group <b>BREIN</b> over the past months, who demand that he shuts down his website, which allows users to access <b>The Pirate Bay</b> torrent site (and for those who can't access the main site).<br />
<br />
Well,  it looks like BREIN has now seized the funds of Tristan, after he  failed to pay the penalties that were set out in two preliminary  injunctions against him. <br />
<br />
As reported by <i>TorrentFreak</i>:<br />
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			Turning up the pressure, BREIN has now seized the bank account of the  proxy site operator, which he discovered yesterday when checking his  balance. Because Tristan wasn’t informed about the seizure he decided to  contact his bank, who replied with the following message:<br />
<br />
“A  bailiff has seized your bank account. As a result the funds in your bank  account are currently unavailable, until we receive instructions from  the bailiff on how to proceed.”<br />
<br />
After requesting more information the bank informed Tristan that his funds had been seized on behalf of BREIN.<br />
<br />
The  anti-piracy group confirmed the seizure today and told Tweakers that it  relates to penalties connected to the preliminary injunctions handed  down earlier. Since Tristan kept the site online and refused to pay the  penalties, BREIN has now come to collect.<br />
<br />
But that’s not the end of the matter.<br />
<br />
Later  this month BREIN and Tristan will go to trial. BREIN wants the proxy  operator to shut down his site Kuiken.co. In addition, they want the  court to prevent him from linking to other proxies or encouraging the  public to access The Pirate Bay in any other way.<br />
<br />
In February, Tristan started a <a href="http://www.indiegogo.com/projects/defense-in-lawsuit-by-dutch-anti-piracy-organisation?c=home" target="_blank"><b>crowdfunding campaign</b></a>  to pay for his legal costs, and he has since raised more than 7,500  euros. The campaign ends in four days and it’s unsure whether any of the  defense fund money has been caught up in the seizure.
			
		<hr />
	</div>
</div> In addition to the Dutch bank account, seems that his Paypal assets have also been seized...<br />
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			Tristan explains that the Paypal issue means that he doesn’t have acces to his legal funds. <b>He believes BREIN is actively obstructing his legal defense.</b><br />
<br />
“The  fact that they want to get their hands on the money for my defense  makes clear that they don’t want me to defend myself. For the very same  reason they probably didn’t send me the amended complaint about the  court case which starts at June 5,” Tristan told TorrentFreak.<br />
<br />
“This  latest move and the fact that they chose for ex parte procedures in the  past makes quite clear they don’t want the judge to hear me. You might  call it obstruction,” he adds.<br />
<br />
“Unfortunately my Indiegogo  campaign doesn’t function at this moment, because of the problems with  my PayPal account. People can send donations directly to my lawyer.  (Account name: Wisemen B.V. IBAN: NL78 ABNA 0422 3081 53 Subject:  Verdediging Tristan Pol.)” 
			
		<hr />
	</div>
</div> What do you think?<br />
<br />
NEWS SOURCE: <b><u><a href="http://torrentfreak.com/pirate-bay-proxy-owners-bank-account-seized-by-hollywood-group-130403/" target="_blank">Pirate Bay proxy owners bank account seized by Hollywood group (via) TorrentFreak</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
			<category domain="http://www.maxconsole.com/maxcon_forums/forumdisplay.php?242-MaxConsole-Underground-General-Gaming-Newz">MaxConsole Underground General Gaming Newz</category>
			<dc:creator>garyopa</dc:creator>
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			<title><![CDATA[U.S. Judge: Digital music can't be resold]]></title>
			<link>http://www.maxconsole.com/maxcon_forums/showthread.php?195408-U.S.-Judge-Digital-music-can-t-be-resold&amp;goto=newpost</link>
			<pubDate>Tue, 02 Apr 2013 22:18:37 GMT</pubDate>
			<description><![CDATA[*Court rules ReDigi MP3 resales illegal.* 
 
Image: http://www.maxconsole.com/maxconsole/contents/RKLS00000022106/icon_xl.jpg  
 
_A US judge has ruled that 'ReDigi' breached copyright by allowing customers to resell their digital music._ 
 
As you may remember, online marketplace *ReDigi* wa...]]></description>
			<content:encoded><![CDATA[<div><div style="text-align: center;"><b>Court rules ReDigi MP3 resales illegal.</b><br />
<br />
<img src="http://www.maxconsole.com/maxconsole/contents/RKLS00000022106/icon_xl.jpg" border="0" alt="" /><br />
<br />
<i><u>A US judge has ruled that 'ReDigi' breached copyright by allowing customers to resell their digital music.</u></i></div><br />
As you may remember, online marketplace <b>ReDigi</b> wa battling against music giants over <a href="http://www.maxconsole.com/maxcon_forums/showthread.php?192007-US-court-now-to-rule-on-digital-content-resales-in-ReDigi-vs-EMI-case" target="_blank">whether digital music can be retraded after it has been legally purchased.</a><br />
<br />
Well, an U.S. judge has now ruled that <b>they've breached copyright!</b><br />
<br />
As reported by the <i>BBC</i>:<br />
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			ReDigi billed itself as the first legal way to resell music bought online - but soon provoked the ire of record labels.<br />
<br />
It  was sued by Capitol Records in January 2012, and on Monday a New York  judge said ReDigi was making unauthorised copies of music.<br />
<br />
Unlike physical music CDs, Judge Richard Sullivan ruled that the &quot;first sale doctrine&quot; did not apply.<br />
<br />
The  doctrine is a long-established rule which allows the reselling of goods  to a new owner. In other words, selling a CD once you no longer want  it.<br />
<br />
But in the digital world, where duplication is much easier, the first sale doctrine was not appropriate, the judge said.<br />
<br />
<b>&quot;It is simply impossible that the same 'material object' can be transferred over the internet,&quot; he wrote in his ruling.<br />
<br />
&quot;ReDigi  facilitates and profits from the sale of copyrighted commercial  recordings, transferred in their entirety, with a likely detrimental  impact on the primary market for these goods.&quot;</b><br />
<br />
ReDigi argues that their system means the original download is removed from the seller's computer.<br />
<br />
The  company asks users to download proprietary software, which verifies if a  file was bought legally. If the song checks out, it is then erased from  the seller's hard drive and uploaded to ReDigi's computer servers.<br />
<br />
ReDigi's  software is designed to prevent sellers from reinstalling a sold song  to their computer, and offers users the chance to check their libraries  for illegal music.<br />
<br />
But the judge said: &quot;It is beside the point  that the original phonorecord no longer exists. It matters only that a  new phonorecord has been created.&quot;<br />
<br />
[...]<br />
<br />
Capitol Records,  whose catalogue includes Frank Sinatra's Come Fly With Me and The  Beatles' Yellow Submarine, sought $150,000 (£99,000) for each  infringement.<br />
<br />
The judge did not set an amount for damages,  instead inviting both firms to submit statements regarding the next  steps in the case.
			
		<hr />
	</div>
</div> It looks like this ruling <i>could have broad implications for digital reselling...</i><br />
<br />
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			The notion of being able to sell on your unwanted digital goods is a  concept that has caught the eyes of, among others, Amazon and Apple.<br />
<br />
Both  companies have been granted patents relating to the selling or  transferring of digital goods - but while both offer cloud storage  services for music, neither has yet set up a reselling function.<br />
<br />
<b>&quot;Both  Amazon and Apple have been working on patents, which are insurance  policies for both of them in my view,&quot; said Joe Wikert from O'Reilly  Media, speaking to Reuters.<br />
<br />
&quot;They have been sitting on the sidelines watching the ReDigi case.&quot;</b><br />
<br />
Mr Wickert added that the ruling was &quot;not a good first step&quot; for the digital reselling industry.
			
		<hr />
	</div>
</div> What do you think?<br />
<br />
NEWS SOURCE: <b><u><a href="http://www.bbc.co.uk/news/technology-22000668" target="_blank">Technology #22000668 (via) BBC News</a></u></b><br />
<br />
<i>Our thanks to 'Gauss' for this news item!</i></div>

 ]]></content:encoded>
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			<dc:creator>garyopa</dc:creator>
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