Xbox One Preview participants instructed not to update due to factory-reset bug
Users who are currently participating in the Xbox One Preview, Microsoft has instructed participants to not install the most recent update due to an 'unforeseen bug' which factory-resets the entire co
Gamers love to be on leading edge of technology, as such alot of them are super-happy they been randomly selected by Microsoft to be 'preview'ing' the new Xbox One dashboard to be rolled out soon to everyone.
But this time, if you one of those lucky 'preview'ers' you going to wish you have not been selected now, as Microsoft is warning them all that if you 'update' past the 'preview' your XB1 console will be factory-reset, causing everything to be erased along with your games!
Those who are not participating in the Xbox One Preview do not have to worry, however if you are part of the preview and receive a 1900MB update, decline it. Declining the update will disconnect your Xbox One from Xbox LIVE, meaning you will not be able to play online.
Microsoft has said in an official statement:
Xbox Preview Participants,
Due to an unforeseen issue with our update system, if when powering on your Xbox One console you are asked to download a system update, please decline it. By declining the update you will go off-line and not be factory reset. Please leave your console powered on until further notice.
We've identified an issue that could cause a small sub-set of consoles enrolled in Public Preview to factory reset after downloading the latest system update (deleting all local hard drive content). Note that a factory reset does not impact profile settings or game saves (which are synced to our servers when you connect to Xbox Live), or content stored on an external hard drive. For now, please decline the system update until we can address this issue on our end.
Of course, preview users who wish to play online aren't going to be too happy about this bug.
Anyone here a 'preview'er' and if so are you unhappy about being forced offline while the Xbox team figures out this 'bug'?
Pushed from next Tuesday until the End of This Year!
Microsoft announced today they need more time to polish up the XB1 for the new China market, so the launch will be delayed until the end of the year, but launch event for Monday is still going ahead.
Come Tuesday next week, the Xbox One was going to be on sale finally in China, but just less then 48 hours before the big launch event, Microsoft has just announce that they will need to delay the launch of XB1 in China to give them more time to polish it up for release, but don't worry the launch event is still going ahead on Monday, and 100 lucky people will get a free Xbox One console.
"At Xbox, we pride ourselves on delivering first-rate gaming and entertainment experiences, and to allow us to deliver on that promise, we need to reschedule the launch of Xbox One," a Microsoft spokesperson said in a statement to Polygon. "Working with our partner, BesTV, we look forward to launching in China by the end of this year."
Xbox's general manager for China promised that those who pre-ordered the console will be "the first to receive Xbox One, along with an added bonus." A launch event planned for Monday at Shanghai's Oriental Pearl Tower still will go forward as planned, as will the giveaway of 100 Xbox One consoles there.
"We are excited to bring game and entertainment innovation to China," said Yusuf Mehdi, the chief marketing officer for Xbox. "We have an ambitious vision and we're working hard with our partners to deliver Xbox One and great games and entertainment to China."
So there you have it, you will have to wait a bit longer if you in China to game on your Xbox One console, but after waiting 14 years for the video gaming console ban to be lifted, what is few more months then.
'NBA 2K15' is angling for a slam dunk with an innovative new way to put players in the game.
The developers of the interactive basketball franchise are adding the option for gamers to digitally graft lifelike 3D renditions of their faces onto virtual players in the series' latest installment.
Come October 7th, when NBA lands on the next-gen consoles, you will be able to slam dunk your way directly into the game, as it will take that Kinect that was forced onto you originally and put it to use to digitally map your face in full 3D right onto the players in game, that should really increase your fans on Twitch while you streaming your slum dunking skills to the world.
Don't worry PS4 fans will be able to do the same also, they can find a store nearby carrying the Dual-Eye camera for their console.
"It's all done using the processing power of the next-gen systems," said Jeff Thomas, vice president of sports development at "NBA 2K" developer Visual Concepts. "We've been talking about doing this for a number of years, but it really wasn't possible until we knew the processing power of the next-gen machines. It took some time to get it right."
The technology utilizes the stereoscopic cameras for Sony's PS4 and Microsoft's Xbox One consoles to amass several angles of gamers' faces. It then renders photorealistic 3-D models on screen that can be tweaked and placed onto the bodies of virtual players in the game's career and online modes. The process requires a well-lit room and takes about three minutes.
"That doesn't sound like a lot of time," said Thomas. "But if you think of things in milliseconds like you do when you make games, with the computer processing power inside that box, three minutes is like an eternity. That just shows how much math and things are required to compute these points in 3-D space, then construct a model that looks like you."
The face mapping marks the latest effort by a game creator to add virtual representations of players in a game, following similar endeavors, like EA Sports crafting virtual athletes based on still images of players' faces, and developer Rare harnessing Microsoft's Kinect camera to fashion cartoony avatars for its motion-detecting title "Kinect Sports Rivals."
When demonstrated for The Associated Press with a PS4 camera and console, the process required two attempts to generate an accurate hairless model, which was then further detailed with skin textures, hair and eye color. The available modifications are based on Visual Concept's own library of facial features of actual NBA and Euroleague players.
"That means there can't be any more alien players," said Thomas. "You used to be able to pull and tug players' faces and create crazy noses and stuff. Because we're referencing real people, it only allows you to create human-looking players. I think that's a big deal. The combination of these techniques will give you a really solid-looking image of yourself."
For privacy-minded players who don't want their console capturing a map of their face or those without a PS4 or Kinect camera, Thomas said they'll still be able to create players from scratch using the game's customization system, as in past editions of the series. He also noted that while the system can scan female faces, the game - like the basketball league - doesn't include female bodies.
Thomas expects the proprietary technology to evolve in the future and is hopeful it will be implemented in other games from 2K Games, which also publishes the "NHL 2K" and "WWE 2K" series, as well as the "BioShock" and "Borderlands" first-person shooter franchises.
"This is just the tip of the iceberg," said Thomas. "I think in the future that every triple-A title is going to want to have some sort of tech like this. It's so much more engaging to actually look at yourself when you're playing a video game compared to some random character.
So what you think of this new next-gen virtually mapping of yourself right into the core gameplay action of the game itself?
Titanfall, Kinect Sports and Dead Rising 3 top-selling titles.
Xbox One Japanese launch figures are a little slow, infact Microsoft shifted just 23,562 units of the Xbox One since its launch in Japan on September 4.
We heard of the horror stories last week of the big Xbox One launch in Japan, where the store lineups were totally not there at all, and once open, the store was packed with more media, and green shirts, then actual buyers, but now we got actual launch figures in, and it is a horrible low 23,562 units since September 4th.
According Famitsu, the number one software title on the platform in the region was Titanfall with 22,416 units, Kinect Sports Rivals in second place with 14,191 and Dead Rising 3 with 7,330 boxes moved.
Xbox head Phil Spencer previously recognized that expanding in Japan will be a challenge for Microsoft and looks forward to revealing a "unique exclusive" from an "awesome" Japanese studio. Both the original Xbox and Xbox 360 struggled to gain traction in Japan. The Xbox 360 moved 1.6 million units as of February 26, while the original console sold 450,000 units as of November 2011.
Sony sold more than 300,000 units of the PlayStation 4 in Japan for the two-day period following its February 22 release. It's worth remembering, however, that Wii U sales were outpacing PS4 figures in the country earlier this year.
Sony recently announced PS4 sales passed the 10 million unit mark worldwide as of last month. The last word on Xbox One sales is that Microsoft's recorded 5 million units shifted to retailers.
So as except Microsoft is having a hard-time, maybe their secret FF deal will turn the tide overseas, but I doubt it.
Microsoft gets into the fake-cologne business in a cheeky attempt to play down Sony's exclusive-content deal for one of the biggest games of the year.
Microsoft wants people to know 'Destiny' is on their Xbox One platform, but because of special-exclusive deal between Activision and Sony, they can not directly run ads for Xbox One Destiny, so they decided to do something creative as trick to gain some XB1 sales.
What does destiny smell like? Maybe it's an aroma reminiscent of the cosmic force guiding fate through the universe. Or perhaps it's the scent of a six-pack of Mountain Dew, one too many slices of order-in pepperoni pizza, and a 10-hour gaming session in front of your flat-screen.
Touting "Destiny," a new fragrance from Xbox, Microsoft published a satirical cologne advertisement Friday. The ad for a fake product is meant to take rival Sony down a notch, ahead of next week's release of a multiplatform game that's also called Destiny. Microsoft isn't allowed to advertise the title for its Xbox One platform because Sony secured exclusive rights to do so from publisher Activision.
"Destiny is actually an epic new first-person shooter, available on Xbox," Microsoft wrote, not letting the farce exist longer than a single click. "Thing is, we didn't have permission to run adverts for the game. So we didn't. Thanks for smelling that something was up."
Destiny, the game, is a large-scale multiplayer title slated to launch September 9. Not only is the game one of the most expensive to date -- with a development and ad budget of more than $500 million -- but Destiny, from Halo creator Bungie, is also the subject of a bitter intellectual-property custody battle between the console makers. Destiny is the most preordered game not born out of an existing franchise in gaming history, meaning Sony and Microsoft are butting heads for who grabs the bigger share of the sales pie.
Neither company has secured Destiny as an exclusive, meaning it would be restricted to either the Xbox or PlayStation platforms. However, Sony hammered out a potentially lucrative deal with Activision for a slew of perks that may make Destiny's PlayStation version a sweeter deal. Among the perks were an early beta program, the ability to bundle the game directly with the PS4 and other content deals for maps and in-game weapons not available to Xbox owners. Microsoft has attempted to counter this by offering Xbox One promotions and, now, with cheeky public swipes meant to undermine Sony's efforts.
For hardware makers and fans alike, exclusivity is a touchy subject in the console-game industry. Microsoft and Sony have each secured deals with nearly every big-budget brand -- Call of Duty, Battlefield, Tomb Raider, Titanfall, to name a few -- that either restrict a series installment to one console or attempt to make a multiplatform game more appealing on one platform compared with its competitor's.
The ads have since been pulled, most likely because Sony was crying a river over the new 'cologne', but of course this is the age of the Internet so nothing disappears, and here is another screenshot of one of the 'Xbox One Destiny' ads:
So what you think of Microsoft's clever trick in getting the word out about Destiny coming next week on their Xbox One platform?
For one week only – from September 7 through September 13
Thinking about picking up an Xbox One to play some Destiny when it launches? You might want to wait a few days. Do that, and you’ll get Destiny — or literally any other Xbox One game — for free.
Next week Microsoft is doing a late summer/early fall promotion for one week only to try to grab some new Xbox One owners, by offering any game free with your console purchase, so it just might help those thinking of grabbing Destiny with an Xbox One.
From September 7th to September 13th, every Xbox One console bought at a retailer comes with an Xbox One game of your choosing. Want Destiny? Okay! Titanfall? That's fine too. Plants Vs. Zombies Garden Warfare? I'll probably make fun of your decision making skills, but okay! If it's $59.99 or under, Microsoft will eat the bill.
Oh, and the deal stacks on top of bundled consoles too. If you can track down one of those Xbox One Madden NFL 15 bundles (which goes for the same $399 price as the sans-Madden Xbox One) next week, you'll get Madden and a game of your choosing. (It should work for the Xbox One/Kinect/Forza bundle, too, but that one is ~$100 more and pfft Forza.)
Microsoft just announced the new promotion, presumably timed in hopes of nabbing any would-be Destiny players who might still be on the fence about which console they're going to pick up.
A few things to consider, from Microsoft's fine print:
Microsoft notes that games must be disc-based, so you're not getting a promo code for a digital download here. Meanwhile, Microsoft says to "see your local retailer for details", which means there's a non-trivial chance the guy behind the counter will have no idea what the hell you're talking about.
It doesn't work on pre-order games - so if you're trying to use this for free Destiny on launch day, it looks like you'll have to wait until September 9th to make your purchase.
So what you think will this one-week promo, help increase the amount of XB1 owners compare to PS4 with big Destiny launch?
Even Putin is getting an Xbox One console, come late September
Everything is on track for launching the Xbox One finally in number of new countries, including Japan, China, Russia along with some of original countries that were cut from the first big XB1 launch!
Microsoft is finally ready to launch their Green nukes (sorry, Xbox One's) to take over the rest of the world, even Putin will finally be able to pickup one of their consoles, come late September, and he can then try out his 'tank movements' on Battlefield and Call of Duty!
Microsoft has made its Xbox One console available in a number of countries around the world for a while already, and has now confirmed a further 29 markets will be added to that list soon.
While we knew a bunch more were being added this month already, Microsoft has now revealed full details of the roll-out, which will see 28 arrive throughout September, with Argentina to be added shortly after (no specific date given).
The full details are as follows:
9/2: Chile and Colombia
9/5: Belgium, Czech Republic, Denmark, Finland, Greece, Hungary, Netherlands, Norway, Poland, Portugal, Saudi Arabia, Slovakia, Sweden, Switzerland, Turkey, United Arab Emirates
9/23: Hong Kong, India, Korea, Singapore, South Africa, Taiwan
Eight of these markets were originally pencilled in for launch last year, but were subsequently delayed - these were: Belgium, Denmark, Finland, Netherlands, Norway, Russia, Sweden, and Switzerland.
Enjoy the big video announcement from Microsoft's Xbox News Wire below.
Still problems logging in on XB1 and X360 but getting service is getting better
PSN was attacked on Sunday, and Sony spend most of Monday getting it back online, but the same group taking credit for the PSN DDOS attack has been focusing now on the Xbox Live service since Monday!
We reported on the major DDOS attack on Sony's PSN Servers this weekend, that even went as far as 'bomb threats' directed towards the Sony Online CEO because of PSN being totally down across all regions from the 'wave of attacks' which left PSN off for almost 2 days, and just now has become fully restored in all regions around the world.
But as Sony was busy rebooting their network, the hackers moved onto a new target, Microsoft's famed Xbox Live service, the unsinkable ship of servers, and did end-up running into some rough water, and Microsoft was forced to put the system on 'limited' service which caused trouble logging in for some regions, but if you were already login and gaming, you never noticed a thing.
The "Lizard Squad" tweeted a message asking if people are having issues with "Xbox Live Login servers". This is the same group that have admitted they were behind the attacks of the PSN as well.
If you look at the Xbox Live status official website, some services are limited at the moment. The issues don't seem to be as widespread as the PSN, but some people are experiencing some troubles logging in.
Game Informer noted they had some issues logging in to the Xbox Live services for Xbox 360, but Xbox One seems to be fine at the moment. If you look for people's reaction on Twitter, there are quite a few people having problems with Xbox Live now too. Pretty sad that now both PSN and Xbox Live seems to be down for a lot of people today.
Microsoft is aware of the issues of Xbox Live and posted the following message:
"Are you having a tough time signing into Live? We want you to know our team is aware of the issue and working hard to get things back to normal as soon as we can. Thank you for being patient. We'll provide an update for you in 30 minutes"
That above was posted yesterday evening, but no updates for a few hours, except now the system is basically up and running totally, except for all those people that grabbed the new Diablo III this weekend, they are still stuck unable to play it on Xbox consoles.
Xbox members, are you having trouble connecting to Party Chat, or running into server unavailability issues within Diablo III? We are currently working with our partner to get these issues fixed as quickly as possible. Thanks for being patient during this process. We'll provide an update to you when we have more information.
Personally, I think this whole DDOS attack stuff going on is to due inpart because of Diablo 3.
Because it actually started on Blizzard's Battle.net servers first before it moved onto PSN and later Xbox.
And the new Diablo 3 Reaper of Souls Ultimate Evil Edition was recently released for both next-gen 'consoles', and alot of loyal PC gamers hate that fact it is on consoles so they decided to launch these DDOS attacks during the time the 'console' version quickly became one of the top-selling games this week.
And since both networks were already overloaded with all the new users logging in from the hot Diablo 3 sales, it would make for alot easier target to bring down the network via a DDOS style attack alot faster due to the combination of all new users, and DDOS'ing.
What do you think was the reason behind all the recent DDOS attacks thru-out the major gaming networks?
Research ongoing at Microsoft into 'new-era' of Cloud Gaming that can predict your 'next move'
System virtually eliminates lag by streaming your next action before you even do it. If this works, it'd be a huge coup for cloud gaming and might remove the need to buy costly consoles in the future!
The end of 'consoles' as we think of them is quickly coming to an end, at least the two big gaming companies are pushing towards it.
First out of the door is Sony with them launching the PlayStation Now service soon along with PlayStation TV on October 14th, you will soon be able to play a library of top best-selling PS3 games that used to require a costly $300 console on tiny cheap $99 box, and in the near future even PS4 games, with Sony Execs saying in the future PlayStation will just be 'brand-name' there might never be a PS5 console launched, that $99 tiny PlayStation TV box could be all you need for decades to come.
There is only one problem with the 'above setup' that is already in Beta-Testing by Sony, that there is 'LAG' and it is not really the 'same in-house console gaming experience' we gotten so used to over the last few generations of nice dedicated gaming hardware.
Well no problem here comes Microsoft Research team to save the day and bring in a whole new-era of Cloud Gaming that will make the 'LAG' disappear all together, by using more powerful computers to 'watch' and 'learn' your 'gaming moves' and predict what you going to do before you even know it yourself, so the servers can stream up the required digital content over the network before you even need it, removing the 'lag' currently that you find between 'slamming' the buttons on the gaming controller before your 'character' moves.
Researchers at Microsoft think they've come up with the solution. They've designed new software called "DeLorean" that predicts what you'll do next. Multiple different scenarios are played out at the same time on the servers, and those few options are then sent to your home before you've even made your next move. When you finally decide who you're going to shoot or in which direction you're going to walk, the image frames are already queued and ready for action on your device at home.
The result is a nearly lag-free experience. According to the researchers, testing with real gamers in Doom 3 and Fable 3 revealed that DeLorean made gameplay acceptable at latencies - or delays - of up to 250 milliseconds. Without such a system in place, a latency of 100ms or even 60ms can significantly impede gameplay.
Of course, the system is dependent on the accuracy of its predictions. To get the best predictions possible, the researchers designed the system to use information on how most players proceed through the game, as well as data on your individual gameplay style. In more complex situations, like a shootout, the system will make multiple guesses and pre-cache those on your device at home. And when the system completely misses its guess, the system allows for your device to perform some simple three-dimensional perspective adjustments to one of the incorrect predictions.
In testing with small groups of players, the researchers report that users saw a vast improvement when compared with traditional delays in cloud gaming systems. Some still noticed a delay, but they found it to be acceptable. A more quantitative experiment tested how much damage players took as they progressed through an area in Doom 3. While players took far more damage when playing with as little at 64ms of lag on a typical setup, the difference between players using DeLorean and those on a lag-free system were negligible.
It's all extremely promising, but there is at least one major downside: sending multiple different predicted outcomes for each action to users' homes demands quite a bit of bandwidth. In testing, the researchers recorded 1.5 to 4.5 times greater bandwidth usage with DeLorean than a standard setup. Multiplayer gameplay could also be a concern, as there are more human players who can do something unpredictable. In a paper detailing the system, however, the researchers note that current multiplayer systems use a bit of prediction already and that errors and glitches using DeLorean "are no more or less frequent than in standard multiplayer."
No word yet when 'DeLorean' will drive us into the future at 88 miles per hour, but we could very well soon be hearing 'beta-testing' of Xbox 360 games on our Xbox One consoles, or... [Read More]