Total-Noob has revealed the changelog of his much anticipated new TN-V4 eCFW (for the PS Vita, of course).
The upcoming TN-V4 eCFW by Total-Noob, will bring a kernel mode to the PS Vita firmwares above 2.02 (up to 3.00+), and will turn all usermode exploits, that have been released this year, into kernel mode.
Well, while you wait for it, take a look at all the changes TN-V4 will include:
Official TN-V4 changelog:
• Added high memory support for FW 2.1X ONLY.
(Update to Firmware 2.10/2.11/2.12 and get one of the 2.12+ exploit games!)
• Added option in recovery menu to apply all PS Vita registries (Registry hacks ->). (These registries will be applied: PSN, language, button assign, password lock, date, adhoc, wifi)
• Added automatic recovery boot at first use.
• Added ‘Fix exploit savedata’ option. (With this enabled, you can play the exploit game. The first 2 letters of the savedata folder will be replaced with ‘TN’) * Added possibility to hide the exploit game in XMB.
• Added ISO category support for GCLite.
• Added possibility to change HOME and NOTE combo buttons (Advanced -> Advanced configuration ->). (If no buttons are chosen, you can HOLD the Livearea button (the blue PlayStation button) to simulate the HOME button) * Added patch to enable 6.60 kernel modules decryption.
• Fixed CPU underclock.
• Fixed infinite bluescreen error.
• Fixed lots of Sony’s msfs driver bugs.
• Fixed all bugs made in TN-V3.
• Fixed original pscode region determination.
• Fixed bug that did not allow you to go to the Livearea screen.
• Fixed bug where HOME button was simulated, when you opened the Vita OSK.
• Dummied Temperature and Volt power functions to avoid long negative strings. * Improved ISO cache core.
• Improved ‘Install Addon’ feature. This option is now removed from recovery menu and is always enabled.
• Removed semaphore wait in flash0 emulation. This enhances the reading speed of flash0 files (most noticable in Theme Settings).
• Made some cosmetic changes in VSH Menu and recovery menu and added possibility to change the color of these menus.
So, stay tuned for its release (which should be "soon"). Here are also some pictures of the new functions:
White Lord is working on another Mod, this time is for 'Mortal Kombat Unchained' on the PlayStation Portable.
White Lord has informed us about an incoming Mod for a PSP game.
This time is for Mortal Kombat Unchained, and will feature a New Battle System and New Game Modes. White Lord also said that -maybe- he'll be back to mod more PSP games!
Here's the full info (and, stay tuned for it!):
It is my pleasure to announce the mod on which I have been working a long time ago and now I finally plan to release after serious delay.
The Mortal Kombat Unchained Enhanced Mod for the PSP.
1. New Battle System:
Health will not regenerate for the winning character between rounds, and when a character looses his HP will be increased in the next round (once only)
2. New Game Modes :
- Free Mode - Allows you to make custom battles - Choose Enemy,Stage and battle to death.
- Battle Mode (Exclusive) - Challenge many characters from the game including the one which are Konquest Only.
As more as you progress through the mode, the higher the difficulties will be.
Challenge bosses, beat enemies and earn your character ending in a different than the Arcade mode way.
- Special Feature (BATTLE MODE only) - Kombo Infinito System - Allows you to perform unlimited combos and juggles on your enemies draining as much as possible damage.
3. Play as all NPC's using Cheats especially included it the Mod
Highlighting a character at the Character Select Screen and Pressing L or R Trigger (Depends on the Mode) will allow you to play as a Non-Playable character that is attached to the highlighted character. While in Free Mode press select when highlighting an enemy character to select a non-playble character as an enemy.
Uncover the secret characters through the Character Select Screen.
Free Cheat PSP plugin.
MK Unchained European edition.
TN-v4 homebrew enabler runs on the PS Vita TV making the device more temping
The PS Vita TV has not even a release date in the West and the scene has started experimenting with it. This is the case of a series of photos of the device running emulators and therefore, hacked. The guy who did it (the well-known scener mathieulh) managed to install the upcoming homebrew enabler TN-v4 and run some NeoGeo emus.
According to Wololo:
TotalNoob’s upcoming TN-v4, and to own one of the Japan-only Vita TVs. He was successfully able to run TN-V on his vita TV, now making the device much more interesting to my eyes.
TN-V is a homebrew enabler running in the PSP emulator of the Vita (and now Vita TV). It lets users, among other things, run emulators for the major “old school” consoles, such as the GBA, SNES, Neogeo, megadrive, NES, Nintendo 64 etc…
TN-V also has support for psp plugins, homebrews, and also the infamous “psp backups”. Let’s just say the possibility to run emulators alone makes the VitaTV that much interesting to me.
You have a video of the process below and more info in the links.
'Yosh' has released his PSP Usermode exploit (PS Vita up to 2.61) for Half Minute Hero.
While the PS Vita Official FW 3.00 patched a LOT of game exploits (around 20), developers whose private exploits got patched are releasing them for earlier firmwares.
This time, is the turn of 'Yosh' aka 'wth', with his 'Half Minute Hero' Usermode exploit, which works up to firmware 2.61.
Here's the official info:
With PSVita 3.00 firmware update were apparently quite several exploits (include private ones too) patched, including the private exploit of mine I’ve been using since Everybody’s Tennis was published and fixed.
Indeed Zer01ne used his Uno exploit until it got public, and lately decided to use mine too but unfortunately for him especially, he told me it’s been patched on 3.00 !
Damn Sony, they probably watched my crash logs / PSN game purchases who knows lol.
The game is Half Minute Hero, available in EU / US / JPN PSNs, with exploit working until firmware 2.61, and VHBL too.
However I didn’t update my VHBL for it since a long time, indeed I’m only using it to load eCFW since then.
To make this VHBL usable someone would need to merge it with the official VHBL latest changes, so that files respect the 8.3 CMA name convention and have uppercase file names. I have no time for this
jigsaw also found this exploit himself after me, and we also had an agreement to keep it private, but since Zer01ne verified it’s not usable anymore on 3.00 it’s no use not publishing it anymore.
VHBL info :
This VHBL uses a special GPU unlocking method using sceGeListUpdateStallAddr on the game’s main qid, indeed without it the GPU won’t draw on the screen somehow, making VRAM direct write working only (without this “fix” sceGeListSync and sceGeDrawSync never end to be precise).
- Binary loaders for EU / US / JPN games : they will load & execute the H.BIN file you put in their save folder
- VHBL r147 for EU game (to make compatible with new CMA 8.3 file format)
Coldbird is to thank for crafting the US / JPN exploit payloads though
SKFU has released a new version of his handy and user-friendly 'Pr0xy' application for Windows.
Pr0xy is a network proxy by SKFU designed with Sony’s PSN in mind, but of course that it also works for other things.
The new version removes the "VITA" part from its name, as it isn't a limited PSV piece of software anymore. And, it also brings many more additions:
Recently I have read Wololo's article "Best PSP/Vita Homebrew for November 2013" and noticed that my quite old "SKFU's VITA Pr0xy" is still being used by many people.
Sadly I kinda' missed to release an updated version of my proxy software anytime. Thanks to the great feedback for my old proxy, here comes the very new one: "SKFU's Pr0xy".
I did remove the "VITA" from it's name since it changed a lot after the release of my old proxy server software, I don't want people to think it is a limited to PSV piece of software. It definitely is not!
But what it is and what it got:
The most user-friendly Windows Pr0xy
Filter plugin support (users can create and share plugins)
Less than a day after the launch of PS Vita's FW 3.0, there's already an -unreleased- VHBL port working on it. However, Sony also patched a few exploits.
PS Vita firmware v3.00was released earlier today, and while Sony fixed a few exploits, some still work on it, like the “pawa puro” one by Japanese developer '173210'.
Also, other hackers managed to get working a PSP "Hello world" on Vita 3.00. As reported by wololo:
As expected, the latest VHBL port for the “pawa puro” exploit released a few weeks ago by Japanese developer 173210 has been patched in firmware 3.00. If you rely on this exploit to run your homebrews on Firmware 2.61, then upgrading to firmware 3.00 will make you lose the exploit.
Maybe more importantly, The Z was initially reporting that some undisclosed VHBL ports are not working anymore on firmware 3.00.. It is very rare that Sony patches specific game exploits that haven’t been made public yet, so it was initially feared that they might have patched VHBL for good with their latest firmware.
This was doubtful though, as The Z and KanadeEngel quickly confirmed with a working PSP Hello world on Vita 3.00
Dev 173210 was also quick to confirm one of his other exploits still works, and so does his VHBL port to it. As he said, VHBL dies once again (with the pawa pro exploit shutdown), only to be resurrected.
Other developers have also quickly confirmed that VHBL still works fine on 3.00
This however seems to confirm that Sony did patch two undisclosed exploits, or that some things changed significantly enough that it impacted some the VHBL ports The Z has access to
Of course, the big upcoming event for the scene is the release of TotalNoob’s TN-V 4, which is expected to be revealed soon along with a new game exploit, and will work on the latest firmware 3.00. I am still waiting for confirmation of his beta testers that TNV 4 still works on the latest Vita firmware, but I have no reason to believe it wouldn’t work, at this point. Fingers crossed!
Watch the "Hello world" on Vita 3.00 video below.
In a related note, Frostegater’s Firmware 2.61 VHBL Exploit has been revealed. The game is FieldRunners for PSP, so get it as soon as possible!
The game should have never been released, since it is just too awesome. This was the statement of myself, frostegater and my friend Kanade Engel, the 3 people who used this exploit frequently.
Sony surprised us a bit with their firmware 3.00, which fixes the awesome exploit. The exploit literally just takes ~10 seconds to boot into the wMenu, and is then ready to launch homebrews. You do not have to press a button, you just have to start the game and lean back.
This usermode exploit supports the super nintendo emulator, SnesTyl 0.4.2 (HBL Version), PSPFiler 6.6 (HBL), Gpsp and Masterboy. It also supports a lot of other homebrews, which I do not want to list right now. This game has a pretty high compatibility, and it is even possible to exit all these homebrews without crashing the VHBL itself! (PSPFiler is the exception, quiting it crashes the VHBL. It is recommended to close the exploit game, and relaunch it, if you intend to close PSPFiler.)
The game is available in the European PSN Store for mere 5€, takes ~30MB of space, and takes LESS than 10 seconds to boot into wMenu.
The game is also available in the US PSN Store, for 5-7$. Also available in the UK, AU and other stores. It seems to be missing in asian stores.
Frostegater stated at his twitter account, that if you own the US Version of FieldRunners, that you should contact him, so he can create exploit files for the US version.
At the moment there are just exploit files for the EU Version, since those were tested (by me) since firmware 1.80.
A pic on Twitter suggests that you can get free PS Vita games if you have a CFW PS3 and ReactPSN package
This is a big one! It seems that some clever guy has managed to activate PS Vita games using a CFW PS3 and ReactPSN and then transferring them to Sony's handheld.
The exact process is not clear yet as only one pic has been posted on Twitter with no further instructions more than: "pkg-ps3-react-psvita-play" . However, we will maintain our eyes peeled to get you more info on this soon.