Jul 05, 2015 - 10:38 PM - by garyopa
Nintendo has had a number of high-profile flops (Virtual Boy, anyone?).
However, one of its biggest failures may have been one you heard almost nothing about -- at least, until now.
Ever heard of Project H.A.M.M.E.R.? -- Nope, me neither, but now we get the untold story thanks to UnSeen64, as he digs up the dirt from big 'N' on one of their largest game development failures ever, over six years wasted in producing this sci-fi brawler for the Wii.
Watch the video below, and then we love to hear your comments about Project H.A.M.M.E.R. would it had been successful Wii game?
Unseen64 has published a documentary detailing the largely unknown story of Project H.A.M.M.E.R (aka MachineX), a Wii game from Nintendo Software Technology that died after nearly six years of painful development that began in 2003.
The hammer-swinging sci-fi brawler was supposed to be mostly finished by the time it was first acknowledged in 2005, but a culture clash between the Japanese management and American staff all but killed progress. The two sides had differing ideas about what would fix the mediocre gameplay. The top brass thought better environments would improve things, for example, while the rank-and-file wanted to overhaul the core gameplay mechanics.
That deadlock was never resolved. Eventually, the management's requests (which included revamping the game for a "casual" take) led to numerous departures and an attempt to blame the head designer for what was ultimately a problem with the higher-ups. The game was quietly cancelled in 2009, and saw NST fall from its top-tier status to become a smaller, digital-only studio.
It's a bleak story, to put it mildly, but it'll hopefully teach other game companies about the value of trusting creative leaders.
NEWS SOURCE: The untold story of a failed Nintendo Wii game (via) EnGadget
Jul 05, 2015 - 11:14 AM - by garyopa
20 Million Units to ship in the first year of NX production!
A new rumor is being passed around the gaming sphere from DigiTimes which claims that Nintendo is ramping up production for the NX, which they describe as its 'next-generation games console.'
Yet another strange new rumor about the Nintendo NX system has appeared, this one claims big 'N' is aiming for launching 20 million units in one year with July 2016 start date, and production starting as early as October 2016.
Of course with big 'n' keeping all in the dark over the NX, we going to get many more strange rumors appearing over the next few months about the NX, and this one is so far takes the cake for best made-up bullshit regarding the Nintendo launch plans for NX.
Reportedly, Nintendo is talking to its supply chain partners Foxconn Electronics about starting up production, with Pegatron Technology trying to grab a piece of the pie. Both declined comment.
The unnamed DigiTimes source goes on to say that production will begin in just a few months in October, and that as a result Nintendo is shooting for a July 2016 launch, just a year from now. They're supposedly looking to ship 20 million units in the first year of production.
Almost none of this seems terribly likely.
Nintendo has promised that it will share no hard news about the NX until 2016 (they did not say they were releasing the console in 2016 like the article says). As such, launching the system presumably a mere six months after it's first revealed seems like an insanely fast schedule not typical of the console release process, which will normally see a new system debut in the fall ahead of the holiday season. It's also highly unusual for a console to have an effectively four year shelf life, as the 2012-2016 Wii U gravestone would read if it does indeed come out next year.
While the Wii U is struggling and Nintendo probably does want to replace it with something new and exciting as soon as possible, rushing the NX out six months (or less) after its official reveal would be risky. Fans are already wary about what the NX will turn out to be, and I think they'd rather Nintendo take their time to build a console that's more worthwhile from a hardware perspective than the Wii U or Wii. (A curious aspect of a July premiere date would mean that the new Wii U Legend of Zelda game would almost certainly be released on NX as well).
This insanely fast schedule does not seem like Nintendo's style, even if they are scrambling to replace the Wii U (though Nintendo has rarely scrambled to do anything). And another aspect of this story that makes the entire thing seem sketchy is that the source says Nintendo plans to ship 20 million NX units in year one. Yes, they had similarly grandiose launch plans for the Wii U which they had to dramatically revise, but I have to believe that they've learned not to make such lofty predictions. While the Wii U hasn't even officially cracked 10 million sales in its entire lifespan, it seems outright idiotic that Nintendo would forecast double that for the first year of the NX.
NEWS SOURCE: Report That The Nintendo NX Launches July 2016 Seems Unlikely (via) Forbes
Jul 04, 2015 - 11:06 AM - by garyopa
Will be released with less horsepower then the PS4
Liam Robertson of Unseen64 has made a new revelation regarding Nintendo’s future platform NX.
According to him, the console maker’s next-generation platform will not be competing with the PS4 console.
It seems Nintendo might be shooting themselves in the foot in 2016, because an 'insider' claims the new Nintendo NX console will be just a micro-step better then the Wii U, and will be alot less then PlayStation 4 console, so you can forgot about Nintendo being a true next-gen design ready to go head to toe against Sony and Microsoft, and will be again stuck with mainly first-party game titles on it.
So what you think about this rumor from an insider, and if it turns out to be true, it will might be final nail in Nintendo's coffin.
Liam Robertson of Unseen64 has made a new revelation regarding Nintendo's future platform NX via Twitter. According to him, the console maker's next-generation platform will not be competing with the likes of the PS4 in terms of specs and hardware muscle. This comes as no surprise, however, especially given Nintendo's prior reluctance to enter the graphical arms race with Sony and Microsoft.
Robertson's tweet can be seen below.
For the uninitiated, Robertson has previously reported about the existence of an Uncharted collection on the PS4 and a Pip-boy collector's edition for Fallout 4 prior to their official announcements.
Innovation in gaming isn't only driven through more powerful console innards, though, and it's likely that Nintendo has a unique selling proposition for its next platform just as it did with the Wii as well as its successor, the Wii U. As a matter of fact, the company's boss, Satoru Iwata, hinted at the same during a recent investor call.
According to Iwata, Nintendo is currently keeping all specifics regarding the NX platform close to its chest, as revealing such details would give its competitors the opportunity to borrow its ideas. He said that such a predicament would have a negative impact on the company as well as its shareholders.
We can't talk about the NX. If we do, competitors may take our ideas and customers won't be surprised. This would not be beneficial for the company or its shareholders.
The CEO of Nintendo went on to state that the NX platform is built from the ground-up with brand new hardware, hinting that it won't be based IBM's Power PC architecture.
The NX is new hardware, and will start from 0. However, the 3DS and Wii U have install bases.
Unless Nintendo comes up with an emulator that runs Wii and Wii U software, this would also imply that NX won't be offering backward compatibility.
NEWS SOURCE: Insider claims Nintendo’s NX won’t compete with PS4 in terms of horsepower (via) GearNuke
Jul 03, 2015 - 10:20 AM - by garyopa
Playable Games and Tournaments Highlight Nintendo’s Family-Friendly Activities
Nintendo is headed to Comic-Con in San Diego with a wide variety of fun games for Wii U and Nintendo 3DS and multiple fan tournaments for games like Splatoon and Super Smash Bros. for Wii U.
The next big Comic-Con is coming up next week, and big 'N' will have a whole big center stage at the the popular con that over the years has become more and more video gaming focused, compared to just the old-days of nothing but comic books that you read.
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Nintendo is headed to Comic-Con in San Diego with a wide variety of fun games for Wii U and Nintendo 3DS and multiple fan tournaments for games like Splatoon and Super Smash Bros. for Wii U. Fans of all ages are encouraged to visit the Nintendo Gaming Lounge in the San Diego Marriott Marquis & Marina (333 W. Harbor Drive, San Diego, CA 92101), directly adjacent to the San Diego Convention Center, from July 9 to July 12 to add a little Nintendo magic to their Comic-Con adventure.
The Nintendo Gaming Lounge will feature many unreleased playable Nintendo video games, including Super Mario Maker, Yoshi's Woolly World and Skylanders SuperChargers from Activision for the Wii U console, and The Legend of Zelda: Tri Force Heroes and Chibi-Robo!: Zip Lash for the Nintendo 3DS system. The lounge will be open from 10 a.m. to 7 p.m. July 9-11 and 10 a.m. to 5 p.m. on July 12. San Diego Comic-Con attendees with a show badge can also visit Nintendo's booth (No. 235) in the San Diego Convention Center to view a display of almost all released and upcoming amiibo figures.
"Our fans can now take some of the great new games we showcased at the E3 video game conference in Los Angeles for a test spin,"
said Scott Moffitt, Nintendo of America's Executive Vice President of Sales & Marketing. "And with many of these games launching this year, it's the perfect time to be a Wii U and Nintendo 3DS owner."
The Nintendo Gaming Lounge serves as an oasis for both Comic-Con attendees and local Southern California residents looking for a fun place to take their families and to see what is on the horizon from Nintendo. One of the playable games highlighted in the lounge is Super Mario Maker, the upcoming Wii U game that lets players play, create and share their own Super Mario Bros.-themed levels using environments, power-ups and characters from the original Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U games.
Super Mario Maker was well-received at the recent E3 expo, receiving more than 20 awards from critics. Visitors can also view a stage show in which members of the Nintendo Treehouse will demonstrate the game's features, including level-creation techniques that will help people easily create custom levels in the game to share with friends. Nintendo Gaming Lounge attendees can even meet the voice of Mario himself, Charles Martinet.
More information about the schedule of Charles Martinet activities will be shared in the future.
Nintendo will host multiple tournaments for Splatoon, Super Smash Bros. for Wii U, Pokémon Omega Ruby and Pokémon Alpha Sapphire in the Nintendo Gaming Lounge.
On Saturday, July 11, Nintendo will host its first-ever Super Smash Bros. for Wii U Championship Tournament for kids 12 and under. The winner of this tournament will receive an amiibo prize pack containing Ness, Greninja, Jigglypuff, Charizard, PAC-MAN, Wario, Robin, Lucina and Mario - Gold Edition amiibo figures. Nintendo will also host a Super Smash Bros. for Wii U amiibo team competition along with two divisions of Pokémon Omega Ruby and Pokémon Alpha Sapphire tournaments, as well as additional competitive activities featuring Splatoon and Little Battlers eXperience, an upcoming Nintendo 3DS game that is playable for the first time in the U.S. at Comic-Con.
Tournament times are as followed:
Super Smash Bros. for Wii U
- July 10 9-11 a.m. All ages
- July 11 9-11 a.m. Under 13
(For more information, visit
Jun 30, 2015 - 10:46 AM - by garyopa
Tower Control, a new game mode, will soon be added to the already available multiplayer modes
The objective of Tower Control is to ride a single floating tower into the enemy’s base. Both teams rush toward the tower, which is initially placed in the center of the map! - Then it starts to move!
If you been enjoying getting INKed on your Wii U while playing Splatoon, you going to love getting squid juice all over you even more, as big 'N' is soon going to add a squid-sized update to the game, which your kids will enjoy playing online with their squid buddies.
So what you think of this update, will it make it more enjoyment for all your squids in your family?
Tower Control, a new game mode, will soon be added to the already available multiplayer modes in Splatoon. This mode will be added to Ranked Battle, which also includes Splat Zones.
The objective of Tower Control is to ride a single floating tower into the enemy's base. Both teams rush toward the tower, which is initially placed in the center of the map, and the tower will start moving automatically once a player climbs aboard. But beware: Riding the tower will increase the chances of being splatted, as every player has his or her target on the tower. Riding the tower alone is pretty tough, encouraging randomly selected teams of players to team up to accomplish their goal.
Just like in Ranked Battle and Turf War, players will be rewarded for working together as a team. Surrounding the tower and protecting the player riding the tower, using each stage's features to gain an advantage, and supporting each other are the keys to victory. Tower Control will be available at 7 p.m. PT on July 1. Fans can tune into a special Treehouse: Live with Splatoon Tower Control at 3 p.m. PT today to get a sneak peek of the new mode on http://twitch.tv/Nintendo
The Splatoon game also features themed events called Splatfests that let players choose their allegiance in a popular argument and then compete against the opposing side in online battles. The first Splatfest for players across the Americas takes place all day on July 4 and asks players to choose which is better, dogs or cats, one of life's great debates. Right now, players can already choose their allegiance in-game and receive a special in-game T-shirt showing support for their side.
As players battle in Splatfest, they can rank up and earn in-game Super Sea Snails, which can be used to further customize and improve their gear. The winning team at the end of Splatfest will also receive bonus Super Sea Snails. Stay tuned for information about additional Splatfests.
Since Splatoon launched exclusively for Wii U on May 29, Nintendo has added a variety of new content, including new maps and weapons. The game will continue to be supported through new downloadable content, including an update in August that has more robust matchmaking options. Follow the Splatoon Tumblr page, http://splatoonus.tumblr.com/
, to get the latest information about new content.
For more information about Splatoon, visit http://splatoon.nintendo.com
Jun 28, 2015 - 10:07 AM - by garyopa
The video utilizes Unreal Engine 4 and quickly goes viral! --- Could Mario look like this on the NX?
Though we now have Mario looking fabulous in HD, most notably in Super Mario 3D World, fans and those keen to work on their coding, still like to create their own flashy re-imaginings of the plumber,
Have you ever wonder what Mario would like look in real HD game, using the latest hi-tech Unreal 4 Engine, well no longer, as the author of this video attached below has gone viral, because it does just that it shows off how real Mario could be if Nintendo wanted it to be so.
Check out viral video while you can below, before big 'N' pulls it for some lame copyright reason, and afterwards we love to hear your comments on what you think about it.
A recent example that went viral was a Unity-based recreation of one stage from Super Mario 64 in HD; sadly that was shot down by Nintendo, despite the fact the demo was not-for-profit and rather limited.
The latest Mario-related fan creation to go viral is 'Mario is Unreal' by Aryok Pineral, who created a video of Mario running in the powerful Unreal Engine 4. He states that "all the environment assets were taken from the Unreal marketplace, all the character actions were scripted using blueprints only, all animations were re-created from scratch as well as the PBR ready textures".
The results show the mascot running around in a range of hi-res landscapes, some of which are perhaps a little too realistic, while others have a neat painterly quality to them. It's a neat diversion from the Pixar-style visual approach of Nintendo, and this video has accumulated over half a million views in one day.
Is Mario too cartoon-looking to be in a 'real world' like that, or what about Zelda open-world in Unreal 4?
And finally do you think Nintendo's NX will bring us finally HD games like this on their new system whatever it might be?
NEWS SOURCE: Mario is Unreal in This New Take on The Plumber's Adventures (via) NintendoLife
Jun 27, 2015 - 10:41 AM - by garyopa
Nintendo makes #LoveWins finally work as it should be in their new 3DS video game!
When the Nintendo 3DS game Tomodachi Life came out last year, many players noted critically that the life simulation title only allowed opposite-sex relationships, but not same-sex ones.
Last year when Tomodachi Life, Nintendo got alot of heat from the LGBT community for not allowing same-sex couples, and saying they could not even patch it in, make the world more upset, well good news today right on the eve of the big Supreme Court announcement.
The response from Nintendo back then was simply that it "never intended to make any form of social commentary"-ignoring, of course, that the exclusion of same-sex relationships is hardly a neutral act.
But the times, they are a-changing. Nintendo recently announced that when the 3DS game Fire Emblem Fates is released in 2016, your character will finally be able to join others in both same-sex and opposite-sex matrimony. The company offered more details at Polygon, adding:
"We believe that our gameplay experiences should reflect the diversity of the communities in which we operate and, at the same time, we will always design the game specifications of each title by considering a variety of factors, such as the game's scenario and the nature of the game play. In the end of course, the game should be fun to play. We feel that Fire Emblem Fates is indeed enjoyable to play and we hope fans like the game."
While it remains to be seen how or whether this sort of inclusiveness will extend to other Nintendo games, much like the recent decision to allow varied skin tones in an upcoming Animal Crossing title, it's still a laudable step forward.
When the landmark Supreme Court decision on same-sex marriage arrived today, hot on the heels of the Nintendo announcement, the jokes almost seemed to make themselves:
So what you think about all this sudden change in the world of it turning into rainbows everyplace you look or play?
NEWS SOURCE: Fire Emblem game will have same-sex marriage (via) BoingBoing
Jun 26, 2015 - 12:10 AM - by garyopa
'Uncle Sam Mario' is a fun way to celebrate the holidays!
This year, Nintendo fans can celebrate Independence Day by playing Super Smash Bros. for Wii U and the 3DS as Mario dressed in an American flag outfit from the original game NES Open Tournament Golf.
Right now in American, everyone is going crazy over the confederate flag, so what better way to put that ugly pass behind you, by dressing up as 'Uncle Sam Mario' and enjoying some nice clean smashing fun Nintendo-style with your family over the holidays.
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Jun 25, 2015 - 10:46 PM - by garyopa
This week’s 'Nintendo Download' includes the following featured content, all detailed below for you!
Now it's easier than ever to make your home an art studio as you learn to paint and draw, or sharpen your current skills in Art Academy: Home Studio.
Here we go again, another week and yet another big update to Nintendo's eShop, with tons of new offers and content for both Wii U and 3DS, and lots of other goodies are taking place for this week's Nintendo Download, check it out, all the digital e-info below:
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- Nintendo eShop on Wii U
- Art Academy: Home Studio - Now it's easier than ever to make your home an art studio as you learn to paint and draw, or sharpen your current skills. Follow along with 30 new art lessons, and create your own masterpieces using the Wii U GamePad controller. Share works of art via Miiverse, and even upload time-lapse videos of your creations to YouTube. If you have the Art Academy: SketchPad software on your Wii U system, you'll get $4.00 off when you buy Art Academy: Home Studio. To take advantage of this offer, visit the Nintendo eShop on Wii U.
- Never Alone (Kisima Ingitchuna) - Never Alone is an atmospheric puzzle platformer developed in collaboration with the Ińupiat, an Alaska Native people, drawn from a traditional story that has been shared across generations. Available exclusively in the Wii U version of the Never Alone game, collect more than 20 in-game Cultural Artifacts that feature beautiful high-resolution images and compelling background information drawn from the collections of the Smithsonian Institution. Click here to view a trailer for the game.
- Shiftlings - Control two adorably dimwitted space janitors in this quirky puzzle platformer. You must shift size and weight between the two cosmic custodians, who are conjoined by an air hose, to avoid dangerous traps and fix problems before disaster strikes. Play on your own or with a friend locally through the zaniest locations in the known (and unknown) universe. Click here to view a trailer for the game.
- Virtual Console on Wii U
- Star Fox Command - An evil has emerged from the planet Venom, and now Fox McCloud and his elite team of pilots must reunite to defend the
Jun 25, 2015 - 9:13 PM - by garyopa
Rock Pocket Games launch Physics-Based Puzzle-Platformer Shiftlings on Nintendo Wii U console today!
Today Sierra™ released Shiftlings, the inventive side-scrolling puzzle-platformer from independent developer Rock Pocket Games, on Nintendo’s Wii U™ system.
Another great game is finally landing on the Nintendo Wii U. -- Sierra's weird and strange but cool to play platformer 'Shiftlings'.
So if you have not checked it out yet, or enjoyed it on the PC or Xbox One, I suggest you grab it now for your Wii U, you will love it!
Today Sierra released Shiftlings, the inventive side-scrolling puzzle-platformer from independent developer Rock Pocket Games, on Nintendo's Wii U system.
Shiftlings orbits around Purple Plop and Green Goop, a clumsy pair of extraterrestrial space engineers tethered together by a single air hose. By rapidly passing gas back and forth between their space suits, these cosmic custodians can expand and deflate in an instant, changing their size and weight to fit through tight spaces, activate switches, move heavy objects and bounce off one another. Those skills will be put to the test as the Shiftlings face an assortment of crushing, chopping, zapping and flaming environmental hazards while working their shift on an intergalactic reality TV show.
Shiftlings features over 50 dastardly designed stages of jam-packed physics-based challenges, comic action and hidden collectibles across five uniquely crafted worlds. The entire game can be completed alone, with one player swapping effortlessly between both characters to complete objectives, or with a friend in two-player local cooperative multiplayer.
Shiftlings is out now on Wii U. It is also available on the PlayStation®4 computer entertainment system via the PlayStation®Network, Xbox One, the all-in-one games and entertainment system from Microsoft, through the Xbox Games Store and PC via Steam. This game is rated PEGI 7. For more information, please visit www.rockpocketgames.com/shiftlings
and follow Rock Pocket Games on Facebook and Twitter.
About Rock Pocket Games
Rock Pocket Games is a small independent studio in Třnsberg, Norway. Founded in 2008, the Rock Pocketeers strongly believe that games are for everyone and that there can never be enough colour and quirkiness. Social and fun living room experiences for friends and family are the heart of their games, as well as lighthearted and bright worlds for everyone to enjoy.
Developer-led and player-focused, Sierra publishes highly curated titles that embody best-in-class efforts from indie developers. From providing development funding and deep first-party relations to marketing and retail distribution, Sierra caters to the individual needs of each indie studio. Sierra will primarily publish on digital distribution platforms including Xbox Live, PlayStation®Network and Steam for PC. For more information, please visit www.sierra.com