nintendont allows you to play GCN games running in vWii on Wii U...
nintendon't public source code has been released. It allows you to run Gamecube games in Wii U's Wii mode.
nintendont by Crediar is a homebrew project that allows you to run GameCube games on Wii U's Wii Mode (vWii). Here's a bit more info about it, as explained by Crediar a few months ago:
First of all no this isn't DIOS MIOS because that would never work. This is written pretty much from scratch and there are still many issues especially with the sound that's why I overlayed a nice music track. There is obviously no way to use a GC controller on a Wii U and getting wiimotes/CC to work is way too complicated, so what I am using here is a PS3 controller connected via USB. The Mega Man 10 channel is just my lazy way of loading sneek, don't need any fancy banners HyperDuck SoundWorks - Hoy, Small Fry!
Keep in mind that this is still in "Alpha" stages, but fortunately, this week crediar released the app Source Code, which would allow others to contribute to the project!
You can take a look at it on the Google Code link.
The Wii Media Centre app has been updated to version 1.3.4.
The Wii Media Centre has been updated to version WiiMC 1.3.4. This great media centre for the Nintendo Wii comes with interesting features like DVD playback, Picture viewer, Music player, FTP support and more !!
If you own a Nintendo Wii you can't miss this great app. Enjoy this new version.
fail0verflow will give a talk on the Wii U at 30c3 on late December, 'targeted at those who hack (or design) embedded system security'.
Team fail0verflow are scheduled to appear at the 30th Chaos Communication Congress (30C3), which will take place in Germany on the last days of December.
According to marcan, the team will discuss the improvements made in Wii U's architecture and explain how it was broken in less than 31 days.
So, stay tuned, as it looks like their previously announced Wii U hack is finally going to be explained. Here's the info:
About a year ago Nintendo released their latest video gaming console, the Wii U. Since 2006, the Wii has led to one of the most active homebrew scenes after its security system was completely bypassed. This talk will discuss the improvements made in Wii U's architecture and explain how it was broken in less than 31 days. The talk is targeted at those who hack (or design) embedded system security, but gamers might also find it interesting.
The talk will consist of several parts. First, we will discuss the Wii U: what it is, what makes it tick, and how it compares to its predecessor, the Wii.
Next, we will cover two different approaches that we used to attack the Wii U system. The focus will be on how our results were achieved instead of on what those results are, so you can reproduce the attacks at home. Along the way we'll describe the Wii U's security architecture.
The third and final part of the talk will cover where to go from here: What is broken, what is yet to be broken, things that still have to be done to create a viable homebrew ecosystem, the balance between the effort required and the reward for users and hackers, and the potential upsides and downsides of different approaches.
Basic knowledge of embedded systems and CPU architectures is recommended for attendees, although we will try to explain required concepts as we go along.
Before and after the talk we will also be available in the hackcenter for those who would like to discuss further details or embedded security in general.
Statement regarding Gateway Clone and a v2.0 development update!
Recently two cheaply made clones have appeared that operate like the old 1.0 Gateway 3DS, and the official team behind Gateway development has issue a news statement regarding these clones
Here is the latest news from the developers hard at work on v2.0 of the Gateway's 3DS flashcart firmware update:
Our work is close to completion, but as our users know, we care very much about quality and we won't release our new firmware before it has been tested in depth and approved by our beta-testing team.
Besides better compatibility for the latest roms, we also have in the meanwhile started working on some new features that will surprise and please you all. There are many more good things to come in the future of Gateway 3DS and its users.
The Future is Gateway 3DS !
On a side note, there has been a first clone announced under 2 different brand names.
We want to advise people interested in this product that it is a simple clone based on our 1.0 firmware (with all its limitations), with cheap Chinese design and components. It will inevitably fail and brick over time with or without updates as it is using our software which was not designed for their hardware.
By purchasing this device, you face the certainty of an unsupported and dead product before long. Please keep in mind the short life span of such products before going through a purchase, you might end up thinking you have been scammed.
We provide support and innovative features unprecented by any other team before, and we will continue doing so with firmware updates that everyone can enjoy.
We will be back soon with 2.0 firmware and more exciting news about the future of Gateway 3DS!
A new app for Nintendo Wii has been released, InspectMii 1.0 will show and log every setting on your Wii so you can check if they're ok or not.
"Intended as a companion app to SysCheck, InspectMii shows and logs every single significant setting on your Wii. It is especially useful if you are looking for any conflicting or potentially problematic settings. Info is grabbed from SYSCONF, dhcp.dat, and setting.txt. It is compatible with the vWii. Credit goes to Coto for the app title."
More info regarding the upcoming v2.0 arrives in this FAQ
Lots of questions regarding the upcoming v2.0 update for the 3DS Flashcart 'Gateway' after their two 'Sneak Peek's' at the new 2.0 features, as such the team has produced an update to the FAQ for v2.0
After receiving alot of emails with questions on our new 2.0 firmware update, we decided to answer some recurring questions:
Are you working on multirom support?
Yes, we are working on multirom support. We hope to have it ready for the 2.0 release.
Are you working on nand savegame support for pokemon/animal crossing?
Yes, we will have pokemon and animal crossing working for the 2.0 release, we will not stop until we have this working!
What can I do with emunand?
It will emulate the system's storage and redirect it to SD, which allows you to update the "emulated NAND" to latest firmware while still keeping your system's physical NAND storage to 4.5. This means you won't need to miss out on fun things like eShop and more.
Will you support retail gamecards?
Yes, we will add an option to launch the original firmware (with emunand support) so you can play retail gamecards.
Will you support saving without needing to close the application?
Yes, we are working on directly updating the savegame file on SD when the savegame chip is being updated. We hope to have it ready for the 2.0 release.
Are you working on supporting online play?
We will start working on this after the 2.0 release.
Are you working on supporting 5.x and 6.x 3DS systems?
Yes, we have still not given up hope to support these consoles. But please be patient.
As usual for more info, support and open discussion regarding the Gateway 3DS device and the upcoming 2.0 release, please visit our official forums linked below. Thanks.
It been a long two weeks waiting, since the first Sneak Peek was published regarding the v2.0 firmware coming for the 3DS flashcart Gateway, but now here it is finally, part 2 of the preview for v2.0
After a lot of brainstorming sessions we decided it was time to realise one of the revolutionary ideas that we have in store for you! We have been working very hard to bring you our 3DS console NAND emulation solution that will allow you to run up-to-date firmware, without the need for spoofing!
To accomplish this feature a part of the 3DS SD card is used as a fully mirrored NAND image while still being able to use the SD card like normal.
The first step is BACKING UP YOUR NAND! Second, run our SD formatter from within the GW GUI to format the SD card with a unique copy of your console's NAND. On the next Gateway boot, the console will automatically relaunch from the NAND image on SD, which means you can safely update to the latest firmware! Say hello to e-shop [;-)]
Ohh and MH4 is finally working [;-)] XY is officially WIP. Porting our patches from 4.5 to 6.3 is time-consuming and tedious so please bare with us for a little while longer, testing and safety is paramount for such a release. As always, we know you will ENJOY !!
P.S.: We have finally cleared all back-orders from the initial Gateway purchase rush. We are happy to announce that we are now fully in stock and that all new orders are shipped 'next day'.
As usual, please see the Official Gateway 3DS Support Forums linked below for more information, etc.
With about '2500 changes since Dolphin 3.5', Dolphin 4.0 is a big release with the addition of several new major features. Check the full details inside!
Dolphin the best and most compatible GameCube and Wii emulator out there for the PC, just got an official major update.
v4.0 features about '2500 changes' since Dolphin 3.5, like Beta support for the Wii official online multiplayer, new AX DSP HLE emulation code, Alpha support for ARM/Android, and a new look.
Check out the full info for this release:
On behalf of the Dolphin Emulator development team, I am pleased to announce the release of Dolphin 4.0, the newest major release of the most compatible and most performant GameCube and Wii emulator for PC. Dolphin 4.0 is a special release for all of us, since it also marks the 10 years anniversary of the project, first unveiled by Henryk Rydgĺrd (ector) in September 2003.
Dolphin 4.0 can be downloaded for Windows (x86 or x64), Mac OS X (>= 10.7) or Ubuntu 13.04 from our official website: dolphin-emu.org.
With about 2500 changes since Dolphin 3.5, Dolphin 4.0 is a big release with the addition of several new major features:
Beta support for the Wii official online multiplayer (Documentation)
This is a feature that has been coming for a long time. More than two years ago, Matthew Parlane and Shawn Hoffman started working on emulating the Wii Wi-Fi networking API in order to run Wii online multiplayer games inside Dolphin. While it was not an easy change in itself, it also required a lot of modifications to core components of the emulator to be implemented properly (for example asynchronous IPC HLE) and a lot of debugging. It is now working well enough that we are releasing it to the public as a beta: don't expect everything to work, but popular games like Mario Kart Wii or Super Smash Bros Brawl can be played online right now.
Alpha support for ARM/Android
About two years ago, Ryan Houdek began the implementation of an ARM port of Dolphin, designed to run on powerful mobile phones and other ARM devices in the future. After a long time spent making Dolphin work well on both ARM and x86, Dolphin can now emulate GameCube and Wii games on recent Android phones. This support is still in early alpha stages: crashes happen, it's slow on Qualcomm hardware because of graphics drivers issues, and it is still missing a ton of features. Nowadays, Dolphin on Android is a two man project: Mathew Maidment is helping Ryan with the UI and making the Android version actually usable.
Global User directory on Windows (Documentation)
This is not exactly a major feature, but it is a big change in how Dolphin works on Windows, and requires user interaction to move from the old configuration system to the new one. Before 4.0, Dolphin configuration was stored next to Dolphin.exe, often causing issues when upgrading to a new version of Dolphin. New versions of Dolphin use a centralized location to store the configuration for all builds, usually My Documents\Dolphin Emulator. The documentation article linked above explains the details of this move, as well as what you need to do to migrate your old configuration to the new system (if you were using Dolphin before).
New AX DSP HLE emulation code
DSP HLE is the main audio emulation technique used in Dolphin. Before 4.0, it was extremely inaccurate and full of bugs, mostly due to how it was implemented. Dolphin 4.0 introduces a full rewrite of the audio emulation used in 99% of games, fixing hundreds of audio related bugs in Dolphin. On the flip side, it is now required to run a game at full speed to get full speed audio out of it, which is a direct consequence of fixing these bugs.
A lot of more minor changes were also integrated in that new Dolphin release:
A new look has been designed by MaJoR for Dolphin (new icon, new icon theme) and implemented on a new version of the Dolphin website by Pierre Bourdon.
Wii Balance Board and GC Steering Wheel support
Support for these two devices was added respectively by Matthew Parlane and skidau. The Wii Balance Board is not emulated and requires the real device to be used.
The 'Gyakuten Kenji 2' fan translation team has made its first release, covering cases 1 and 2 of the game.
As you may know, Capcom decided to not release Gyakuten Kenji 2 (AKA Ace Attorney Investigations 2) for the Nintendo DS in the west due to unknown reasons.
That's why a group of fans started to make an unofficial translation of the game, which has been in the works for a few years now. Fortunately, seems that it is very close to completion, and they've already released the first patch, covering the game's first two cases.
To play it, you must have a clean ROM of Gyakuten Kenji 2. And, keep in mind the following:
For Xdelta, choose the Xdelta download link, decompress the patch, run Xdelta UI, select your ROM, select the patch, then "Patch" when you finish, play it on emu or transfer to your micro SD card.
Also, here are a few words on bugs and feedback:
5) Known issues
a) One issue affecting your gameplay are the voice command (when you screem "Hold it" or "Objection" to your NDS), they seem broken.
b) A second issue is that when you load a savegame, it's possible that you will get an empty text box.
Don't be scared, the next text will show up as usual.
If you are on a cross examination, you can go forward and back and you will get the missing text.
At the moment there are no other known issues.
Please report any problems you encounter when playing the game.
Your feedback, corrections, suggestions etc... are naturally welcome.
When posting corrections / typos / text overflows, please be clear on where it happens and if possible with a screenshot.
If you have problems like freezes, glitches or messed up screens, please specify what configuration you are playing with:
emu/flashcard, version, OS and naturally where it happens.
You can give feedback on the thread where you downloaded this patch (on RHDN or GBATEMP) or per EMAIL: firstname.lastname@example.org
The full README file is located HERE. Be sure to check it out if you need help when patching the game.