Jul 23, 2015 - 7:54 PM - by garyopa
Facebook Employees to Design a Level That Will Become Available After Launch
To celebrate the upcoming launch of the Super Mario Maker game for the Wii U console, Nintendo is hosting a special 'hackathon' event at Facebook headquarters in Menlo Park on July 28 and July 29.
Each year Facebook does a 'hackathon' event, and this Nintendo is bringing some Wii U consoles to the event along with their famous Mario, and he going to sit down with a number of Facebook employees as they go ahead and design a whole new level for the new Super Mario Maker game which is due to be released soon for the Nintendo Wii U console, and will finally allow fans of big 'N' to design their very own Mario games, make the levels as easy as they want or maybe more badass then Flappy Bird was.
So what you think of the news that Facebook gets to make up a brand-new Mario level and will it be likeable?
To celebrate the upcoming launch of the Super Mario Maker game for the Wii U console, Nintendo is hosting a special "hackathon" event at Facebook headquarters in Menlo Park on July 28 and July 29.
Hackathon events are a unique element of the Facebook company culture, and an opportunity for employees to pursue a project outside their day-to-day responsibilities to rapidly create something that interests them. The Super Mario Maker hackathon is exclusively for Facebook employees to design a special level in the game. At the event, participants will be using the demo version of the game that drew rave reviews at the recent E3 video game trade show to create levels using the in-game tools that will become available to a wider audience when the game launches exclusively for Wii U on the 11th of September. The event will culminate with designers presenting their creations to a panel of judges from Nintendo and Facebook. The winning individual or team has the opportunity to make the level available for Super Mario Maker owners to play after the game's launch. Nintendo will be making a video series documenting the event available for fans to view shortly after the event concludes, and fans can also check in to Nintendo's social media channels on July 28 and July 29 for live updates.
"Facebook is known for connecting people through delightful shared experiences,"
said Scott Moffitt, Nintendo of America's Executive Vice President of Sales & Marketing. "Video games fit that mission perfectly, and we're thrilled to work with a partner like Facebook to help more people form connections through the joy of games like Super Mario Maker. It's easy for anyone to create levels in the game and share them with friends, and we can't wait to see what the talented Facebook employees will create before the game becomes available to everyone starting on the 11th of September."
Super Mario Maker is the ultimate evolution of the Super Mario Bros. series and lets players' imaginations run wild. For the first time ever, friends can have fun playing through levels they create for one another. The Wii U GamePad controller makes it so easy for anyone to create levels that it feels like simply sketching out ideas on paper. Players with Internet access can enjoy a seemingly endless supply of inventive Mario levels inspired by Super Mario Bros., Super Mario Bros. 3, Super Mario World and New Super Mario Bros. U from players around the world. Everyone who purchases the game will also receive a special Super Mario Maker Idea Book providing inspiration and thought starters on the level-creation process. In addition to the game, Nintendo will also release a special Mario amiibo figure to celebrate the 30th anniversary of the original Super Mario Bros. game. To coincide with the anniversary, both the Super Mario Maker game and the 30th Anniversary amiibo launch the 11th of September.
For more information about Super Mario Maker, visit http://supermariomaker.nintendo.com/
Remember that Wii U features parental controls that let adults manage the content their children can access. For more information about this and other features, visit http://www.nintendo.com/wiiu
Jul 22, 2015 - 12:13 AM - by garyopa
And Other Hand-Held Systems --- Nintendo Continues to Defend its Innovations Against Patent Lawsuits
Nintendo recently won a patent case in federal court with the Judge ruling that eight of Nintendo’s popular hand-held systems, including the 3DS, DSi, DS and Game Boy Advance, didn't infringe patents.
The patent case that was started back on 27th Feb. 2013 is finally over for Nintendo, as the judge recently ruled in favor of big 'N', that all eight of their hand-held systems since the early days of the Game Boy Advance to the most recent New Nintendo 3DS, did not infact infringe on the patent held by Quintal, whom also had previously lost the same patent case over Sony's Portable PlayStation (PSP).
Nintendo was pleased to send us this PR thanking their lawyers and the courts for ruling in favor yet again for the big 'N'.
The patent that was contested in the dispute had covered "a portable, handheld communication device for rapid retrieval of computerised information, the device having a generally rectangular shape with a display screen on one side that has a frame with an ergonomic placement of finger controls including a pair of thumb controls on either side of the screen and a pair of finger controls on the top of the display with at least one of the finger controls being a cursor or pointer control."
So what you think, just another patent troll bites the dust here, or is it because big 'N' has sold 4.3 billion video games and 680 million systems, that the courts will always just rule in favor of Nintendo and very good lawyers vigorously defending Nintendo's innovations.
On July 17, 2015, Nintendo won a patent case in federal court in Oakland, California. Judge Saundra Armstrong found that eight of Nintendo's popular hand-held systems, including the Nintendo 3DS, Nintendo DSi, Nintendo DS and Game Boy Advance systems, do not infringe a patent asserted against those products by Quintal Research Group, Inc. Judge Armstrong therefore dismissed the case.
Quintal is a patent-assertion company run by the named inventor of the asserted patent, who is also a patent lawyer.
"We are very pleased to have this case dismissed,"
said Devon Pritchard, Nintendo of America's General Counsel and Senior Vice President of Business Affairs. "The result in this case continues to prove that Nintendo will vigorously defend its innovations against patent lawsuits and will not pay to settle cases simply to avoid litigation. Nintendo continues to support patent reform efforts that reduce the unnecessary and inefficient burden cases like this one place on technology companies in the United States."
The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii U and Wii home consoles, and Nintendo 3DS and Nintendo DS families of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.3 billion video games and more than 680 million hardware units globally, including the current-generation Wii U, Nintendo 3DS and Nintendo 3DS XL, as well as the Game Boy, Game Boy Advance, Nintendo DS, Nintendo DSi and Nintendo DSi XL, Super NES, Nintendo 64, Nintendo GameCube and Wii systems.
It has also created industry icons that have become well-known, household names such as Mario, Donkey Kong, Metroid, Zeldaand Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, please visit the company's website at http://www.nintendo.com
Jul 21, 2015 - 6:25 PM - by garyopa
TWO NEWS UPDATE: (Video and FAQ added) <-- See below for all the latest!
Now everyone can enjoy unlimited amiibo's and power! -- Even ones before they are released for SALE!
A brand-new product has just been launched, and it is amazing, you can now enjoy on your Nintendo devices both Wii U and 3DS, any amiibo ever released and even ones before they exist, thanks to amiiqo
A cool new device has appeared on the marketplace recently, called amiiqo and it is amazing for all those into collecting amiibo's for their Nintendo devices, you can now with this simple disk, download, backup, and trade your amiibo's with others, and best of all it comes pre-loaded with some brand-new amiiibo's for you to play with, even ones that have not even been released by big 'N' themselves.
I have recently returned from a trip from Asia, and I can personally confirm this product is legit and 100% working on all amiibo's, it was so cool to try out new amiibo's before they get shipped out, best of all there will be even more released soon (of course not here on the forums, this stuff you will find in usual places in 'scene' network) as more amiibo's get released, and your friends dump them, etc.
Can plug and play:
Can add additional characters:
Easy switch mode:
I will have more news later on this week regarding this hot new product, in the meantime you can find out about it by visiting their site.
NEWS UPDATE: July 24th, 2015
Here is new video of product in action, supplied to us by developers:
NEWS UPDATE: July 25th, 2015
A short FAQ been written up by the team for the Amiiqo, give you clearer picture of what it does, and what it will do, etc.
Amiiqo is a NFC toy emulator currently supporting ALL existing Amiibo figurines, including some special unreleased ones.
It comes preloaded with 10 demo figurines (5 unreleased) and has the capacity to store up to 200 of them.
How does it work:
With our supplied Android app, you can transfer onto your Amiiqo any Amiibo image you possess. Wether it comes from your personal backup, from a friend or even if its an image downloaded on the internet.
The image can be from a ‘blank’ (new, unplayed) figurine but also from a Amiibo that was already levelled up or with power-ups, making it a super effective cheat system.
What you need to do:
Simply place the Amiiqo instead of the Amiibo on the console to load up the last used figurine.
You can switch to the next stored figure by simply pushing and holding the Amiiqo’s button prior to placing on console.
Storage banks order and range can all be configured with the help of our app.
With Amiiqo and the help of some friends (or the internet) you can own ALL existing Amiibo’s including the rarest ones, this way you can progress much much faster.
Amiiqo is the ultimate Amiibo collection in the palm of your hand.
What more can you expect from Amiiqo?
Scheduled to come from Amiiqo are features such as, added compatibility, cheat system and new transfer/control methods & apps.
OFFICIAL SITE: ... [Read More]
Jul 21, 2015 - 11:18 AM - by garyopa
'The official line is that we're awaiting an announcement from Nintendo on new hardware,'
Speaking to Nintendo Life, Bell explained the game may one day make its debut on Nintendo's new NX system but, as it stands, the Wii U simply can't handle it.
Project CARS has officially crashed on the track as it was trying to race to the finish line on the Nintendo Wii U console. It is forever dead, no more hope left, with maybe a tiny bit of hope that Nintendo's NX will be released fast enough to handle Project CARS in the future.
So what you think are you upset that Wii U version is gone, and do you think NX will be powerful enough to have CARS?
Speaking to Nintendo Life, Bell explained the game may one day make its debut on Nintendo's new NX system but, as it stands, the Wii U simply can't handle it.
"The official line is that we're awaiting an announcement from Nintendo on new hardware,"
he said. "As of now pCARS is simply too much for the Wii U."
Earlier this week, Bell admitted the developer is struggling with the Wii U version, before saying it may instead come to the next generation Nintendo console the company announced in March. Though Bell has previously said a Wii U version was never guaranteed, this is the first time we've had confirmation of a cancellation.
An official statement regarding the cancellation has been released by Slightly Mad creative director Andy Tudor:
"Despite much perseverance on the Wii U version of Project CARS we will no longer be actively pursuing development on it as the quality does not meet our own high standards nor our intended vision for the title on this platform. We eagerly look forward to any announcement of further hardware from Nintendo but right now Project CARS is simply too much for Wii U despite our very best efforts. Apologies to our Nintendo fans out there that have been waiting for further news on this but have no desire to release a product that isn't at the very least comparable with our highest-rated versions on other platforms. We optimistically look forward therefore to what the future may hold."
NEWS SOURCE: Project CARS Cancelled on Wii U (via) IGN
Jul 20, 2015 - 11:25 AM - by garyopa
DGS will help third-party developers in the South-east Asian region create and publish their games.
Game developers here may soon get the opportunity to have their inventions published and distributed globally on the Nintendo platform, as part of a new collaboration between the Nintendo and DigiPen.
There will soon be some new indie games for those in Asian regions on your Nintendo gaming machines, as big 'N' has partnered up with DGS to get 10 games a year approved from their students and they will get to see their games published on Nintendo's eShop.
So what you think, will this help Nintendo secure more video games in the hot Asian market that is being eaten away big time by mobile games in Asia, almost no one there plays on consoles or dedicated handhelds anymore, its all gaming on mobile smartphones.
The move comes as DigiPen announced today (July 20) it would establish DigiPen Game Studios (DGS), which will provide video game development and publishing support.
Under the DGS initiative, which is supported by the Media Development Authority of Singapore (MDA) and Nintendo, select game developers will receive, among other assistance, mentorship, business support and game development expertise.
TODAY understands that the possibility of funding from MDA is in the works.
Mr Jason Chu, chief operating officer (international) of DigiPen, said: "DGS has two roles to play. First, it is an industry developer. Second, DGS is a publisher.
"In these two roles, DGS will help third-party developers in the South-east Asian region create and publish their games. As a result, we hope this will help develop the interactive entertainment industry further."
Singapore's gaming sector is going through an "exciting phase", said Ms Angeline Poh, assistant chief executive (industry) at MDA.
"Expanding at a compound annual growth rate of 47 per cent in nominal value added from 2010 to 2013, our games sector has become the fastest-growing media category. Singapore's video-game revenue is forecast to exceed half a billion US dollars by 2018," she said.
DigiPen will begin calling for proposals from September, in which interested developers can submit their original game concepts. These concepts can include games meant for publishing on, but not limited to, Nintendo machines.
The studio is looking to accept up to 10 game titles every year, with select games to be digitally distributed to a global audience via the Nintendo eShop.
General manager of licensing at Nintendo, Mr Takao Yamane, who was also present at the launch today, said: "(Over the years), digital content has gained in popularity.
"We now have a solid digital foundation and we are confident in our ability to provide a comfortable development environment for (game) developers in Singapore."
NEWS SOURCE: More help for game developers with Nintendo tie-up (via) TODAYOnline
Jul 12, 2015 - 7:48 PM - by garyopa
Satoru Iwata is dead at 55. --- Mario is heartbroken!
Nintendo Co., Ltd. deeply regrets to announce that President Satoru Iwata passed away on July 11, 2015 due to a bile duct growth.
BREAKING NEWS! --- Nintendo's CEO and President is DEAD at only age 55.
Fans around the world, are turning off their 3DS handhelds and Wii U consoles for a moment of silence.
Nintendo quickly posts a short announcement on their investor's website, with full press release due out by tomorrow.
We tried to get a statement from Mario, but he is totally heartbroken over the matter and will not be stomping on mushrooms for very long time now.
Nintendo has announced that its president and CEO, Satoru Iwata, died on Saturday. He was 55, and the cause of death was stated as a bile duct growth. Iwata took some time off for health reasons last year and had had surgery to remove a tumor, returning later in the year.
Iwata took over as president from longtime boss Hiroshi Yamauchi in 2002, and led the company to huge success with the Nintendo DS and Wii consoles. He formerly worked as a programmer at Nintendo subsidiary HAL, contributing to games like EarthBound, Balloon Fight, and the Kirby series.
Aside from his executive role, Iwata was a very well-known figure to Nintendo followers from his appearances in the company's Nintendo Direct broadcasts and his "Iwata Asks" series of interviews with developers. With the Wii U failing to perform on the level of its successor, Iwata recently announced new initiatives for the company including a move into mobile gaming and a mysterious "Quality of Life" program.
As for Nintendo this could be their breaking point, when the same thing happen to Sega, everything got changed very quickly including the final nail placed into Dreamcast's coffin along with the burial of their CEO, hopefully the same thing does not happen with sad 'N'.
In the meantime, people are showing their respect on Twitter by using the hashtag #ThankYouIwata and we suggest you do the same also, plus love to hear your comments here on MaxConsole about your best Iwata moment!
NEWS SOURCE: Nintendo CEO Satoru Iwata is dead at 55 (via) TheVerge
Jul 11, 2015 - 8:40 PM - by garyopa
Nintendo replies with: 'We are excited to bring the game to Wii U and will have more to share soon.'
Nintendo has finally broken its silence regarding the recent report that claimed Nintendo will no longer publish Wii U exclusive action game Devil's Third in North America.
One of the biggest Wii U exclusive games that all Nintendo fans are waiting for is Devil's Third but it seems that when it is ready to roll out to stores, you might have to be flying over to Europe to grab a copy, as for some reason Nintendo of America is not publishing it.
So what is the real story here, why is NOA being hard-ass on this game, some people are saying the Quality of the game is not up to their level that they want for a Wii U game in the American stores, but right now its all rumors and no one knows the real truth here.
In a statement on Twitter today, Nintendo acknowledged the mysterious situation, but didn't exactly clear things up concerning the company's publishing arrangement for the game.
"We know you are eager to hear more about Devil's Third," Nintendo of America said. "We are excited to bring the game to Wii U and will have more to share soon."
In his own statement on Friday, designer Tomonobu Itagaki responded to the report by saying:
"The world brims over with lies and rumors."
For what it's worth, his statement also did not include specifics regarding whether or not Nintendo of America is still involved with the game.
Devil's Third, which combines shooting and hack-and-slash elements, has been in development for years and has quite a history. The game was originally going to be published by the now-defunct publisher THQ. At the time, it was an Xbox 360, PlayStation 3, and PC game, but later shifted to become a Nintendo-exclusive.
Last month, Itagaki and his development team at Valhalla Game Studios announced that it would launch at the end of August in Europe. A release date for North America has not been announced, but the Devil's Third game page on Nintendo's website lists the title as "TBD."
NEWS SOURCE: Nintendo Addresses Rumor It's Distancing Itself From New Wii U Exclusive (via) GameSpot
Jul 05, 2015 - 10:38 PM - by garyopa
Nintendo has had a number of high-profile flops (Virtual Boy, anyone?).
However, one of its biggest failures may have been one you heard almost nothing about -- at least, until now.
Ever heard of Project H.A.M.M.E.R.? -- Nope, me neither, but now we get the untold story thanks to UnSeen64, as he digs up the dirt from big 'N' on one of their largest game development failures ever, over six years wasted in producing this sci-fi brawler for the Wii.
Watch the video below, and then we love to hear your comments about Project H.A.M.M.E.R. would it had been successful Wii game?
Unseen64 has published a documentary detailing the largely unknown story of Project H.A.M.M.E.R (aka MachineX), a Wii game from Nintendo Software Technology that died after nearly six years of painful development that began in 2003.
The hammer-swinging sci-fi brawler was supposed to be mostly finished by the time it was first acknowledged in 2005, but a culture clash between the Japanese management and American staff all but killed progress. The two sides had differing ideas about what would fix the mediocre gameplay. The top brass thought better environments would improve things, for example, while the rank-and-file wanted to overhaul the core gameplay mechanics.
That deadlock was never resolved. Eventually, the management's requests (which included revamping the game for a "casual" take) led to numerous departures and an attempt to blame the head designer for what was ultimately a problem with the higher-ups. The game was quietly cancelled in 2009, and saw NST fall from its top-tier status to become a smaller, digital-only studio.
It's a bleak story, to put it mildly, but it'll hopefully teach other game companies about the value of trusting creative leaders.
NEWS SOURCE: The untold story of a failed Nintendo Wii game (via) EnGadget
Jul 05, 2015 - 11:14 AM - by garyopa
20 Million Units to ship in the first year of NX production!
A new rumor is being passed around the gaming sphere from DigiTimes which claims that Nintendo is ramping up production for the NX, which they describe as its 'next-generation games console.'
Yet another strange new rumor about the Nintendo NX system has appeared, this one claims big 'N' is aiming for launching 20 million units in one year with July 2016 start date, and production starting as early as October 2016.
Of course with big 'n' keeping all in the dark over the NX, we going to get many more strange rumors appearing over the next few months about the NX, and this one is so far takes the cake for best made-up bullshit regarding the Nintendo launch plans for NX.
Reportedly, Nintendo is talking to its supply chain partners Foxconn Electronics about starting up production, with Pegatron Technology trying to grab a piece of the pie. Both declined comment.
The unnamed DigiTimes source goes on to say that production will begin in just a few months in October, and that as a result Nintendo is shooting for a July 2016 launch, just a year from now. They're supposedly looking to ship 20 million units in the first year of production.
Almost none of this seems terribly likely.
Nintendo has promised that it will share no hard news about the NX until 2016 (they did not say they were releasing the console in 2016 like the article says). As such, launching the system presumably a mere six months after it's first revealed seems like an insanely fast schedule not typical of the console release process, which will normally see a new system debut in the fall ahead of the holiday season. It's also highly unusual for a console to have an effectively four year shelf life, as the 2012-2016 Wii U gravestone would read if it does indeed come out next year.
While the Wii U is struggling and Nintendo probably does want to replace it with something new and exciting as soon as possible, rushing the NX out six months (or less) after its official reveal would be risky. Fans are already wary about what the NX will turn out to be, and I think they'd rather Nintendo take their time to build a console that's more worthwhile from a hardware perspective than the Wii U or Wii. (A curious aspect of a July premiere date would mean that the new Wii U Legend of Zelda game would almost certainly be released on NX as well).
This insanely fast schedule does not seem like Nintendo's style, even if they are scrambling to replace the Wii U (though Nintendo has rarely scrambled to do anything). And another aspect of this story that makes the entire thing seem sketchy is that the source says Nintendo plans to ship 20 million NX units in year one. Yes, they had similarly grandiose launch plans for the Wii U which they had to dramatically revise, but I have to believe that they've learned not to make such lofty predictions. While the Wii U hasn't even officially cracked 10 million sales in its entire lifespan, it seems outright idiotic that Nintendo would forecast double that for the first year of the NX.
NEWS SOURCE: Report That The Nintendo NX Launches July 2016 Seems Unlikely (via) Forbes
Jul 04, 2015 - 11:06 AM - by garyopa
Will be released with less horsepower then the PS4
Liam Robertson of Unseen64 has made a new revelation regarding Nintendo’s future platform NX.
According to him, the console maker’s next-generation platform will not be competing with the PS4 console.
It seems Nintendo might be shooting themselves in the foot in 2016, because an 'insider' claims the new Nintendo NX console will be just a micro-step better then the Wii U, and will be alot less then PlayStation 4 console, so you can forgot about Nintendo being a true next-gen design ready to go head to toe against Sony and Microsoft, and will be again stuck with mainly first-party game titles on it.
So what you think about this rumor from an insider, and if it turns out to be true, it will might be final nail in Nintendo's coffin.
Liam Robertson of Unseen64 has made a new revelation regarding Nintendo's future platform NX via Twitter. According to him, the console maker's next-generation platform will not be competing with the likes of the PS4 in terms of specs and hardware muscle. This comes as no surprise, however, especially given Nintendo's prior reluctance to enter the graphical arms race with Sony and Microsoft.
Robertson's tweet can be seen below.
For the uninitiated, Robertson has previously reported about the existence of an Uncharted collection on the PS4 and a Pip-boy collector's edition for Fallout 4 prior to their official announcements.
Innovation in gaming isn't only driven through more powerful console innards, though, and it's likely that Nintendo has a unique selling proposition for its next platform just as it did with the Wii as well as its successor, the Wii U. As a matter of fact, the company's boss, Satoru Iwata, hinted at the same during a recent investor call.
According to Iwata, Nintendo is currently keeping all specifics regarding the NX platform close to its chest, as revealing such details would give its competitors the opportunity to borrow its ideas. He said that such a predicament would have a negative impact on the company as well as its shareholders.
We can't talk about the NX. If we do, competitors may take our ideas and customers won't be surprised. This would not be beneficial for the company or its shareholders.
The CEO of Nintendo went on to state that the NX platform is built from the ground-up with brand new hardware, hinting that it won't be based IBM's Power PC architecture.
The NX is new hardware, and will start from 0. However, the 3DS and Wii U have install bases.
Unless Nintendo comes up with an emulator that runs Wii and Wii U software, this would also imply that NX won't be offering backward compatibility.
NEWS SOURCE: Insider claims Nintendo’s NX won’t compete with PS4 in terms of horsepower (via) GearNuke