i rememeber vaguely someone mentioning a game from the psn store, which was alot smaller than its counterpart created by "our" tools.
the reason was that the audio tracks were compressed (my guess: at3).
did someone find out how to do that with our tools ?
do we need to at3 our cdda-wav tracks and simply use popstationgui or psx2psp ?
or is this superior-sony-tech ?