point, press a button, shake/tilt
thats basically it, ohh and to your other comment about the wii motion control not been optional thing is why we have kinect etc erm not sure about that because you could then say if it wasnt for eyetoy nintendo wouldnt have done motion controll.
the point i tried making is, forcing motion controll as its primary controller, straight away is limiting devs to using this as its controller, theres only so much they could do in a game having to consider its controlls, they cant make it too complicated to play or people wont like it, but on a pad you can see how games have changed and is easyily done.
the fact that kinect and move is optional is great, because if you dont like motion controlls your not forced to use it, which is why i like it, i find motion control games to be fun for 5-10 mins then gets boring, now imagin having to play every game like this.
this is a simple point i try making but people like billy cant accept it, they insist me to be a sony fanboy, yet i love the 360 and ps3 equally, ive also seen him bash current gen systems for things, then accepts it on nintendos next gen system.
try going back a few generations to a time before nintendo contracted sony to develop the play station snes cd add on and look at things like the powerglove or u-force or the activator, all were motion controls long before the eyetoy from both the home console makers of the time so since the eyetoy didnt have anything to do with being the first to introduce motion gaming lets pop back and see where the first camera or webcam was used, that would be "r.o.b." (nes) and dream eye (dreamcast) so once again a fact and innovation failure.
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the point is billy, yes others have used motion controll before, but sony did the eyetoy on the PS2, but the wiitard fanboys claim sony are copying the wii when in fact sony have redesigned the eyetoy.
so the point is, we arent saying sony invented motion control, but the wiitards are the ones that claim nintendo innovate and others copy, but answer this, how is it sony is copying when the eyetoy came before the wii.
another fact, how is it the move/kinect nintendo fanboys claim to be copying nintendo (even tho theyre completely different), yet really taking the wii u as an example its a tablet with buttons, erm so thats copying apple and other tablets, or if you like, the wii u controller is a vita, its touch screen, it has tilt sensors, it has touch screen, it has buttons, it has remote play.
Why must every thread you post in spiral downward into brain killing stupidity?
The Eyetoy came after the powerglove, and both implementations of motion controls SUCKED DONKEY BALLS!, I should know since I had both.
Fact is, nintendo made motion controls popular and mainstream, you can pull your best sony rep act and try to spin that, but ultimately you'll look like a fool, or like you are in denial. Oh and by the way, even if we take into account past (unsuccessful) attempts to use motion controls, the wii-mote is nothing like the eyetoy and a clear upgrade from the powerglove (I used to hate the ugly powerglove sensor around my tv).
If you want to defend your precious sony, I wouldn't really start talking about "copying" here, because while they mostly improved previous designs, the fact is that sony have invented crap themselves. THey have adapted and copied other's ideas, which is one of the only things I don't fault them for because who the hell are we supposed to move forward if not by improving on the past?
And once again, as limited as the controls maybe (which they are not) nintendo keeps coming up with way to use them, so again nintendo is not to blame for the mediocrity of other devs. To put another real world example, it's like blaming a kid for a different class that you got a D- on a test because he got an A+. Nintendo are making it a requirement for them to suck, they are freely choosing that of their own accord.
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you then say im defending sony, yet erm mostly improved previous designs, yes i agree, designs which nintendo failed, analogue on the n64?? what a pile of cr@p those fecking things worn out so fast i refused to buy any official nintendo seal of quality "MY AR5E" controllers, i found MADCATS made a far better controller that the analogue didnt wear out within a month.
You say nintendo arent to blame for having devs making rubbish repetetive shovel ware games, yet fail to wonder hmmm is it pushing a wiimote the cause to this, like i said yet no comment towards, that theres only so many ways you can use the wiimote.
again nintendo are pushing another fad, to make another point, people claim sony/ms will copy, yet fail to notice nintendo have basically copied off tablets, and also added what the ps3 sixaxsis could do (which i feckin hated) ohh using cameras to navigate aswell erm again nintendo have not invented this.
so to be honest, when the nintendo fanboys stop insisting nintendo innovate, that others are copying, because thats all nintendo do.
it seems nintendo spend more time trying to claim they innovate and force primary motion controllers, yet sony/ms focus more on the hardware so its devs can innovate its games, then offer optional motion controllers for those that want to use it, not force it on everyone.
Move quite obviously took inspiration from the wiimote. I have no problems stating that sony for the most part improved previous tech, I've said that since day one, and in the past I still believe that to be true, so I don't see what your point bringing that up is. You see no fault with anything sony do, I detest them and wish nothing more than total and absolute ruination on them, the little guys excluded cause I don't blame them for working for the nazi empire that is sony... we all gotta work afterall.
Now on the copying bit, you honestly can't see the similarities between the Powerglove, the Wiimote, and the actual use of Move... then I should just probably ignore your comments. The eyetoy was sony's idea as far as I can tell, I can't remember anybody implementing a camera to use as an input device in any console before that (might be one, but I don't know it), but that's is EYETOY and PS3EYE and the way you interact, or rather interacted with the games using them. How you interact with games now with Move is absolutely different from how it was originally with just the cameras, and the way you interact with the games is what sony copied, while ms better adapted sony's idea.
That nintendo is ripping off tablets is neither here nor there, the way they plan to use the tablet itself is what should be considered innovative, actually not even that as I've seen the concept before, but to have to cojones to once again build the console around that concept? Even if I don't agree that nintendo invented motion controls (I know they didn't all too well) the fact is that they and only THEY made them popular. Who had an Eyetoy? 3 people? how many of us had PS3ye prior to Move? me and 4 other idiots? both were practically failures and the turning point for the PS3Eye was... yep Move controllers, which are used in EXACTLY the same way as a wiimote. Tech wise, they are different, but ask a 10 year old kid, a mom, a grandpa what's the difference between Move and a Wiimote and the response would probably be something like "Well you use the wiimote on the wii, and Move on the PS3" because in practice/usage both are exactly the SAME.
See the difference between us is (among many, many, many, many, many... many other things) that I have no problems giving sony credit where it's due, despite my hatred (not dislike, HATRED), you on the other hand refuse to see all the good things nintendo do for gamers/the industry and just chose to judge them based on your niche preferences (which are probably similar to my own, surely more similar than your average nintendo fan).
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