Volt Brothers for Android
+ Reply to Thread
Results 1 to 10 of 10

Thread: Blizzard CEO 'addresses' players' Diablo III concerns

  1. #1
    Join Date
    Mar 2006
    Location
    Tropical Island
    Posts
    10,950
    Total Thanks Given
    26
    Total Thanks Received
    13
    Total Thanked Posts
    10

    Exclamation Blizzard CEO 'addresses' players' Diablo III concerns

    Defends always-online mechanism.



    Blizzard CEO and co-funder Mike Morhaime admits there are 'some downsides' to the always-on requirement,
    but says it is 'critical for the long-term integrity of the game experience'.

    Blizzard co-founder and CEO Mike Morhaim, has published an statement regarding Diablo III, in which he addressed a number of concerns that have cropped up since launch, including its "always-online" requirement.

    He explained that though there are "some downsides" to the online-only approach, it was the right long-term decision for the game.

    "I fully understand the desire to play Diablo III offline," he said. "However, Diablo III was designed from the beginning to be an online game that can be enjoyed with friends, and the always-online requirement is the best way for us to support that design."
    He said that the perception that the always-connected requirement for the game is nothing but a DRM, is false:

    "While we’ve never said that this requirement guarantees that there will be no cheating or game cracks, it does help us battle those problems (we have not found any fully functional cracks)," he said. "More important to us is that the online requirement is critical for the long-term integrity of the game experience."
    He also apologized for underestimating how many servers the company would need to support its initial player base, leading to the famous "Error 37", which prevented millions of players from logging in the days and weeks after the game's launch...

    Morhaime said such issues should be well settled for Diablo III by now, and promised to "work hard to conquer [such problems] for future releases," implying that similar authentication will be needed for future Blizzard game launches.
    And finally, he promised to revive interest in the Diablo III endgame with new items that are "more interesting, more powerful, and more epic" and "new goals to strive for as an alternative to the 'item hunt'".

    You can check out the full post at the Diablo III forum thread linked below!

    NEWS SOURCE #1: Forum Topic #6080663481 (via) Battle.Net
    NEWS SOURCE #2: Blizzard defends always online Diablo III (via) GameSpot

    Our thanks to 'Gauss' for this news item!
    -=( GaryOPA your friendly http://www.MAXCONSOLE.com v2.0 Admin )=-

  2. #2
    Join Date
    Aug 2007
    Posts
    3,478
    Total Thanks Given
    28
    Total Thanks Received
    9
    Total Thanked Posts
    6
    The problem with Diabo III's social element is that, well its pretty much non existent. Diablo 1 and Diablo 2 where far more social. You could make channels and chat in a nice nearly full screen chat room. Diablo III's designers apparently didn't think that chat was worth anything so they relegated that function to the postage stamp on the lower left hand side of the screen. They then proceeded to funnel all NPC speech as text into that tiny window making it even more worthless.

  3. #3
    Join Date
    Sep 2005
    Location
    Newport, South Wales
    Posts
    4,873
    Total Thanks Given
    3
    Total Thanks Received
    6
    Total Thanked Posts
    6
    Smells like BS to me, if 3rd parties can make an offline server (admitedly buggy but they are reverse engineering the system without the full resources) then Blizzard could do it easy, and as for being claimed to be online only from the start, again more BS, it is nothing but the onlione part of D2 with a few more bells and whistles, and D2 managed that with an Identicall offline mode as well. As has been said on multiple places before now, they are using the online only to help solve a problem they had not a problem for the game it's self, as in how is the easist way for them to keep the game more secure so they can make money from the Auction House, a problem they solved at the expense of all thier customers (tho they did also do a real number convincing everyone that this game that is identical to D2 in design minus the offline mode, is a multiplayer game not singleplayer, while at the same time not saying the same for D2).
    Last edited by DEDDOA; 07-20-2012 at 12:14 PM.
    My gaming systems -
    Consoles - Wii, Xbox 360 Elite, Xbox 360 Jtag Jasper 2TB 3.5" HDD, PS3 60GB UK launch version, PS3 hacked with 500GB 3.5" HDD (2TB wouldn't work ).

    PC - i7 3930K @4.6GHZ, Asus Rampage IV Extreme, 2xRadeon 7970, 32GB DDR3, 4TB Raid HDD (4X Samsung Spinpoint F3, SSD boot drive OCZ Vertex 3 120GB )

    These are gaming systems I am biased towards (may as well throw in everything from last gen and before as if the PC can emulate it I am likley to have it)

  4. #4
    Join Date
    Aug 2007
    Posts
    3,478
    Total Thanks Given
    28
    Total Thanks Received
    9
    Total Thanked Posts
    6
    I think Diablo III can be fixed but it would require some massive patch or patch's and an expansion.

    The list of stuff stripped out of D2 to make D3 was just too much... They need to add those things back in.

    I suspect the problem with making D3 more like D2 is that imagine trying to map out D2's interface to a controller. Now D3... seems to line up pretty well. why a controller you might ask? I have heard rumors that D3 is coming to the PS3 (not sure if this is true.) but by looking at the way dumbed down interface I would say it does look like it's headed to the consoles.

    I think Blizzard at least at some point was targeting consoles with D3, if they never release on a console that would still does not convince me that it was not a major portion of the design concept at multiple stages in development.

    But I think they should have just focused entirely on the PC and skipped a console release, the RMAH alone should have said "Hey you know people who buy gaming PC's those people tend to have money..." Had they used the rune system from Diablo II and allowed those on the RMAH that alone would have been an insane revenue stream. Even in Diablo II with no RMAH people bought and sold a LOT of stuff with real money. I had friends who would routinely blow a hundred bucks a week on buying D2 items from web sites...

    Like I keep saying I think D3 can be fixed, its going to take a lot of work and a lot of time but it can be done. Lets just hope Blizzard realizes that they are about to kill the goose that laid the golden egg in favor of a one night dinner....

  5. #5
    Join Date
    Dec 2007
    Posts
    911
    Total Thanks Given
    0
    Total Thanks Received
    0
    Total Thanked Posts
    0
    I read the whole letter, and it is a disingenuous as hell, and full of flat out lies. I can tell you I'm glad I did not give them my money, and after these lies, I won't be any time in the future.

    Also, someone posted a "translation" of the letter, removing all the corporate PR speak and replacing it with what they meant.

    Dear Money,
    Now that we've ignored your feedback for two months and we aren't making as much money on the RMAH as we hoped, I would like to take a step back and discuss how we can molest your wallets more effectively.

    We've had an enormous amount of complaints since the launch. I speak for everyone at Blizzard when I say that you are loud and annoying and we hate you. We truly believe "Every Dollar Matters," so I want to thank you for sharing your experiences in an effort to help us figure out how to be more subtle in our gouging. Your money makes it possible for us to continue developing Brother Kotick's vision of a micro transaction utopia, and we never take that for granted.

    The launch week of Diablo III was obviously a debacle. The positive was that we made nine-hundred trillion dollars, the not so positive is that you couldn't play the game. We were thrilled that Diablo III made all of the money ever (topping even our most recent debacle). We've been so floored by the response that we all took three week vacations in small island countries and bought BMWs with toilets built into the seats. Frank Little in accounting bought a lifetime subscription to Cherry Trees Weekly. Guy's weird.

    The launch had many challenges, chief among those being our insistence on always-online, our inability to properly gauge demand, our logistical incompetence in meeting demand and our unwillingness to spend the money necessary to ensure that we only "double it" when it comes to untested game mechanics, never to hardware infrastructure. However, I do not wish to apologize for the misstep--after all, it wasn't us who crashed our servers for three days straight. You did that. We will do our absolute minimum to conquer this for future releases if we feel like it.

    In response to the immediate and overwhelming demand for a faithful followup to Diablo II, the team did everything they should have done a month previous to allow players to play the game they paid for. Despite these efforts, you keep crashing our servers by your insistence on playing the game. Rather than address this directly, I'll just say that even as we work to drive you away from the game and into the less-hardware-intensive Auction Houses, it's a sure bet your hardcore characters will die from lag spikes and server outages. We hope that our actions in the past have demonstrated that above all else, we're committed to keeping you paying for anything we make, no matter how rotten and cynical it actually is. Have faith and you will be rewarded. With $5.

    We are not satisfied with only making nine-hundred trillion dollars; we want people to continue paying for Blizzard games for a very long time. The Diablo III team has made a passable, lukewarm and aesthetically pleasing experience. As such, our teams are working hard to fill in the gaps with all sorts of ancillary stuff. Kind of like how the frog DNA in Jurassic Park filled in the gaps in the dinosaur DNA and caused the dinosaurs to spontaneously change sexes. This is why Diablo is a woman. Because of the frogs.

    You've seen some of that work already in patch 1.0.3, and you'll see additional "improvements" with patch 1.0.4. On the game balance front, this update will contain changes designed to further treat this game like WoW. We know that the "2 trillion builds" we touted before launch was perhaps a bit optimistic, but we would realistically like to get that number up to five. Maybe six. Per class. Another topic we've seen actively discussed is the fact that better, more distinct Legendary items are needed. We agree. I have no explanation whatsoever for why legendary items have been useless for two whole months, but Patch 1.0.4 will include new and improved Legendary items that are more interesting, more powerful, and more epic in ways you probably (hopefully) won't be expecting, like extra frost damage or reflects damage back at attacker.

    We're also working on a number of features that already exist, such as chatting with your friends, joining their games and seeing their achievements. In addition, we will be constantly improving the auction house since we know that's like super duper important to you all. This is how your money is being used. Thought you should know.

    Regarding the real-money auction house, our primary goal for including this in the game was to provide convenience and peace of mind for those players who might otherwise turn to third-party services to buy items. Unfortunately that goal got lost when the guy in charge of itemization, Ned, had a stroke and the part of his brain that makes game design decisions leaked out his ears and into his cereal. Also, Ned has a hard time eating cereal anymore because the brains made him sick. Pray for Ned, please.

    Anyway, the RMAH was created to protect you. We needed to keep you safe from the big, scary black market sites that all of you would, of course, be going to for items you couldn't find in-game because of Ned and his bad choices. It was never our intention for you to feel like the auction house is mandatory, so stop feeling like that. What are you, an idiot? We did it for your own good! Now you understand and we can all move on together.

    One other common topic we've seen in the forums is the always-connected experience, and the perception that the online requirement is nothing but an ineffective form of copy protection that has already been cracked. While we've never said that this requirement guarantees that there will be no cheating or game cracks, we did strongly imply it was necessary because of all the cheating and cracks in Diablo II. Seeing that cheating and cracks still exist, we would like to divert your attention to this cute bunny: http://1.bp.blogspot.com/-3XBUPZtl2h...bunny+011.jpg.

    Diablo III's always-connected requirement is necessary for, like, the integrity of the experience. If someone knows what that means, please email us. It's also necessary for us to support you playing with your friends (even if you don't have any), because we don't want you doing that yourself via a LAN. LANs are scary. A LAN once ate my friend. It's true. Look it up.

    I know many of you are also looking forward to patch 1.1, our PvP update, which will come out in maybe 6 more months. We wouldn't want to just flip the switch and let people just attack each other. That would be a disaster! Instead, the PvP we're providing will provide a wonderful, controlled and constrained arena combat experience which will satisfy WoW players, which seems to be our primary demographic for some weird reason.

    We're also doing some other things and stuff. It's going to be awesome. We can't give out any specifics but get excited!

    As always, we pretend to care about your feedback and do whatever we want regardless. Just think of us as Congress. The Congress of Fun™, and Jay Wilson is Joe Biden. Suck on that!

    Always yours my sweet, sugary doves,

    Mike Morhaime

    I laughed my ass off.
    Last edited by Signa; 07-25-2012 at 04:12 PM. Reason: Formatting
    I used to fanboy consoles in my sig. Now I'm not so sure they are worth my love. Steam has done more for me than all 3 consoles combined this gen.

  6. #6
    Join Date
    Jul 2005
    Posts
    841
    Total Thanks Given
    0
    Total Thanks Received
    3
    Total Thanked Posts
    2
    @ Signa: Nice!!

    On topic: "...the right long term-term decision"? They better hope there IS a long-term for D3.

    I haven't touched D3 in about a month and a half. I sure hope they sort this sh1t out. The Diablo series is one of my favorite. On a side note, I wonder what his bonus was for D3 blowing the lid off of sales. Yet there are so many complaints.


    R.I.P. my beloved wife and soul mate. You gave me 20 years of love during our wonderful marriage.

  7. #7
    Join Date
    Aug 2007
    Location
    West Yorks, UK
    Posts
    10,924
    Total Thanks Given
    35
    Total Thanks Received
    26
    Total Thanked Posts
    21
    Quote Originally Posted by Signa View Post
    I read the whole letter, and it is a disingenuous as hell, and full of flat out lies. I can tell you I'm glad I did not give them my money, and after these lies, I won't be any time in the future.

    Also, someone posted a "translation" of the letter, removing all the corporate PR speak and replacing it with what they meant.I laughed my ass off.
    brilliant, however you should give a source link to wherever you got that "patched" letter from.




    Democracy is when 2 wolves and a sheep meet
    to decide who is for dinner.
    Liberty is when the sheep has a gun.

    I <3 Anne Robinson <3



    Welcome to maxconsole, where spammers get banned (at last)

  8. #8
    Join Date
    Jan 2007
    Posts
    701
    Total Thanks Given
    0
    Total Thanks Received
    4
    Total Thanked Posts
    2
    i don't like always connected games. the company can control when to stop letting players play the game. i if i buy a game im not going to let the maker tell when i can no longer play it. wtf is that. its like buying a HD TV and then the manufacturer says "in 2013 you cant watch any movies on it" yeah im so buying that tv.
    This is why im glad things get hacked so we can continue to play games we love long after the makers said we cant play them.

  9. #9
    Join Date
    Aug 2007
    Posts
    3,478
    Total Thanks Given
    28
    Total Thanks Received
    9
    Total Thanked Posts
    6
    Quote Originally Posted by Captain N1 View Post
    i don't like always connected games. the company can control when to stop letting players play the game. i if i buy a game im not going to let the maker tell when i can no longer play it. wtf is that. its like buying a HD TV and then the manufacturer says "in 2013 you cant watch any movies on it" yeah im so buying that tv.
    This is why im glad things get hacked so we can continue to play games we love long after the makers said we cant play them.
    I agree with this 99.99999% but Blizzard has been pretty good about keeping servers online, even to this day you can load up Diablo 1 and play with other people on Bnet. Thats about the only reason I trusted them enough to buy Diablo III.

  10. #10
    Join Date
    Dec 2007
    Posts
    911
    Total Thanks Given
    0
    Total Thanks Received
    0
    Total Thanked Posts
    0
    Quote Originally Posted by billysastard View Post
    brilliant, however you should give a source link to wherever you got that "patched" letter from.
    I would if I could. I frequent The Escapist, and one of the users posted it there. He posted it from the Blizzard forums, and cited it properly, only to edit the post later and say that Blizzard deleted the thread. Nice PR move there.
    I used to fanboy consoles in my sig. Now I'm not so sure they are worth my love. Steam has done more for me than all 3 consoles combined this gen.

+ Reply to Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts