Created by 19-year-old Connor Ullmann, Seedling is an action-adventure with rudimentary graphics and sounds, the type of game you might have seen on your NES decades ago. You play as a very little boy in a very large open world, hacking and slashing your way through maps and dungeons as you collect items and weapons, Zelda-style. Ullmann says it was a 4-6-month project that he made to prove a point: that he could use Flash for more than just small projects.
"I'd just started college, and I'd made a lot of really smart and talented friends, so I wanted to make a game while I was there to show them what I meant when I said 'I make video games,'" Ullman told me in an e-mail. "They thought that since most Flash games are pretty small in scope and most of my games had been small that it meant I wasn't really capable of taking on a big project. This unspoken challenge, combined with winter break boredom and relatively easy second-semester entry-level programming classes, led to the stirrings of a large project."
"What I really wanted to reflect in Seedling from [Link to the Past] was that feeling of openness and possibility," Ullman said. "The world was huge, the obstacles endless, and the dungeons dark and interesting. Not to mention the weapons and items that opened up new parts of the world and changed how you played the game. These influences were very important in sculpting Seedling into what it is today."