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Thread: CoD: Black Ops II - Multiplayer Blowout

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    Exclamation CoD: Black Ops II - Multiplayer Blowout

    Doesn’t include the ’80s era...



    Check out some of the new details for the multiplayer part of 'Black Ops 2': Scorestreaks Replace Killstreaks, 'League Play' and more!

    Seems that the multiplayer part of the upcoming Call of Duty: Black Ops II will be changing a lot.

    First, Black Ops II multiplayer takes place exclusively in this near-future time period.

    Also, check out some of its key changes:

    - Scorestreaks Replace Killstreaks.

    Any major action in Black Ops II multiplayer earns score. Kills, assists, flag captures, guarding buddies with riot shields and all sorts of other actions in a match will grant the player and their team points. Earning enough points for one's self or one's team activates a score streak bonus. Streak rewards in this near-future setting include the ability to plant a microwave turret called the Guardian that slows enemy forces who run past it. Another sends in a swarm of drones.
    - Livestreaming.

    What's one of the things in 2012 that could change gaming forever? Oh, maybe the fact that every player of Black Ops II on console or PC will be able to livestream their game onto the Internet with a click of a button (with USB camera support, to boot, for any livestreamers who want to be seen while people watch the footage of their gameplay). Treyarch is committing to allowing players to livestream without the need for any added gear.
    - Pick-10 Class Creation.

    They're changing class selection, too. Now you'll be able to spend 10 points in class creation, any way you want. You can allot all your points in character perks, none in weapons and scavenge the battlefield for guns. You can load up your weapons with attachments and go in with the most tricked-out dual-attachment guns the series has seen. Or you can spend a point on something new called a Wildcard, which is essentially a rule-breaker that then allows you to, say, add yet another (third) attachment to a weapon. The Treyarch designers' hope here is that players will concoct hundreds or even thousands of variable class variations.
    - League Play.

    Much like Blizzard's approach to multiplayer in StarCraft 2, the league system in Black Ops 2 groups players based on their performance. Players move up and down the ladder and are grouped – when they select "League Play" from the menu – with those in the same division. When you first start off, a small group of matches will determine your division and your performance from there determines whether you move up or down the ladder. Of course, standard matchmaking exists to face off against any opponent, but Treyarch says they wanted to offer more options for players of all skill levels.
    - "eSports".

    To go along with the livestreaming and the shoutcasting, players will be able to compete in leagues full of people of similar skill levels. Wins will let you advance to tougher divisions.
    Also, check out videos of the Aftermath, Turbine, Cargo and Yemen maps:

    * Aftermath:



    * Turbine:



    * Cargo:



    * Yemen:



    And finally, see the new multiplayer screens released!















    Call of Duty: Black Ops 2 is out on PC, PS3 and Xbox 360 on November 13.

    NEWS SOURCE #1: Black Ops II multiplayer blowout scorestreaks replace killstreaks livestreaming goes big time leagues and more (via) Kotaku
    NEWS SOURCE #2: Black Ops 2 multiplayer gameplay blowout (via) CVG

    Our thanks to 'Gauss' for this news item!

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    Waiting to try it with my hands, but for sure it isn't as I tought.


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