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Thread: Confirmed G6 Homebrew Compatability List

  1. #46
    Golgothica Guest
    How do you get HEXEN to work? I keep getting an error message. "FATAL ERROR: W_GetNumForName: FONTA_S not found!"

    Please help me!


    Also, I cant get DSDoom to SAVE...can you save your game or am I doing something wrong?
    Last edited by Golgothica; 10-26-2006 at 11:42 AM.

  2. #47
    Kasimir2006 Guest

    Smile

    Quote Originally Posted by BombBomb
    ScummVMDS - Works Well, I've only experienced some minor problems:
    [SIZE="1"]-I can't get the sound to work. Ripped and re-encoded in the exact method described on the scummvmDS webpage, still no luck. Anyone else get sound to work?
    [/COLOR]
    Sound Works ! I Try Loom, I has sound in format .MP3 and Don't works ....

    .... I have convert .MP3 in .Wav (IMA ADPCM 8000Khz 4 bits this is important! ) and works very good !

    to Convert with dBPowerAMP Music Converter.
    I will test of other games to see ........

    For Compatibility, you can to put FrodoDS (emulator Commodore 64) who works on G6 with RomFS version :

    See here :
    http://www.dcemu.co.uk/vbulletin/sho...t=30311&page=2


  3. #48
    gamepopper Guest
    DSOrganise works if patched with G6 DLDI Patch provided on website
    P.S I don't know how to patch it first

  4. #49
    gamepopper Guest
    Quote Originally Posted by CrEsPo
    I've gotten beup working on the G6 Lite, I just put it on with the default options.
    How did you? because I tried uplaoding both the .nds + .ds.gba and it just freezes

  5. #50
    gamepopper Guest
    Quote Originally Posted by galaxykidgamma
    the new dStar sequencer is not working, even when you "add header" you get white screens

    EDIT: I can also confirm that nitrotracker does not work
    I got Nitrotracker to work, but you can't save anything, it said on the website and even I tried it

  6. #51
    Join Date
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    AmplituDS works on the G6 Lite.

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