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Thread: Confirmed G6 Homebrew Compatability List

  1. #16
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    Quote Originally Posted by dem1980
    ScummVM works
    but you need to use the GBA Flashcart method so the file need to be <30mo so you can't add voices but you can have sound and musics
    sam & max and dott works great (without voices)
    I know, I got Monkey Island running, but I couldn't get the ripped background music to play. The instuctions on the ScummVMDS webpage are as follows:

    Quote Originally Posted by ScummVMDS website
    ScummVM supports playing CD audio for specific games which came with music stored as standard music CD tracks. To use this music in ScummVM DS, they need to be ripped from the CD and stored in a specific format. This can only be done for the CD versions of certain games, such as Monkey Island 1, Loom, and Gobliiins. All the floppy games and CD games that didn't have CD audio tracks for music don't require any conversion, and will work unmodified on ScummVM DS.

    Cdex can do the conversion very well and I recommend using it to convert your audio files, although any CD ripping software can be used, so feel free to use your favourite program. The format you need to use is IMA-ADPCM 4-bit Mono. You may use any sample rate. All other formats will be rejected, including uncompressed WAV files.

    ...

    Format: WAV
    Compression: IMA ADPCM
    Samplerate: 22050 Hz
    Channels: Mono
    On the fly encoding: On

    Now all you have to do is copy the newly created WAV files into the same directory that your other game data is stored on your CompactFlash card. Next time your run ScummVM DS, it should play with music!
    Perhaps you can only get the music on with a CF card. That was the only part of ScummVMDS that seemed incompatable with the G6. I ripped the music as he said, and tried sticking it lots of places on the card, but no dice.

    Anyone else have the problem of the menu at the bottom being cut off, just a little?
    Last edited by BombBomb; 08-17-2006 at 11:08 AM.

  2. #17
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    Woo! I've been stickied! I take pride in that.

  3. #18
    muggsy Guest
    the neoflash beup build 0.3 r5 saves login information now.. no more

  4. #19
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    Hexen works without a problem for me on my english G6 Lite

  5. #20
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    DSSpeech Synthesizer v1.0 - Does not work.

    Perhaps? I can get it running, but the weirdest thing happens... the touch keyboard is in the top screen! I can't figure out why this would be. Seems like it runs okay, but can't interact with it. Why would it not be on the touchscreen?

  6. #21
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    Quote Originally Posted by frozenipaq
    It worked fine for me when I tried it on my G6L - I posted a video on Youtube I believe with it working

    EDIT - I believe you have to use the .sc.nds version
    I can confirm that the .sc.nds version works.

  7. #22
    Grimgoil Guest
    What is the "Add Header" option, while burning game with the u-disk i never cameuopn such an option

  8. #23
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    Quote Originally Posted by Grimgoil
    What is the "Add Header" option, while burning game with the u-disk i never cameuopn such an option
    It is an option when you run it on the card, not an option when you burn. When you go into your card in the menu (I believe by pressing X?) and you select a file to play it will have you pick "run" or "add header."
    Last edited by BombBomb; 08-29-2006 at 05:10 PM.

  9. #24
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    the new dStar sequencer is not working, even when you "add header" you get white screens

    EDIT: I can also confirm that nitrotracker does not work
    Last edited by galaxykidgamma; 08-31-2006 at 06:29 AM.

  10. #25
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    NDS mail works but i cannot get the application to read the configuration file or save my settings. Have to rekey my options every time.

  11. #26
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    1st post says Picodrive (genesis/megadrive emu)does not work but it works fine. I've been playing sensible soccer for the last hour (still rocks even after all these years).

    You need to append the rom to the picodrive 1.5 file

    (from the instructions.......)
    Added support for appended ROMs. This should allow users with carts not supported by gba_nds_fat to use PicoDriveDS. Simply append a ROM to the PicoDriveDS binary, and it will run it (on *nix systems this can be done with “cat romname.ext >> picodriveds.ext”, on Windows with “copy /b picodriveds.ext+romname.ext picodriveds-withrom.ext”, substituting the appropriate filenames of course). You can only append one ROM at a time. In this mode, Genesis SRAM will be saved to GBA SRAM. Some patchers may work correctly with this and save the SRAM to your removable media,

    (And Yes saves seem to work for me as well)

    Copy the resulting file to the G6 Lite then browse using MyCard and do the Add Header option to launch.

    No sound in Picodrive but the games are very playable.

    tolax
    Last edited by olax; 09-01-2006 at 02:15 AM.

  12. #27
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    Where is this "add header" function? I can only find a "trim ROM" option and the four different writing methods.

  13. #28
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    Quote Originally Posted by Flergle
    Where is this "add header" function? I can only find a "trim ROM" option and the four different writing methods.
    its not in G6 U-DISK Manager, once you've stuck in your g6 into your NDS switch on and goto top right hand corner where it says NDS Games select, my cart in there find your homebrew and tap it should come up with 2 options run and add header

  14. #29
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    Cool (just noticed the question was answered above, apologies). But can someone tell me if you're supposed to patch homebrew ROMs with the U-Disk Manager like a normal ROM, or if you just copy those directly across?

  15. #30
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    Certainly with Picodrive it did not matter whether I used the U-Disk manager or just copied it accross. In the end I just copied it as you have to use the MyCard option in order to boot it using the Add Header Option. There seemed little point in having the game 'listed' when I can't boot it that way. I don't think there is a way of permanently specifying the add header option

    tolax

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