Volt Brothers for Android
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Thread: Tutorials and Faqs brainstorm - submit information and opinions here

  1. #181
    sehlah Guest
    Any chance you could get a bit more specific on fixing that?

    I was using ida pro this morning & it shows everything fine.
    Close it, come back a couple hours later & it's doing exactly what you're talking about.
    I can right-click & hit code to see it, but even then it doesn't appear the same as before. It skips some lines, others appear that I didnt see the first time around... Like you said, really annoying.

  2. #182
    jlowery7 Guest

    Hacking Question

    I would like to be able to add weapons to a game from the getgo. I understand about how to search values for things like money, etc. But the only way i can think to search for whether or not you have a particular weapon is to search for a "0" before you have it, search for a "1" after you get it, and die so you dont have it again and search for a "0". But this would result in a crapload of checks. Anyone have another way to do this?

  3. #183
    RoBoZeO Guest
    Quote Originally Posted by jlowery7
    I would like to be able to add weapons to a game from the getgo. I understand about how to search values for things like money, etc. But the only way i can think to search for whether or not you have a particular weapon is to search for a "0" before you have it, search for a "1" after you get it, and die so you dont have it again and search for a "0". But this would result in a crapload of checks. Anyone have another way to do this?
    well u can also try Has not Changed.

    and also only try Integers 1 2 4's

    most of the other stuff wont be used

  4. #184
    jlowery7 Guest

    x86 Instruction Set

    I looked for this for a while. Pretty invaluable for newbies learning to train .. like me.
    Attached Files

  5. #185
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    Most of the links for those tutorials arnt working

  6. #186
    biggieandmoe Guest
    Quote Originally Posted by shade45
    Most of the links for those tutorials arnt working
    Yes. They are not. For the second and third tut by dootdoo, they don't work, other than that, all of the other links work. I had te second tut but deleted it by accident. I got it from the evox website long time ago. Until someone posts the tuts again, we shall have to wait.

  7. #187
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    Yeah if someone could please repost the tuts it would be appreciated.

    Thanks

    Platty

  8. #188
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    Hi there.

    If some kind or evil soul would point me how to search for floating values i would be very very grateful.
    I know there is a tutorial(made by xor) posted but it
    makes no sense for a newbie like myself.
    I dont know how many times i read the floating value part but i just dont get it.

  9. #189
    biggieandmoe Guest
    Quote Originally Posted by Tormentor
    Hi there.

    If some kind or evil soul would point me how to search for floating values i would be very very grateful.
    I know there is a tutorial(made by xor) posted but it
    makes no sense for a newbie like myself.
    I dont know how many times i read the floating value part but i just dont get it.
    Don't worry, I didn't understand either. But this hasn't worked for meyet, but search 17096 when you have 100% health and 0 when you have dead. Thanks to FNG for pointing that out.

  10. #190
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    Thank you.Will try this when i get home.

  11. #191
    dyln_murphy Guest
    Quote Originally Posted by biggieandmoe
    Yes. They are not. For the second and third tut by dootdoo, they don't work, other than that, all of the other links work. I had te second tut but deleted it by accident. I got it from the evox website long time ago. Until someone posts the tuts again, we shall have to wait.
    How is everybody?
    Anyways i was surfing around for a while looking for the 1st, 2nd and 3rd tutorials, and i came across this site that still had the tutorials, here's the link.

    http://forums.afterdawn.com/thread_view.cfm/1/194930

    Hope that helps.

  12. #192
    biggieandmoe Guest
    Quote Originally Posted by dyln_murphy
    How is everybody?
    Anyways i was surfing around for a while looking for the 1st, 2nd and 3rd tutorials, and i came across this site that still had the tutorials, here's the link.

    http://forums.afterdawn.com/thread_view.cfm/1/194930

    Hope that helps.
    thanks alot. been looking for the second tut.

  13. #193
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    Question what about solidity

    in splinter cell:CT how would you find solidity of an object, cause bodys can go into water so maby you can turn into water and go through walls, but water sits on and around a solid so maby that wouldn't work, but how could you find solidity of an object
    Last edited by elite noob; 10-24-2005 at 01:43 PM.

  14. #194
    AoshichanX Guest
    I couldn't wait any longer for a trainer to be released for Battlefield 2 Modern Combat so I tried fiddling on my own. I downloaded all the great tutorials from these forums, and I began to search for values.

    I got ett 1.2, loaded my game, and connected via telnet successfully. However, when I search for a value, I get this:



    Connected to RemoteX Debuger
    Game Freezed
    Storing Value, Please Wait


    I waited a couple minutes....I get nothing after that. How long does it take to store a value? I am guessing not long...if so, any ideas why my xbox freezes after this? I can't unfreeze it either.

    Thanks!

  15. #195
    weevil Guest

    asm

    would like for someone to clarify what this is actually telling me to do...

    If you see in the memory address said: cmp word ptr [eax], 0 , ok, the breakpoint is the last line, in this case 0013b579: dec word ptr [eax]
    I guess you know something about ASM, but i explain it quickly: cmp word ptr [eax], 0 -> Compare 0 with the word value in EAX register (2 bytes).
    dec word ptr [eax] -> Decrement in 1 point the value 2 bytes (word value) in EAX register
    EAX? What value have EAX? You can see this in ETT, EAX -> 004954e4
    Remeber this memory address? Yes, is the memory address that have your blue potions number, for this, if you read the code the line dec word ptr [eax] is decrementing the EAX value in 1 point. In the game if you use a potion, this line decrement 1 point, and the next line compare if you have at least 1 potion (this is made for quit the item in the inventory menu).
    Lets go to patch it, look in HEX label in IDA PRO, for see how bytes are the instruction:

    In this case is 66 FF 08, 3 bytes -> Reboot the XBOX, and launch the game, connect again using ETT and poke the memory address, 0013b579, with value 90, poke the next byte 0013b57a with value 90 and the next memory address 0013b57b with value 90.

    any help would be great

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