This guide will help you create your own custom sounds for your EBOOT.PBP files. I assume you are using a windows operating system (98 or later). I have not tried doing this under any OS other than XP.
Step 1: Get necessary Software
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1. PBP Unpacker
2. ATRAC 3 Codec
3. GoldWave 5.0
Step 2: Install Software
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1. Unzip the AT3 codec. Right click atrac3.inf and click "Install". If the Hardware Installation dialog pops up, click "Continue Anyway" and the codec is installed.
2. Install GoldWave. It's only a Trial, so you get a nag screen at the beginning of every start.
3. Install PBP Unpacker. You can leave it alone for right now.
Step 3: Create SND0.AT3
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1. Have a sound file ready to convert. GoldWave does not support MIDI unfortunately.
NOTE: File, after converting, MUST be under or at 500KB, NO MORE. If you need to cut down the file, make it no longer than 55 seconds.
2. Open the file in GoldWave. Go to File----> Save As.
3. Under "Save as type:", choose "Wave (*.wav)
4. Under "Attributes", choose "ATRAC3".
NOTE: You may choose whichever rate fits your needs. 66kbps being lower quality, but will make the file smaller in size.
5. Choose a filename, then save as "SND0".
6. Open the folder where you saved "SND0". Make sure you are able to see the file extension. If not, go to Tools----> Folder Options----> View Tab and uncheck "Hide Extensions for known file types".
7. As you can see the file is named SND0.wav. Right-click, rename the file to "SND0.AT3".
Okay, now your SND0.AT3 file is ready for the PSP!
Step 4: Insert into PBP file
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1. Open PBP Unpacker.
2. If you are using a PSP with firmware 1.50, insert the SND0.AT3 file into the PBP that contains PARAM.SFO, ICON0.PNG, and PIC1.PNG.
3. Extract the contents of the EBOOT.PBP to somewhere safe. Click "New" on PBP Unpacker.
4. Use the PARAM.SFO, ICON0.PNG, and PIC1.PNG from the other EBOOT.PBP. This time where it says SND0.AT3, find your "SND0.AT3" file and choose it. Now, simply save the file as "EBOOT.PBP", replacing the original one.
NOTICE:
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If you have a 1.0 firmware PSP, the basic steps are the same, but you will have an EBOOT.PBP file that is not split into different parts, you will simply add all the orginal files (DATA.PSP mainly) back into the EBOOT.PBP, including the "SND0.AT3" file.
That concludes my HOWTO on getting custom sounds for EBOOT.PBPs. Comments are welcome. If you see a problem, please let me know.




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