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  1. #1
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    Exclamation Mortal Kombat Vita launch trailer

    The Vita version of MK is now out in the US!



    The Mortal Kombat (2011) port for the PS Vita is out in North America. Also, new missions were revealed!!

    The PS Vita port of the 2011 Mortal Kombat "reboot" was just released in the US, and will hit Europe this friday. NetherRealm Studios just released the game launch trailer, and also revealed a few new exclusive missions!

    With Mortal Kombat finally emerging today on PS Vita game card and via PSN, our designers at NetherRealm Studios wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.


    * Brian Lebaron — Designer, Mortal Kombat for PS Vita

    1. Missions 39 and 96: “Figure It Out”

    These missions are really fun! We give the player very little info on how to pass the mission hence the “Figure It Out” title. We just drop the player into an event and the player must use the different PS Vita functionality to figure out how to get past the events or to a goal.

    2. Missions 8, 36, 52, 80, and 138: “Juggle”

    In these missions, you have a few missile launchers on the bottom of the screen and the player must keep the falling character from hitting the ground. It was a lot of fun tweaking the gravity and finding the sweet spot to make these really enjoyable. In one of the juggle missions you have to juggle a fat Baraka; gravity was a bit heavier for him, unlike juggling a mini Sektor.

    3. Mission 50: “My Baby”

    This one was an inside joke on the team for years and I decided to create a mission around it. It’s really fun: Sheeva leaves her baby and you must shoot missiles at a horde of zombies trying to get to her baby.

    4. Mission 108: “Don’t Call me Yellow”

    The goal is simple – you must use Reptile’s invisibility to survive for six seconds without being hit by a very angry Sektor.

    5. Mission 34: “Isn’t it Marvelous”

    You’ll have to wait to see why I love this mission.


    * Derek Kirtzic – Designer, Mortal Kombat for PS Vita

    1. Mission 96: “Figure it Out II”

    I really like this mission because it’s nothing like any of the other Tower missions. It has a platformer feel to it and it will take people a while to figure out.

    2. Mission 84: “Arrow Pong”

    Arrow pong is one of my favorite missions because the arrow progressively gets faster and faster and if you make one mistake, you have to start over. It also teaches the player the timing you need to reflect a projectile.

    3. Mission 114: “Kentoichi”

    This mission reminds me of the old West: 3, 2, 1 draw! Be careful to not draw too early or you’re dead.

    4. Mission 51: “My Children”

    This mission is unique because you start off as Freddy Krueger and you have to resurrect zombies to fight for you. I like this mission because you have to avoid Sonya’s attacks while trying to resurrect a zombie– or multiple zombies, based on how good you are.

    5. Mission 117: “Kintaro Time”

    In Kintaro time you play as Kintaro against four Earthrealm warriors. I have personally played this mission a dozen times just because it’s fun to play as the ultra-powerful Kintaro and use his moves against the game’s AI. There is a little learning curve to playing as Kintaro, too – it’s basically learning a whole new character.
    Of course, don't forget to check out the trailer below!


    NEWS SOURCE #1: http://www.vg247.com/2012/05/01/mort...eleases-in-us/
    NEWS SOURCE #2: http://blog.us.playstation.com/2012/...-new-missions/

    Our thanks to 'Gauss' for this news story!

  2. #2
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    bought it from the us store,they did a piss poor job in this port...looks like a ps2 game on an SD screen!
    moechamaramaramara...

  3. #3
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    Looks and plays lovely, what else do you want from a Mortal Kombat. Got mine this morning and very happy

  4. #4
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    Quote Originally Posted by kcvfr400 View Post
    Looks and plays lovely, what else do you want from a Mortal Kombat. Got mine this morning and very happy
    gameplay is still amazing i agree,but the graphix suck-didly-uck.
    watching scorpion appear is a disgrace...takes me back to mk4 on the ps1.

    just saying they could do alot better even on vita,the hardware is capable of so much more.
    some backgrounds like the pit and trainstation are well,butt-ugly.

    they schould have taken more time before they release it...lazy devs...

    but yeah,gameplay is still great,i just expected more graphic detail.
    moechamaramaramara...

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