ModChipFactory

R4Depot

ModChipCentral - 360

Results 1 to 2 of 2
  1. #1
    Join Date
    Mar 2006
    Location
    Tropical Island
    Posts
    19,360
    Total Thanks Given
    292
    Total Thanks Received
    1,342
    Total Thanked Posts
    772

    Exclamation Dash Launch 3.12 Released

    A new version of Dash Launch has been released to allow support for 360 kernel version 16747

    This version also includes some additions and bug fixes.


    ChangeLog

    V3.12

    • default behaviour of live block is now to use strong block rules (at least until ini is loaded)
    • fix compatibility issues with dashes created before AP25 was deployed (spoof the AP functions on older versions)
    • limit fakelive/autofake to 14717+ kernels
    • add export so plugins can find out where they were loaded from during dllMain() (it's volatile, copy it in Main() if you need it!)
    • update 16547 patches to delay network bringup in xam until launch.xex loads
    • add trinity internal usb to hddkeepalive (for those that have a usb hdd hooked up there)
    • add 16747
    Known Issues:

    - *** WARNING ***

    One of the testers observed a console reaching out to live despite liveblock only when fakelive or autofake was enabled. If you intend a keyvault to not get banned, do not use it on a glitch/jtag machine!

    • Autologin pop-up blob does not display properly... live with it.

    Currently the project is missing the following supported translations:

    • Japanese, Korean, Chinese Simplified, Chinese traditional

    Currently supplied translations:

    • English, French, Portuguese, Russian, Spanish, German, Italian, Polish

    The skin pack includes the sources used to skin dash launch as well as the string files if anyone wishes to create a translation to one of the above languages (including English, as I know my explanations are not always easy to understand.) Also included is a c# based editor for the string files to assist in translation.

    External fonts, background image and skins may be used by this, simply place skin.xzp and/or font.ttf and/or background.png (1020x720) beside default.xex. If neither location has a font file supplied the system font on flash will be used.
    Overview

    • It will launch a XeX or CON file from the path you specified in launch.ini as long as it's valid
    • Depending on the button you hold when the xbox is trying to load the NXE, it will divert to the xex/con tied to that button or return to default as defined in launch.ini
    • At boot time it is possible to subvert default item and/or NXE loading, but you must wait until the controller syncs to do so
    • Depending which button is held when closing miniblade in NXE (use Y button to close, release then hold a QL button) it will quick launch a CON or XEX from your ini file allows one to patch kernel/xam at bootup with a freeBOOT patch style bin file from usb or hdd (in that order) must be in root of the device and be named "kxam.patch" and be no larger than 0x4000 bytes.
    • Again, kxam.patch binary format is the same as a compiled freeboot patch bin, but uses real virtual addresses rather than offsets - as of 2.22 the first 32bit value must instead be the version of the kernel the patches apply to - with the included patch set,
    • launch.xex acts as a helper to detect when xbox1 emulator loads, allowing memory unlock patch and xbox1 emulator to function together


    NEWS SOURCE: Xbox Nfo #2335 (via) Xbins

    Our thanks to 'steveo1978' for this news item!


  2.                    
  3. #2
    Join Date
    Jun 2012
    Posts
    1
    Total Thanks Given
    0
    Total Thanks Received
    0
    Total Thanked Posts
    0
    welll, thanks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Powered by vBadvanced CMPS v4.3.0