Playstation 4 to feature native OpenGL library

Discussion in 'PlayStation Gaming News' started by GaryOPA, Apr 14, 2012.

By GaryOPA on Apr 14, 2012 at 1:55 PM
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    GaryOPA

    GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

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    An easier to develop one in comparison with Playstation 3's

    [​IMG]

    Another rumor is circulating around the Internet indicating that the new PS4 will have Open GL support.

    Playstation 3 uses LibGCM library which is hard to use when developing for the console.

    A recent rumor from an anonymous font of TheSixthAxis claims that the future Playstation 4/Orbis will feature the well known OpenGL library, much easier to deal with for the programmers.

    According to TheSixthAxis:

    NEWS SOURCE: http://www.thesixthaxis.com/2012/04/11/exclusive-ps4-orbis-rumoured-to-feature-native-opengl/

    Our thanks to 'Kaos2K' for this news update!
     

Comments

Discussion in 'PlayStation Gaming News' started by GaryOPA, Apr 14, 2012.

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      billysastard

      billysastard MaxConsole Co-Admin Staff Member Top-Dog Brass

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      isnt open gl still harder to work with than direct x used on 360, nextbox and wii u?
       
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      DEDDOA

      DEDDOA Loyal Member

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      well on the bright side, it helps developers as even if it may not be quite the king of the hill theat DX has become, it is still better than Sony efforts of the past, and is an indication that this stint at the bottom of the pile due to arrogance has taught them something, even if it's only don't make frankesntein hardware with non standard development software and just assume devs will have to make it work as the Playstation is where the money will be made, make it at least as user freindly as possible. I am betting if questioned about not using DX (as I know they may be rivals but MS aren't so proud as to not see a business opportunity, and lets face it DX ont he PS4 would be a step towards a Unified console just from different manufacturers) they will make some exuse like, it's passé like rumble was or the old tried and tested "It is more open etc. for devlopers". Either way, it makes for less painfull development and quicker and better ports.
       
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      JonathanD

      JonathanD Loyal Member

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      Well in some ways it is harder to work with, some things that are just done all automatic like have to be hand done in OpenGL. Of course once your dealing with an engine like CryEngine or Unreal all bets are off since they hide a lot of the dirty stuff from you.

      I think most game engines on the consoles are using OpenGL even on the 360, from what I understand while it is harder to use once you make your engine OpenGL is closer to "writing to the silicon" than DirectX. Less hardware abstraction being done?
       

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