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Author: ModRobert from EurAsia

Viewing only articles authored by ModRobert from EurAsia.

Covering The Scene Since The Start...
Admin for EurAsia, and Scene News Reporter!
Apr
17
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I can recommend this interesting video posted by Modern Vintage Gamer (MVG) on YouTube.

Old members here and on EurAsia probably remember him as Lantus. :)

Almost forgot, the files mentioned in the video are available for download here. :D

NEWS SOURCE: How Cracking Groups Ripped Original Xbox Discs (via) EurAsia
Nov
26
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@SciresM has added support for Switch firmware 6.2.0 key generation to hactool v1.2.2

The quote below is from his Twitter:
The new tsec_root_key was retrieved through an unpublished exploit and these changes were made to add support for the new firmware. Originally the keys were still being kept private but about two weeks after this news came out, all the CFW's out there including SX OS from Team-Xecuter got updated to support v6.2.0 so Nintendo lost again the battle to prevent 'piracy' on their Switch consoles! :D

NEWS...
Nov
05
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@fail0verflow have continued their series of articles about PS4 hardware attacks titled 'PS4 Aux Hax'

I covered part 1-3 in a previous story. This time they explore a stack buffer overflow bug in the HDMI encoder firmware when HDMI-CEC is enabled, accessed via I2C and IRQ lines while disabling HDMI encoder power switch access from syscon.

I assume Sony will mitigate this attack either by changing the southbridge chip hardware in future revisions of the PS4, or by removing the option to use HDMI-CEC (Consumer Electronics Control) in settings.
Oct
22
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Smug Nia :3 (aka) @notzecoxao is back with another great scene release on his GITHub Repo!

@zecoxao has released siscon which is a Syscon firmware decrypter for PS4. I've checked the source code and it requires three key related files; sys-key, sys-iv and sys-cmac which are not included. However, some keys (mirror) where leaked in previous story about the PS4 Syscon.
Thanks goes to @GaryOPA for the...
Sep
10
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One of the biggest leaps in the Switch homebrew scene is here!

Hardware acceleration is now possible on Switch!
OFFICIAL SITE: --> https://devkitpro.org/viewtopic.php?f=13&t=8780

LibNX OpenGL examples: -->...
Aug
20
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Lantus has ported MAME 0.72 to the Nintendo Switch with proper speed hacks and oldschool awesomeness.

Also check his interesting video about how this port was made and reasoning behind design decisions.
Download: -->...
Aug
19
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Chucky has made a custom board/PCB design he calls Re-Amiga 1200 which is based on the Amiga 1200 Rev 1D.4 motherboard.

Besides selling the unpopulated (empty) boards he also shares the design files if you want to make your own.
Jul
31
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The Super Nintendo (Super Famicom) had several game cart releases...

With custom chips included to add various hardware features (aka 'coprocessor' and 'enhancement chips').

Currently, redguy is developing SA1 support for SD2SNES which is an advanced open source FPGA based SNES copier (flash cart).

The SA-1 core has reached private beta stage and SmokeMonster recently posted a video testing it, check this forum thread over at krikzz.com for more info.

Thanks goes to...
Jul
30
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fail0verflow have posted a series of articles about PS4 hardware besides the main x86 cores of the APU titled 'PS4 Aux Hax'.

They go through a number of PS4 chipsets starting off with Aeolia, the PS4 southbridge, then moving on to Syscon, and finally the Dualshock4.

fail0verflow cover several power analysis methods such as DPA (Differential Power Analysis), CPA (Correlated Power Analysis) and glitching techniques. I find the articles really deep and interesting, huge thanks to fail0verflow for sharing.

Perhaps a little bit odd there's no mention of the power analysis pioneer Colin O'Flynn and his ChipWhisperer hardware, which is hard to avoid when doing any kind of power...
Jun
12
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This news update is long overdue, but there are reasons for that.

Back in 2015, @marvin96 posted a story over on my website EurAsia titled PsNee, an open source Arduino based stealth modchip for PSX (Sony Playstation 1). The project development progressed over at assemblergames.com until the website was shut down for several months in 2017, during that downtime I forgot about the project.

But fortunately the developers didn't and moved the project to psxdev.net, and now there is also a PsNee Project at GitHub. There has been a lot of progress and this impressive open source modchip is now working stable according to...
Jun
06
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Exploit for homebrewing DSi

FlipNote ( ͡° ͜ʖ ͡°)
May
14
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First there was only v1.76, now we are enjoying v4.55, and soon v5.05 will be here for us!

Good news from @SpecterDev for the PS4 scene!
OFFICIAL SOURCE: --> https://twitter.com/SpecterDev/status/994820280991264768

(Our thanks to @NanospeedGamer for the cool meme for our news story!)
May
05
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Open Source Xbox One Tools

I just got word from @tuxuser360 about Team OpenXbox.
Apr
23
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An official Game Boy Advance Port of Super Block Jump made by the same creator of the scratch game.

Sterophonick has been working on his new game for almost two years now, and he has finally finished it!
NEWS SOURCE: Super Block Jump v1.09a (via) GBADev
Apr
15
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Encrypts/decrypts chat messages with AES-128/CBC

I have released SecureChatAnywhere which is a lightweight program written in Java with the purpose of making it easy to encrypt and decrypt any kind of text messages using AES-128/CBC symmetric encryption. The graphical user interface (GUI) is designed as a convenient 'copy & paste tool' for computers to manage encryption and decryption stand-alone, in other words without relying on any kind of external communication.

The encrypted data (ciphertext) output is in Base64 format which makes SecureChatAnywhere compatible with any kind of text based internet communication tools out there such as email, chat clients and online services.

Features:
  • AES-128/CBC encryption with Base64 output Works with any text based apps and online services
  • Handles multiple keys as needed
  • Output copied to clipboard automatically...
Mar
25
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The implementation is not complete, this is work in progress.

@PityOnU is working on a SuperFX hardware implementation in Verilog for SNES.
There are others working on GSU (Graphics Support Unit) solutions for sd2snes as well, check this forum topic over at krikzz.com for more info.
Thanks goes to...
Mar
09
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Holy Grail for PS4 v4.55, has bought back one of the most-famous 'scene' developers to the next-gen console world!

@STLcardsWS reports recently on PSX-Place, that @deank of PS3 'multiMAN' fame is returning soon with an new 'mM' for PS4.