Xbox Scene News
Just before E3 2019 last week, something amazing occurred in the Xbox One scene finally!
During E3 2019, Microsoft announced a new Xbox console is coming, and around the same time, underground scene developers also leaked out anonymous they have a new exploit that allows end-users to gain access to the normally protected SystemOS area of the current Xbox One consoles, this is basically an more advanced version of what was release last year that gained previously win32 code execution in UWP devmode, with this new update to original exploit, now you can break out of UWP sandbox and gain proper access to 'SystemOS' on the Xbox One console.
Enjoy having fun!
NEWS SOURCE: @XB1_HexDecimal (via) Twitter
I can recommend this interesting video posted by Modern Vintage Gamer (MVG) on YouTube.
Old members here and on EurAsia probably remember him as Lantus.
Almost forgot, the files mentioned in the video are available for download here.
NEWS SOURCE: How Cracking Groups Ripped Original Xbox Discs (via) EurAsia
An open-source Xbox kernel alternative, designed for use with XQEMU
Xbox developer @mborgerson has been for a while working on neat 'project' which is building a complete working Xbox kernel for the original Xbox console, and making it completely open-source and not using any copyrighted code from the official Xbox kernel by Microsoft, currently the project still an 'work-in-progress', but its been moving along recently, so its one to keep an on eye on, check out the introduction below and how to build it in its current WIP state for running on the development version of XQEMU.
Xbox One Dev Mode - Shell and Win32 code execution
Earlier today, @XVMM posted up some key info on 'getting started' on your path of enlightenment when using the 'dev mode' that is available on all Xbox One consoles, now normally this UWP is sandboxed, but thanks to the anonymous creators if this unique exploit you can now get a shell (cmd.exe) and win32 code execution on Xbox One in UWP Devkit mode.
Normally you can only deploy "sandboxed" UWP containers with very limited access rights, hence this write-up, which is very technical, but its aim at those that want to explore more of inner workings and power of XB1 console itself, and hopefully now with this information out to public, more developers will get on-board and help expand the scene of greatness in the Xbox landscape.
Desktop UI massively improved, Discord integration, 64bit Android version, GSync/FreeSync mode, and more!
The developers behind the world-famous RetroArch have just released v1.7.4, which you can grab it from here. The latest version has also been uploaded to the Google Play Store. <-- (This is the 32bit version.) They have also a brand new 64bit version for users with 64bit capable devices. You can grab that one here.
Open-Source Xbox One Smartglass REST server.
It has been 3 months, since we announced the Launch of Team OpenXbox, and since then the developers have been busy behind the scenes working on various tools, and today they just released their Xbox One SmartGlass REST server, so check out the GITHUB intro below:
Enjoy your updated Xbox 360 homebrew dashboard Aurora from phoenix.The Aurora Dashboard gets an update with some fixes for your rgh enabled Xbox 360 consoles.
TX forum member @pegast reports that @BenMitnicK is back with an (unofficial) build of JRunner for the recent new X360 update!
NEWS SOURCE: JRunner V0.5 Modified by BenMitnicK (via) Team-Xecuter
Microsoft released Systemupdate 17526 for Xbox 360 consoles after almost one year of silence.
Team XBLS (NiNJA Project) have already quickly setup for you, nice updated packages of both xeBuild(GUI) and Dashlaunch, so you can install and enjoy right away, the newest and latest Xbox 360 Kernel on your modded RGH/JTAG consoles.
NEWS SOURCE: --> https://xbls.ninja/
The Homebrew dashboard Aurora got a huge Update. You can find all fixes and additions in the changelog below.
After the longest wait ever (more than a year since their preview post), the hard-working Team of developers have finally done it and released Aurora 0.7b for all of us Xbots to enjoy!
Runahead latency system, Direct 3D improvements, CRT SwitchRes and more!
There been alot of major mainstream press over the upcoming new build of RetroArch that features 'runahead' and now its finally out, check out their v1.7.2 releases notes below, and then grab your platform build below, and don't forgot to show your support for them!
A gang of teen hackers snatched the keys to Microsoft's videogame empire. Then they went too far.
The sad story about the Xbox UnderGround has been going on for long time, we first reported about SuperDAE Raid in 2013, then a year later we reported on Trio Charged With Hacker/Stealing From Microsoft and then finally in 2015 we reported on the Xbox Hacker Ring-Leader (David Pokora) getting 18 months in jail, and since then Wired has been following the whole story now in 2018 their latest issue, have published a in-depth story of the rise and...
Wii U port greatly improved, Super Gameboy support, new Direct3D11/12 driver and more
Libretro developers just keep on amazing the world of emulators for classic gamers, by releasing another version of their world-famous RetroArch, with great news that original XBOX console is supported finally again, and they are hard at work on the SWITCH.
Video by the creator of FBAX, xSNES9x, Surreal 64, and Killer Instinct ports for the Original Xbox Console
Back in the early days of the original Xbox Scene, newcomer 'Lantus' entered the homebrew world with his port of the SNES9x Emulator releasing it on 'xbins' and the rest is a massive history of more Emulators and Homebrews, and now he looks back at the wonderful start of the Xbox Scene with his latest retro video which is released below.
The DriveHub is a revolutionary, industry first crossover gaming adapter that makes it possible to use virtually any Force Feedback Steering wheel on your Xbox One or PlayStation 4 gaming console.
For over a decade racing enthusiast all over the world have been searching for a solution to take their favorite Force Feedback racing wheel from console to console. The wait is over, as the revolutionary gaming accessory company 'Collective Minds' have released their DriveHub Racing Wheel Converter, and demand been so high since their announcement, that its already out-of-stock, but don't worry new stock is arriving on Monday, so check it out today, and get your 'racing' gloves on and shift up your console to speed and start running laps around the circuit like a true racing pro.
The recent reveal of Meltdown and Spectre reminded me of the time I found a related design bug in the Xbox 360 CPU – a newly added instruction whose mere existence was dangerous.
Security Researcher 'RandomASCII' has decided to blog (write-up) about a similar bug to 'Meltdown' / 'Spectre' that can be triggered on the Xbox 360 console, that he discovered and still is not fixed, you can read his full write-up in his blog link below, here is short quote:
Welcome back XBMP
We all here at MaxConsole, remember the glory days of original Xbox console modding, the main thing to install after you got it flashed or modded was a new dashboard like EvoX or AvaLaunch, and then of course right away installing XBMP with all its plugins, and now the joy of those days can be re-lived on the Xbox One console, as Microsoft surprising enough has helped the Kodi Team to port it over to UWP format and its now rolling out across the world on the Xbox One Store, with Europeans getting the first dibs!
Now it's easier to get your 'homebrew' apps, self-publish to the Xbox One and Wndows 10 stores!
Xbox One 'developers mode', where anyone can turn their 'console' into a devkit, and publish simple apps that run in 'limited sandbox' using the UWP interface from Windows 10 has been around for a while, but now Microsoft has expanded the program giving 'Creators' options to directly self-publish without waiting for approval as long as they agree to make their app more limited with less features.
BenMitnick & Sunriser have decided to upgrade two of the well-known tools developed for modding Xbox 360's
Since the original authors of JRunner & xeBuildGUI have not updated their apps for a while, BenMitnick & Sunriser have refreshed them.
You Can Now Play Retro PlayStation Portable (PSP) Games On Your Xbox One Console!
Thanks to the power of the UWP platform on the Xbox One, you can now use the PPSSPP Emulator on your Xbox One, as long as you have signed up for 'developer mode' feature, or have an hacked devkit/xbox, either way you can sideload this appx bundle similar to ReTriX.
PPSSPP s'invite en UWP sur la Xbox One (via) Logic-SunRise
LibretroRT is a framework to enable porting of Libretro cores to WinRT components
The RetriX Development has recently been updated with the availability of the new version v184.108.40.206, and as we reported before RetriX is the frontend for RetroArch being developed by Alberto Fustinoni, which allows you to use the Libreto cores on your Xbox One console via the UWP (Universal Windows Platform), where you can 'sideload' apps, once you enabled developer mode on your XB1 via Microsoft's program which costs an one-time fee of $19 to give your console access to the extra features for testing out your own homebrew apps.
Retrix (LibretroRT) is a massive project to bring all the cores designed by Team LibRetro to UWP
Two weeks ago we reported on RetroArch Being Ported To Xbox One and now the developer of RetriX has setup an 'GoFundMe' page to help develop the UWP interface better and to be able to properly launch it for both Xbox One and Windows devices.
Enjoy Both Gaming Worlds In One Slim Sexy Box!
Have you ever wanted to own both Xbox One and PlayStation 4, but didn't want to take up all that living room space for both consoles, or just wanted one nice box to display to the envy of your gaming buddies that you can play both Xbox and PlayStation games on one!
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