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Dominate the Fashion World in Style Savvy: Fashion Forward

Discussion in 'Nintendo Gaming News' started by GaryOPA, Aug 18, 2016.

By GaryOPA on Aug 18, 2016 at 4:29 PM
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    GaryOPA

    GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

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    Master Five Professions in Trendy Nintendo 3DS Game

    Style Savvy: Fashion Forward, which launches on Aug. 19, teaches fashionistas of all ages about creativity, fashion and management skills.

    [​IMG]

    Big 'N' is calling all those 'gamer girls' out there, as they have just launched a new Nintendo 3DS game that is totally designed from the ground-up to be played by them, no boys allowed, this is Style Savvy: Fashion Forward, where you can learn abour creativity, fashion, and management skills, as you start running your very own fashionhouse, and setting the trends for all the world around them.

    I know I am bad, I am thinking where is the 'nude' mod for this game, reminding me of the days of hacking the Barbie Horse Adventures on original Xbox to make them 'clothless' riding their ponies. --- Ok, I am sorry Nintendo, I know this is family-friendly game for all ages, and anime-pixelated loving perverts also! :)
     
    Last edited: May 23, 2018

Comments

Discussion in 'Nintendo Gaming News' started by GaryOPA, Aug 18, 2016.

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      Jock O'Strap

      Jock O'Strap Loyal Member

      Joined:
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      what, no GBF?
       
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      AlbedoAtoned

      AlbedoAtoned Loyal Member

      Joined:
      Jul 13, 2011
      I don't really think these types of games are too successful for drawing in female gamers.

      I'm a big anime and manga fan and one thing you learn about them is that they generally have target audiences.
      Manga and to an extent anime are separated into 5 groups. Kodomo for really young children of all genders (generally up to age 10), shounen for young boys (from ages 10 to 18), Shoujo for young girls (same as shounen), and Seinen and Josei for males and women respectively over age 18. Hentai could technically be considered a 6th group, but I'm focusing on the first 5.

      Kodomo generally includes things like Pokemon, Inazuma Eleven (which has a large periphery audience as well), and Doraemon. While not necessarily educational, Kodomo manga and anime tend to teach children lessons such as how to treat your friends, and what to do when facing hardships.

      Shounen is the most common including things such as DBZ, Bleach, Hunter x Hunter. It also includes things like Attack on Titan and Deathnote that often get mistaken for seinen manga(hxh is sometimes confused for a seinen manga as well). The demographics are less about genre and manga of any genre can be targeted towards any age group and gender. What makes something more shounen tends to be a focus less on relationships and more on action and when relationships between characters are brought up, they tend to be simpler. When it comes to romance, the story seems to be more from the male's perspective and the relationship is more of a reward at the end of the adventure. Comedy is also common in shounen material. Protagonists tend to be predominantly male and women tend to be more for fanservice in Shounen anime. That's not to say it is always that way.

      Shoujo includes things such as Sailor moon, Cardcaptor Sakura, Ouran High School Host Club, and Fushigi Yuugi. Shoujo isn't limited in genre either, being just as varied as the other demographics. Relationships are focused on much more in Shoujo manga. And when romance is involved it's less a matter of the two getting together at the end and more along the lines of the two getting together early on and working out their problems. Shoujo manga can be a bit fluffy at times, though there's also a subset of shoujo manga focused on darker relationships. Some of it can get pretty smutty at times. Protagonists of Shoujo manga tend to be predominantly female, except for in yaoi manga.

      Seinen manga is a lot like a mixture of both Shounen and Shoujo. Seinen tends to go either one of two paths. It can act like a suped up shounen manga on steroids. It can be quite violent and/or sexual albeit without becoming pornographic. The other way though ends up becoming a less fluffy form of shoujo focusing on relationships and romance and it ends up being a lot more mature for it. Just because something is meant for older males though doesn't mean it is more violent or sexual. For instance shows such as Clannad are seinen despite being rated pg13 in the west. While still varied in genre, slice of life is a common genre of seinen and these shows are often lighthearted with maybe a bit of drama here and there, but still mostly about normal or not so normal lives of the characters with comedy at the forefront.

      Josei manga is very similar to Seinen manga in that relationships are focused on. However unlike Seinen manga, characters might not get a happy ending, regardless of genre, it's often portrayed in a very realistic tone. Josei includes things such as Honey and Clover, His and Her circumstances, and Natsuyuki Rendezvous. Josei is the least common type of manga to be adapted to anime. Many women find themselves going from Shoujo to Seinen due to the similarities.

      So why did I bring all of that up? Well, manga and anime don't limit their target audiences into genres. Video games however could almost exclusively be consider Shounen. That is, if they were turned into a manga or anime that is where they would fit. THere are exceptions, but if one was hoping to use the rating system as a way to categorize it, they would find out that ratings and demographics aren't the same and overlap doesn't occur as much as you would think. Devs think that girls would be drawn by horses and fashion, but the reality of it is that most female gamers that play traditional games tend to be drawn to much the same games as male gamers, if there is a focus on relationships, it will likely garner a female following. Most of these games that draw in both could be considered to be in the seinen category just like in manga. Games like Mass Effect and Shin Megami Tensei draw in females far more than games like Imagine Babiez or whatever the hell it's called. Games like Barbie may draw in really young girls, but these girls aren't really gamers, their fans of the material itself. It seems like maybe this game isn't so bad but it still seems to have been built upon the misconception that you need to focus on feminine things like fashion in order to draw in females.
       

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