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New PC, PS3 and Xbox360 Game - Fursan al-Aqsa - Knights of al-Aqsa Mosque

Discussion in 'Underground PlayStation Scene' started by goldeneyejames, Nov 24, 2019.

By goldeneyejames on Nov 24, 2019 at 11:48 PM
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    goldeneyejames

    goldeneyejames Developer

    Joined:
    Dec 5, 2015
    Occupation:
    Web Designer / Game Designer
    Location:
    Brazil
    Home Page:
    https://sites.google.com/view/udkultimate/
    [​IMG]

    Assalamu Alaykum (Peace be with you)

    First of all, I would like to thank @GaryOPA (the owner of this website). This guy trully rocks, He is a very fine person, from since day one which I registered on this website, this guy supported me on all my projects, helping to spread it over the internet. I would like to thank him also for allowing me to promote my first commercial project here on his website.

    I would like to thank aswell, my brazillian fellow, ROD Lima, for all his help with Unreal Scripting Programming. He is most know for his Resident Evil 2 Fan Remake in UDK Engine:

    I would like also to thank my friends at UDK Engine Forums (https://forums.unrealengine.com/legacy-tools-unreal-engine-3-udk) for all their help and support.

    As you may know, recently I had to put offline my project UDK Ultimate Engine (the custom build of UDK Engine with PS3 and Xbox360 Export Support) for copyrights reasons (EPIC asked me to do this), however, they were very kind with me and allowed me to keep using my custom version of UDK to publish my games, I even signed with them an Unreal Engine License Commercial Amendment, so now I am a Licensed Unreal Engine Developer and I am ready to pursue my dream of life!


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    DISCLAIMER: In this game, the player does not shoot Israeli civilians, women, children, elderly, only soldiers. Also in this game there are NO images of sexual content, illicit drugs, religious desecration, hate of speech against any group, ethnicity or religion, anti-Semitist propaganda against Jews, Nazi propaganda or boasting of any terrorist groups and / or other unlawful acts. This game only contains the virtual representation of the Palestinian Resistance Movement against the Israeli Military Occupation, which is officially recognized by the United Nations (UN). I even sent this project for Brazillian's Government Justice Department, Age Rating Sector (kinda Brazillian ESRB) for their approval and age rating. This project was approved, now I am just waiting for the Age Rating Information of my game which will be available very soon on their website (http://portal.mj.gov.br/ClassificacaoIndicativa/jsps/ConsultarJogoForm.do)

    I am Brazillian, from Arab ascendance, my father is from Palestine, and something I never revealed before, and one of the biggest reasons of me creating this game, is that my father was a Fighter of the Palestine Resistance Movement, he fought against Israel Army in the Lebanese Civil War on the 70's, and from since I was a kid, I felt too much proud of my father and the Palestine People in General, because of their Strenght and Constant Resistance. So this game is kinda tribute to the Brave People of Palestine and their Resistance against Military Occupation.

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    Fursan al-Aqsa - Knights of al-Aqsa Mosque is a Third Person Action Game on which you play as Ahmad al-Ghazzawi, a young Palestinian Student who was unjustly tortured and jailed by Israeli Soldiers for 5 years, had all his family killed by an Israeli Airstrike and now after getting out from the prison he seeks revenge against those who wronged him, killed his family and stolen his homeland.

    This game is being developed during the course of 4 years by one person (me, Nidal Nijm), in a custom version of UDK Engine (Unreal Engine 3), using the best technology to tell a compelling story through a game packed with non stop action, advanced 3D graphics and modern gameplay mechanics, however keeping the soul of old school shooters. You will play in missions accross ground, sea and sky, you have many objectives to accomplish in each mission, epic bosses battles, powerful guns, vehicles to drive, helicopters to take down, and much more. Expect a LOT of Action and Adrenaline!!!

    This game also is greatly inspired by Hideo Kojima's Metal Gear Solid, Call of Duty Modern Warfare and Insurgency Sandstorm.

    I hope you enjoy this game and support me by purchasing it, Insha Allah (God's Willing). I decided to release this game as episodes (missions), each mission by a symbolic value just to cover my development costs, as everyone knows that develop a game is not an easy task, it takes a lot of time and efforts. It will be a very small value, however any copy sold of this game is very important and will trully help me. Please buy this game to support me (whenever I release it), Insha Allah (God's Willing), because I trully need your help!

    I hope untill the end of this month (november) release a free demo of this game (for PC, PS3 and Xbox360), so people can enjoy and feel what my game is about, enjoy the gameplay, feel the action. I plan to make something similar to Metal Gear Solid VR Missions (If you may remember), on which I will teach the player the basis of the Gameplay, like training the player for the true battle that will come on the final game. About the first episode (mission), I hope to release it untill the end of December, beginning of January 2020.

    Now I will show you some trailers of the game itself, a beta version of this game. I am already redoing everything from scratch, remaking the models, animations, and maps, raising the overall quality, polishing things here and there, to deliver a high quality product for all people enjoy.

    Also you can see the new updated model for my character protagonist, and the difference between the new player model and the old one, so you all can be sure I am commited to do my best on this game. These old models were just placeholders for me develop the basic game programming framework and features.

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    This trailer tells the history of how the muslims re-conquered Jerusalem:
    https://www.moddb.com/games/fursan-...mosque/videos/1-fursan-al-aqsa-reveal-trailer

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    This trailer tells the history of the Game's Protagonist:
    https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque/videos/video

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    This is the promotional trailer "Join the Resistance":
    https://www.moddb.com/games/fursan-.../3-fursan-al-aqsa-join-the-resistance-trailer

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    This is the PC Gameplay Trailer. The PC Version supports ANY Gamepad through xbox360 controller emulator (already included):
    https://www.moddb.com/games/fursan-...ue/videos/6-fursan-al-aqsa-pc-gameplay-teaser

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    This is the PS3 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card):
    https://www.moddb.com/games/fursan-...e/videos/7-fursan-al-aqsa-ps3-gameplay-teaser

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    This is the Xbox360 Gameplay Trailer (sorry for the video quality, I don't have a HDMI Capture Card):
    https://www.moddb.com/games/fursan-...deos/8-fursan-al-aqsa-xbox360-gameplay-teaser

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    Some Screenshots of the new Player Model In-Game:

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    #################################

    Now some Behind the Scenes Trailers.

    Making off "Crusader Battle Trailer":
    https://www.moddb.com/games/fursan-...os/5-fursan-al-aqsa-reveal-trailer-making-off

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    Making off "Ahmad al-Ghazzawi":
    https://www.moddb.com/games/fursan-...0-fursan-al-aqsa-ahmad-al-ghazzawi-making-off

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    You can follow the development of my game here:
    https://sites.google.com/view/fursanalaqsagame/
    https://www.youtube.com/channel/UCcw8iE7JGheoU3Tq4ducTpw/
    https://twitter.com/UdkUltimate
    https://www.moddb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque
    https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque


    Jazakom Allah Khayr (May God give you the best)
     
    Last edited: Nov 25, 2019
    GaryOPA likes this.

Comments

Discussion in 'Underground PlayStation Scene' started by goldeneyejames, Nov 24, 2019.

    1. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
      Hello guys! Just want to show off here something cool I created. A cool HeadShots Counter for the Special Ops Mode.

      The basic tech behind it is very simple.

      On the UnrealScript Class that control the enemy behaviour, I created a boolean variable called HeadShot. Then on the TakeDamage Event of the enemy UnrealScript Class I created a small function to detect which bone of the skeleton was hit by the weapon projectile (in case Head and Neck Bones).

      So whenever the weapon projectile hits the Head or Neck Bones, the boolean variable HeadShot is set to true (it begins the code as false).

      And then on Kismet there is a node which can read object properties (variables). So I simply added this node to read the variable HeadShot value, and if its true, I made increment in 1 another variable (kismet variable) which is the HeadShot Counter. So that means, each time the player shoots the head of the enemy. the HeadShot Counter will increment in one, so the player performs 3 headhsots on the enemy, the HeadShotCounter will be 3.

      Next step is add another counter to count total number of enemies on map. It begins by counting all enemies an add them to an array, and then add an event (Enemy Death), and each time this even occurs, one enemy will be removed fromt the array (ObjectList). So whenever this array becomes empty, that means we killed all enemyes. And after killing all the enemies, then we go there and check for the value of HeadShotsCounter variable. If I want the player to perform at least 10 HeadShots, I need to check if this variable is >= (bigger or equal) than 10. If yes, then the mission is accomplished. If it is < (less) than 10, then mission failed.

      It's that simple!

      Cheers!

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    2. 49
      13
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      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
    3. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
      GaryOPA likes this.
    4. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
      Hello guys.

      I know there are almost two weeks without any updates, but be sure I am working, and VERY HARD to finish and release the first episode untill the end of this month.

      However, because I have published about my game on almost 100 sites, which I need to keep updated, I only publish whenever I have some significant updates.

      But here on twitter (https://twitter.com/UdkUltimate) and also on IndieDB (https://www.indiedb.com/games/fursan-al-aqsa-knights-of-al-aqsa-mosque) I always post at least a new screenshot of some feature I am developing/improving.

      From since my last update about the Weapons, I have done basically two things.

      I created a new custom AI Class especially for knife kills game mode. Now you can approach the enemy from behind without being spotted, however, if you touch the enemy, or stay a long time behind him, he will realize it and shoot at you. This was done mixing Kismet (the Blueprints of UE3) with UnrealScript. I even created a custom field of view to the enemy using a trigger volume.

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      Also, I am remaking the Knife Kills System, with updated character animations and a brand new camera animation, on the best Mortal Kombat X style. It even has the X-Ray effect!

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      Cheers and until next update!
       
    5. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
      I was thinking on releasing those test maps (with blue/white checkboard) from since last week, for people test the game, however, I think that these don't reflect the final game quality and may even harm this project.

      As I said before, I will ask a very small value (something like U$ 2.00) for each episode, because I am in strong need to earn some profit (my financial conditions are very bad at the moment). So it's for that reason that I prefeer release each episode on it's complete state, with fully textured maps, animations, mission objectives, and so on, for making this game worth the price. I know that even for a small price like this, people want a complete product, a fully working game, not just a "developer" bugged version of the game.

      I hope you all understand the reason why I delayed a while the release of this game.

      Thanks guys for all this support and interest on my game.
       
    6. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
    7. 49
      13
      8
      goldeneyejames

      goldeneyejames Developer

      Joined:
      Dec 5, 2015
      Occupation:
      Web Designer / Game Designer
      Location:
      Brazil
      Home Page:
      https://sites.google.com/view/udkultimate/
      Hello guys,

      Some new updates here, I hope you all enjoy.

      Fursan al-Aqsa Episode 1 Coming in May 10th 2020!

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      Fursan al-Aqsa - Blades of Revenge Trailer

      You, Brave Hero!

      Get your knife and seek your revenge... The blood of the oppressed is calling you...

      Join the Resistance!

      Watch the trailer:
      https://www.indiedb.com/games/fursa...s/21-fursan-al-aqsa-blades-of-revenge-trailer

      [​IMG]

      Just a note about using DOOM and Metal Gear Characters:
      This is not copyrights infringement, because these 2 Characters are Free Unreal Tournament 3 Skin MODs available (for PC and PS3) on the web from many years. They are custom models created by GL&HF (Solid Snake) and skaa3w/skaa3z (DOOM Slayer). I will release them as free separated MOD to people install it (they won't be a part of the game's release package). What I have done is just adjust my game's scripts (created a custom mutator to change player's skeletal mesh) to allow anynone install ANY Custom UT3 Characters Skin, and even create their own skins.
       

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