hit tracker

Nintendo Switch keeps getting pricier third-party games

Discussion in 'Nintendo Gaming News' started by GaryOPA, Mar 24, 2017.

By GaryOPA on Mar 24, 2017 at 5:54 PM
  1. 25,397
    2,255
    113
    GaryOPA

    GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

    Joined:
    Mar 18, 2006
    Media:
    1,989
    Occupation:
    Design Eng.
    Location:
    Tropical Island
    Home Page:
    http://www.O-P-A.biz
    The extra cost on Switch games might give you pause

    When Minecraft: Story Mode — The Complete Adventure comes to Nintendo Switch in June, it will cost $39.99.
    That’s according to various retailers, which put the game up for pre-order yesterday.

    [​IMG]
    It seems almost everything on the new Nintendo Switch is $10 bucks more, and some are blaming it on the 'special coating' on the cartridges so kids don't eat them, and others are blaming it on the tiny size and higher cost to make them, but is that really true?
    After that above statement, Twitter went mad, you can see some of the nasty replies at the news story linked below, but what are your thoughts on why everything on Nintendo Switch is more costly, even the digital eShop only games seemed to be priced higher! :(

    NEWS SOURCE: Nintendo Switch keeps getting pricier third-party games (via) PolyGon
     
    Last edited: May 23, 2018

Comments

Discussion in 'Nintendo Gaming News' started by GaryOPA, Mar 24, 2017.

    1. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      My guess is that it's because it's a new console and they believe they can get away with it.
       
    2. 893
      19
      18
      wrathchild

      wrathchild Loyal Member

      Joined:
      Mar 4, 2009
      Yep, Nintendo is not hesitating to ram their spiked dildo, I mean switch, up the consumers asses. Developers are thinking to themselves, "Hey, if they're dumb enough to buy the switch, they're dumb enough to pay more money for our games".
       
    3. 561
      84
      28
      AlbedoAtoned

      AlbedoAtoned Loyal Member

      Joined:
      Jul 13, 2011
      Getting some real Deja Vu here. The death of the Wii U seemed imminent the second people started asking themselves "Why would I pay more for this version of the game that is inferior when I can get a much better version for cheaper?"

      Nintendo fanboys seem to think that portability is the saving grace, but portability did not save the Vita. And with the vita, the games on it plus the console were cheaper than on the switch. Especially when the games were cross buy. Another thing is that outside of Japan, portability is much less of a concern for most gamers. Most gamers with a 3ds for instance tended to get one for the games that were exclusive rather than to play on the go, and with a terrible battery life, most are tethered anyway to some outlet. Most of the people I talked to would rather just play the games on their tv. Vita owners are the same way. Sure, when they are on the go, portability is nice, but most of them have a Playstation TV by now to play their games on their tv. The overlap doesn't go the other way however, most PSTV owners don't own a Vita. Basically, if Nintendo had released a way to play 3ds games on the tv without buying a 3ds the sales numbers of the handheld would have been drastically lower.

      And if portability was the saving grace of the Switch, Nintendo had no faith that it was because they gave no way to buy the Switch without a dock for much cheaper. The only real pro is that Japanese developers will likely develop more games for it since it is portable, but they alone can't save the device. And even if they do develop for it, that doesn't mean those games will be localized, much less not butchered when released overseas. If butchered like Nintendo is want for devs to do, then that will hurt most of those games leading to them largely skipping the western market, and if that happens then that pro ceases to help much at all.
       
    4. 365
      28
      28
      DW360

      DW360 Loyal Member

      Joined:
      Oct 31, 2010
      its because Innovaitve nintendont have opted to use cart based storage, anything above 8GB is going to cost an arm and a leg.

      i cant believe nintendo games cost more the xbx1/PS4 and theyre fucking shite last gen.

      zelda i do not understand why on earth people are giving it 10/10, nintendo must be paying these people because its an utter pile of shite.

      bet thats why it has no launch titles either so it makes zelda been the only thing somewhat worthy to play so it makes the game sound better because its sales will be higher for been the only thing.
       
    5. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      To be fair, solid state media is better on a portable, the battery life can be bad enough as it is.
       
    6. 365
      28
      28
      DW360

      DW360 Loyal Member

      Joined:
      Oct 31, 2010
      yes not having to power an optical drive saves power, but still, the media has to be cost effective if its going to be a games console.

      its ok saying to a customer, yes these carts will save battery power, but that means the cost of games will be nearly £60.

      you know what, id say fuck off and put a fucking mini dvd drive in the cunt.

      its going to be another system with no third party support, its hardware is crap, its media is worse, it will never get anything demanding because its hardware is a problem and its storage/cost will be worse of a problem.

      but we all know all nintendo care about is how the can rehash its same old shite and its blinded fanboys are like YES NINTENDO YOU INNOVATE THE WORLD..... MEH suck a fart out me arse!
       
    7. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      I remember the UMD was one of the 'complaints' with the PSP, plus the carts can hold more than even mini BD.
       
      Last edited: Mar 27, 2017
    8. 25,397
      2,255
      113
      GaryOPA

      GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

      Joined:
      Mar 18, 2006
      Media:
      1,989
      Occupation:
      Design Eng.
      Location:
      Tropical Island
      Home Page:
      http://www.O-P-A.biz
      There is no reason for 'cartridges' to be the 'extra' cost, you can see from this other page:

      http://www.maxconsole.com/threads/nintendo-switch-cartridge-reverse-engineering.44232/

      That they are just simple parallel nor/nand rom's, infact they are not even writable, the new ones are 'read-only' unlike the 3DS where the save files could be stored onboard, so there is less parts in the newer Switch cartridges then in the 3DS, and there was alot of $20 3DS games that were launched on 'physical' form and the publishers still made a profit.

      So there is no reason for $60 to $80 games on Switch, because of the 'cartridge', the only reason is because its greed and new system and they are treating it was 'console-quality-game' in portable size, so you should pay more for that added privilege nothing else. :)
       
    9. 561
      84
      28
      AlbedoAtoned

      AlbedoAtoned Loyal Member

      Joined:
      Jul 13, 2011
      Actually cartridges do cost more than discs, several times more actually. It's one of the things that sunk the Vita. High costs in developing for a console quality handheld in addition to the higher costs of using cartridges lead to many developers to releasing digital only. And this lead to people feeling the cost of the memory cards. Ironically though, after the audience and developers found each other, the price of Vita games got a lot cheaper. The Vita became a niche gaming machine loved by the jrpg and indie game crowd since those games rarely got very big in game sizes. Out of all of my games, most are around 2GB or less for instance.

      What the defenders of the Switch don't realize is that when it comes to scale the Switch is the same. While microSD cards are cheaper than the vita memory cards. Games are going to be bigger, especially since Nintendo tends to introduce a shit ton of bloat to their game sizes. Virtual console is their biggest offender. They've always preferred bundling a customized emulator meant for one game in with the game, the end result is that while you could store pretty much all snes games on an 8GB drive, you would need a lot more space if you did it how Nintendo does it. Just a few filled up my Wii U's internal space. A couple snes games took up more space than some of my ps1 games do. And the Vita was undoubtedly a handheld. It did have console quality graphics, but the game sizes were much smaller than games on the PS3. They looked great because the Vita had a screen resolution that was perfect for it's screen size. While not technically HD, it looked HD. The Switch on the other hand has a 720p screen and devs also have to consider dock usage with resolution of up to 1080p. While some will undoubtedly use the same assets as their undocked usage, many will either use high resolution assets for both or will create assets for both usage cases, leading to games sizes being more bloated. And that is when the same situation kicks in. While microsd cards are relatively cheap, lower speed cards are going to have issues, meaning people will need to look for faster microsd cards. And the cheapness of sd or microsd cards goes away when you look for higher capacity cards. A 256GB microsd card will cost you around $200 in the US. And I've said it several times, the choice to not have an m.2 ssd slot was tragic, because a 240GB m.2 SSD can be bought for around $70 and even a 480GB m.2 ssd can be bought for about $140.

      Having the switch be portable did make a lot of options nonviable. Disc drives would have too many problems. Full sized discs would make the console bigger. And small BD discs would mean that developers were limited in size. Nintendo was super insistent that the Switch was a console and not a handheld and this would have shattered that pretty quickly. The PSP used mini dvd's as well and they had all sorts of issues compared to cartridges. But cartridges have their own problems. While they don't create a hard limit, they are expensive, and this has been common knowledge for years. And the costs associated with them affect digital sales as well. For all of their talk about how you get more when you buy a physical copy, most physical owners tend to get really pissed off when a game is cheaper digitally. Devs naturally don't want to alienate their customer base, since if they do that, the money goes away as well. So digital games tend to cost the same or more on console as the physical version. And since the physical version costs more to produce due to using cartridges, then the digital one will cost more as well.

      Of course, even if you took away all of that, you'd still have to contend with the Nintendo tax. Everything costs more on Nintendo systems. Games, hardware, the accessories, and boy does Nintendo love their accessories. While a lot of pc gamers hold Nintendo in high regard, personally I see them as the antitheses of what makes PC gaming so great in most ways. Games sell for really cheap because the cost to develop and sell on pc are much lower than on console. Nintendo is on the other end of the spectrum. While they have been working towards alleviating that somewhat, games cost more on their platforms and stay more expensive. Many would say that is their greed, but that doesn't line up with the results. Devs have consistently stated that their games don't sell on Nintendo platforms. Perhaps it is a result of the higher prices, in fact the higher prices definitely plays a big part, but why not just lower the price? Nintendo has fooled their base into thinking lower prices are bad, and when devs have tried to lower prices, they get no results. Those that want the games on Nintendo platforms will buy it at any price and those that don't will not buy it no matter the price. I personally can't blame them. If Nintendo's fanbase demands you make a game for them and then don't hold their end of the bargain, when developing costs more for the Nintendo console and yet returns less sales, then you might as well keep the price high and recoup some of the costs. Nintendo fanboys don't give a damn, in fact they prefer it this way. Many would rather there not be any third party support in the first place, it allows them to pretend to be better since they don't have CoD or Battlefield, and since every game that isn't made by Nintendo is CoD of Battlefield, they are perfectly fine either way. If a game does well, then it serves Nintendo. If it does too well, then they get a little offended, but as long as the game knows it's place, they are fine. They are perfectly fine with parading a successful game around as proof of Nintendo's superiority. If the game does poorly, then it's no problem to them. It keeps Nintendo's platforms a little more niche.

      And as I have in the past, the audience and Nintendo don't want the same thing. Nintendo wants another Wii, they want the mainstream success. They want more than the mainstream success. They want the iphone crowd back. That's why they sell their hardware at such a high mockup, because they dream of the day they can survive on just that pretty much. And they loathe gamers which shows in how they treat them and the games that they localize. The audience, the fanboys, want Nintendo to be niche, to serve only them. Again they have no issue parading certain things around. In this case, it is the Wii. They bring it up time and time again, despite knowing how disingenuous it is to use that as your main argument, because all they really care about is keeping the games coming. It's not really a healthy relationship. They want Nintendo to give their all to make the Switch the best it can be, without really getting third party support or mainstream success. But Nintendo will not do that if the system doesn't get those two things. It isn't profitable, and Nintendo knew that as late as 2014 back when they decided to give up on the Wii U.

      All in all, expect prices to stay high. It will again hurt the sales of the Switch like it did the sales of the Wii U, but as the audience prefers it that way nothing will ever change.
       

Share This Page