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Opinion: Microsoft should never have built the Xbox

Discussion in 'Xbox Gaming News' started by Zeus, Feb 25, 2010.

By Zeus on Feb 25, 2010 at 8:05 AM
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    Zeus

    Zeus MaxConsole News Team

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    The guys at Digital Trends are arguing that MS should never have built the Xbox. And it all comes down to opportunity cost. Essentially, they feel that MS has sacraficed the billion dollar PC market to try and 'assure' success of a product that makes millions in the Xbox.

    <blockquote>There is no argument that the Xbox 360 is a sound game system, and it isn’t uncommon for a company struggling with its primary product to broaden their product portfolio and look to other areas for growth. The problem is that the opportunity cost is generally greater than the benefit, and that is the case here. As PRJ points out, PC gaming isn’t what it should be, but that was a cost of doing the Xbox 360, so Microsoft effectively sacrificed a product that generates billions to assure the success of a product that makes millions.

    The ultimate cost to Microsoft to produce the Xbox platform was a weakened PC ecosystem, a stronger and more profitable rival in Apple, and an overall poor computer gaming experience. Bottom line: The cost of the Xbox significantly exceeded its benefit.</blockquote>

    News Source: <A href="http://www.digitaltrends.com/gaming/microsoft-should-never-have-built-the-xbox/2/" target="_Blank">DigitalTrends</a>
     

Comments

Discussion in 'Xbox Gaming News' started by Zeus, Feb 25, 2010.

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      grapeape

      grapeape Loyal Member

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      Umm im a mac user too but you do realize I hope that even with the "growth" mac's still represent less than 12% of the overall user base. Take those and then narrow it down by those actually interesting in gaming on a mac and your talking a group so small that it would make the PSP Go! audience look absolutely huge.
       
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      billysastard

      billysastard MaxConsole Co-Admin Loyal Member

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      i'm talking about a console developed from the ground up to be a marketplace that plays games, when i buy pc apps i buy a licence, when i by a console game i expect to own it and do what i want to with it just like i have with every other console as for xbl's popularity if it was so grat why was it so limited on the xbox, its only once it was forced onto game makers that it created this so called community, the game makers accepted it as it allowed them access to the digital marketplace in peoples living rooms in order to rip customers off even more than before by sell us overpriced games then having the cheek to charge us again to buy the rest that should have been included in the first place.
       
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      DanASBO

      DanASBO Loyal Member

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      It's not MS' fault Nintendo's online service is gimped. ;)
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      I figured it was gaming consoles. I was just nitpicking about you saying "gaming business."
       
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      beterweter

      beterweter Loyal Member

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      :p;)
      i'm goddam jolly today,so don't mind that.

      take care.;)
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      Well, you don't own a console game and you can't do what you want with it. Go do those MW2 mods on Xbox Live and let me know what happens. You own a disc with a license attached to it. It's the same as a PC game. You're actually more free to mod and such with a PC game. How many legal software mods existed on consoles before the birth of an online system?

      It was only popular after being forced on game makers? Are you daft? Online gaming became so popular on consoles, Sony produced an add-on for the PS2 in typical Sony fashion. Don't buy the games you feel are overpriced, and they'll stop being made. That's how business works. So far, every developer that has tried charging for on-disc content has been ripped to shreds by the gaming community for it. And again, it was available on PC's before Microsoft joined the console game and before Live existed. Now console games can have expansion packs too. Thanks to Microsoft, that is. Face it, the Xbox and Microsoft, like Nintendo, started trends. Sony just followed suit.
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      Forgive me for butting in. Just a few comments I wanted to chime in.

      - I think he meant turning off the game music in the settings, while playing his stereo and keeping the SFX on.

      -We actually pay less for our games now than in the past, except maybe the PS1 where Sony forced a retail price on developers, which drove a few out of business in doing so.

      - I'm not sure what he's talking about in third paragraph. It's just one, long, run-on sentence.

      -The more complicated electronics become, the more sensitive they become. If you don't like, stick to the old "dependable" stuff. Cars from the 60's are more dependable than most of the cars of today, but I'd rather be driving a new one.
       
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      Nomad121

      Nomad121 Loyal Member

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      This does bring in the question of what if Microsoft had taken the path of "games for windows" as their main focus. We'd probably see a gamers edition of windows which would probably mean better backwards compatibility with old games, less hassles opening ports and firewall blocking programs etc etc.

      That in my opinion would have been awesome.
       
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      Signa

      Signa Loyal Member

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      Hard to say if the xbox was directly responsible, but I think it was the turning point of making consoles look more attractive to develop for. No, MS didn't just reallocate its whole game staff from PC games to the Xbox, but I think the addition of the platform just drew a lot of 3rd parties to consoles. Halo also came out with the Xbox, and that ended up being a very poor benchmark for future shooters which is still affecting FPS games today. If MS hadn't bought Bungie, then Halo would have gone to the PC like it was meant to, and it wouldn't have been quite as popular as it became because it was a par FPS game at the time. If nothing else, that is what MS did to injure the PC market. These days, as the ripples from that event still spread, I find myself unable to enjoy most modern games because they are trying to be like Halo, or are bad ports from a console to PC or visa-versa. I feel like the whole gaming industry is sick and needs to be put down so that it can be restarted again with just making good games again as the focus and not the almighty dollar.
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      I agreed already that Microsoft may have helped the transition for PC developers to move on to consoles. Third parties were already having a blast on the Playstation platform as the PS1 was relatively simple to develop for. Halo was not on just "par." It set FPS trends. It wasn't perfect, but it was above par (especially for a console FPS). There was finally multiplayer in a console, two gun - two grenade system so you pick your weapons carefully, good graphics (for the time), soundtrack, open environments, etc. It's hard to compare it to PC FPSs since it wasn't meant for the PC market. When it finally did release for the PC, the reviews were less than positive.

      I think the gaming industry just went stale for a while from lack of proper competition and competent gamers letting their dollars speak to publishers/developers. The PS2 wasn't exactly cranking out the hits (it was a developer nightmare just like the PS3), and had little to worry about competition from Nintendo after the PS1 decimated the N64 (and Nintendo's reputation). Now that Sony's feeling the heat from Microsoft (apparently, they don't count Nintendo), look at all the hits they're finally cranking out. Meanwhile, Microsoft are working just as hard to ensure they don't get bumped to last place. Nintendo is being Nintendo, cranking out 1st party hit after hit. I don't I've ever seen another console maker sustain itself with so little 3rd party support.
       
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      beterweter

      beterweter Loyal Member

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      your forgiven offcourse.

      -there where alot of games inthe old days (especialy in the cartridge days)where you couldnt mute your in game music,if you could mute that meant your music had to come from another source wich isnt quite handy at all.

      -how do you mean pay less( lets just see it from our point of vieuw)?
      we get games at 69-74€ here while in the old(and lets say the playstation days)we payed between 1500 and 2100 belgian francs here wich is between 37 and 50€ that's a hell of alot more now.
      niow you pay 69€ and within a month you have 3 downloadcontent packages,mostly payed for.

      -i think thats why we lost each other there.

      -not saying i don't like news electronics at all, i totally agree with what you say here.
      i was really talking to him about another quote earlier adressed to him.
      its just a little point i made that says you can trow alot if mony at it if you like,your chances if something breacks are almost equal today.
      like you said yoursel here theyve become moer sensetive.
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      Ah, yes. The old days. I remember when I used to walk 20 miles to school in the snow barefooted. (I kid):)

      Without getting into the intricacies of the almighty Euro, the currency change kind of screwed up a lot of countries in general. Also, since the Belgian Franc no longer exists, we only have the 2002 fixed exchange to go by. You also have to take into account inflation and such. I mentioned the Playstation before, b/c that was a specific example in gaming when things actually got cheaper. Take it one generation further to the SNES, and you might remember cartridges going for $50-$60. It was the same with the N64. While the Playstation was offering $40 games, the N64 was gouging us for $60-$70. Another thing to add into the foray is production and development costs of today's games vs yesteryear's. Games in these modern times rival Hollywood film productions and pass through many hands before getting to us lowly consumers. Everyone's gotta get their cut.
       
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      mtamimi

      mtamimi Loyal Member

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      No sir, It was supposed to be N64 add-on not SNES! I think the V64, Jr512 and the other backup machines ruined it for Nintendo...
       
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      DEDDOA

      DEDDOA Loyal Member

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      I'd have prefered that, less overheads, less firmware updates and no reason for shitty marketting trying to sell a games console as a media centre, when it is a games console.

      But they weren't he first to do that, the Mega CD was the first i can remember, it didn't offer much but it was the start, that is unless there was another CD based console before it, could have been the TG16, but sony didn't introduce it or exapnd the console to have the features, they merely used logical progression, as in a dvd drive for games so add DVD movie support, built in HDD ad MP3 support, blu-ray drive fro games so add blu-ray movie support etc.. If Sony added anything onthat front it was how to badly mess up marketting a games console by not selling it on it's selling point of games and trying to make out it's some media hub, which it isn't at best it's a basic media player much like the 360 but with BD support.

      I'd prefer it if games were still on carts if they could make them big enough, back when they were true plug and play with no load times. Seems odd that as time has gone by, what makes conoles consoles has gotten worse not better thanit was 20yrs ago.
       
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      beterweter

      beterweter Loyal Member

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      aah the almighty ninty and its 64,well it was their own fault they decided to go with the (back then) expensive cartridges.
      they should have known better and choose for cd instead of cartridge,shure it kept production costs of the system lower,but it was a real dumb desision.
      you can't really blame that,as when the dreamcast arrived(wich i bought import with the japanese release)games where cheaper yet again.
      i bought imports at a mere 54€,games started at 35-40€.

      i know everybody wants their cut and production can't be compared anymore,but that doesnt take away that games are more expensive to us these days.
       
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      Mchief298

      Mchief298 Loyal Member

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      Opinions like this are annoying and have no reasoning behind them -.-
       
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      billysastard

      billysastard MaxConsole Co-Admin Loyal Member

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      no sir, its you who are wrong, the n64 drive add on was called the 64dd and was released in japan after pulling the snes cd rom project from phillips it was passed over to sony with the codename playstation, when nintendo saw how the megacd tanked they dropped the project and cut their losses, since sony already had a working prototype (which nintendo had paid for) they reworked what they needed to and named it the playstation extended or psx for short, the failure of the megacd was also behind nintendo choosing to remain with cart based media on the n64 as the mega cd had shown just what low quality crap was made for cd, likewise sony went for cd because that was nintendos format for that device.
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      It might sound strange but I actually think they made the right decision back then. Their thoughts were that CD-ROM was not ready (at the time of the N64's release) to be a viable gaming media. We were coming from cartridges with no load times and such. I never actually bought a PS1 b/c watching my friends play made me have violent thoughts. I've always been a big Nintendo whore, so I had to the get the N64 for all the first party titles alone. I remember that Nintendo may have lost the in hardware sales numbers, but killed Sony in software sales (mostly with the first party titles, as per usual). It was even reported that Nintendo made more money than Sony. It amazes me how they do that. Even when they lose, they win.
      Gaming is only more expensive since the first price drops (after the switch to optical media). It's only natural that as things get bigger and better, that they also get more expensive. It's like me complaining that my LCD TV costs more than my old tube. I'm actually surprised Sony has kept the prices of their games at the same price point as the 360 when we all know Blu-ray media is more costly than DVD. More subsidies perhaps?
       
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      sirxlaughs

      sirxlaughs Loyal Member

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      Just to extend and clarify some more of the drama behind the Sony/Nintendo fiasco. Nintendo, I believe, first contracted Sony to help design the add-on. Sony drew up some contracts with special fine print. This fine print would basically give Sony, not Nintendo, rights over the content made for the add-on. Nintendo caught wind of this and was not pleased. When it came time to announce the project, Nintendo took the stage and announced Phillips as their partner (this switch was done in secret). Instead of me rambling on and possibly screwing up some details, here's a good read:

      http://www.n-sider.com/contentview.php?contentid=231

      People refer to Microsoft as corporate evil incarnate, yet don't realize Sony almost took over Nintendo from the inside.
       
      Last edited by a moderator: Feb 26, 2010
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      DanASBO

      DanASBO Loyal Member

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      ^Just to add a price POV;

      vectrex/C20/C64/SZX/A2600/Amiga etc, pirated or parents bought 'em. hehe

      SMS/NES games cost me £20-40 new, MD/SNES £20-40, PS1 £30-85, yes £85 for Tekken in a cardboard box... N64 - £35-60, Saturn £20-50, DC £0, PS2/Xbox £20-40 and 360 £25-50.
       

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