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Prince of Persia Updated! (Better Graphics)

Discussion in 'PS3 Homebrew Corner' started by NEO117, Sep 30, 2011.

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    NEO117

    NEO117 Loyal Member

    Joined:
    Aug 26, 2011
    Well, I got a little bored tonight and decided to go for something a bit different. Here's a small treat to you guys.

    The classic Prince of Persia with updated backgrounds and characters.

    I want to say that I do not take credit in anyway for the enhanced graphics, these belong to the guys at Princed who made an incredible work in this department. I did put them in the game permanently and compiled the PKG though.

    I also want to say that I ran into A LOT of bugs when doing this. I think I managed to fix them but should you find anything that went over my gaze please let me know. Also you're gonna have to tinker a bit with the mappings if you want to play with a keyboard (for whatever reason...) however it works just fine with the controller. Also, this release will work 100% fine in the PC using Dosbox, it's the PS3 that gave me issues... so I had to do a lot of trial and error before I got it down.

    With all this said, here are some screenshots and of course, the link to download it.

    [​IMG] [​IMG]

    Code:
    http://www.multiupload.com/8SZ2CVPOVL
     
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    valentine

    valentine Loyal Member

    Joined:
    Sep 30, 2011
    Great work. Thank you.
     
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    samdrlvt

    samdrlvt Guest

    Thank you for your efforts and sharings :)

    What are the tools used to port this games?
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

    Joined:
    Jul 11, 2011
    Location:
    England
    Mr.Goodfrag did have tutorial on ex-scene, But after all the drama the tread was deleted.

    I did release quite a few PKGs myself, but my posts seem to have been deleted along with the thread :apologetic:
    Check out this thread as it seems to have most of my releases included in it, but I am unsure if the links are still active.
    http://www.ps3hax.net/showthread.php?t=25247

    If I find a copy of his tutorial, i'll post a link.

    Pete_uk
     
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    LiteSoul

    LiteSoul Loyal Member

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    Aug 8, 2011
    Thanks for this!
     
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    JLM

    JLM Guest

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    NEO117

    NEO117 Loyal Member

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    Aug 26, 2011
    I'd like to add a couple of things to that tutorial.

    -Make_Self_NPDRM might give an error on Windows Vista/7, this doesn't matter at all, just let the software finish and you'll have a fully functional PKG.

    -To make a SND0.AT3 Properly You're gonna need Goldwave 5.54 and the AT3 Codec

    http://www.free-codecs.com/sony_atrac3_audio_codec_download.htm.

    -If you're on Vista/7 install the AT3 codec and then use this reg file.

    http://www.mediafire.com/?jnrffzy27crahro

    -Restart your PC, after you've done that. Open your sound in Goldwave, then save as a .wav with the ATRAC3 attribute (It's at the very end of the list, pick which one of the three you want, it doesn't matter).

    -Reopen the .wav file in Goldwave and go into Effects>Pitch and on "Scale (%)" set it exactly to 91.5.

    -Save and then rename your Sound.wav to SND0.AT3 (Remember to uncheck "Hide extensions for known file types" on the "Folder Options", do it by pressing the alt key on any folder and then going on Tools>Folder options>View).

    -Now take it to your game folder, compile the PKG and it should sound at the right pitch/speed on the PS3.
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

    Joined:
    Jul 11, 2011
    Location:
    England
    Thanks Neo, This will help save people a lot of time. Took me a few hours to get my packages exactly how I wanted them!
     

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