hit tracker

Super Nintendo PlayStation Console Brought Back to Life by Hacker

Discussion in 'Underground Nintendo Scene' started by GaryOPA, May 7, 2017.

By GaryOPA on May 7, 2017 at 7:25 PM
  1. 25,401
    2,258
    113
    GaryOPA

    GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

    Joined:
    Mar 18, 2006
    Media:
    1,990
    Occupation:
    Design Eng.
    Location:
    Tropical Island
    Home Page:
    http://www.O-P-A.biz
    The Sony CD-ROM part finally works!

    Hardware hacker Ben Heckendorn, better known as Ben Heck, has reached a significant milestone in the repair of the famous Super Nintendo PlayStation device.
    [​IMG]
    The rare prototype of the failed joint venture of Sony and Nintendo working together in building the next gaming system, before they decide to part ways and each go their own route, is finally fully working, thanks to some clever coding of homebrew TEST game for it!
    Enjoy the video below, and afterwards we love to hear your thoughts on the console, would it had been a roaring success if released?
    NEWS SOURCE: Super Nintendo PlayStation Console Brought Back to Life by Hacker (via) GameRant
     
    Last edited: May 23, 2018

Comments

Discussion in 'Underground Nintendo Scene' started by GaryOPA, May 7, 2017.

    1. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      I wonder if we'll see updates to flash carts to better simulate/emulate the SNES CD similar to MSU1?
       
    2. 984
      77
      28
      WoIverine

      WoIverine Loyal Member

      Joined:
      Sep 27, 2007
      Weird how you don't see any nintendo logos on that thing really at all, at least in comparison to the amount of Sony branding that's there.
       
    3. 25,401
      2,258
      113
      GaryOPA

      GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

      Joined:
      Mar 18, 2006
      Media:
      1,990
      Occupation:
      Design Eng.
      Location:
      Tropical Island
      Home Page:
      http://www.O-P-A.biz
      Yeah, most likely it was one of the failures of joint venture, because Sony was pushing their CDROM format and branding, leaving Nintendo as 'backend' to bring in the games and cartridges, so big 'N' most likely got upset being 'second fiddle' to it, when it was their original idea.
       
    4. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      According to wikipedia, the problem was the original contract gave Sony control over the format and I've read elsewhere about them owning the games released on it as well or something like that.

      Nintendo rather than trying to renegotiate decided to go to Philips......with the outcome being youtube poop.

      It's weird when you think about how this one licensing agreement may have altered the course of the gaming industry, had it been released the PS1 may never have happened.
       
    5. 14
      3
      3
      spandaman

      spandaman Loyal Member

      Joined:
      May 3, 2009
      Occupation:
      SHADOW
      Location:
      AT THE END OF A ETHERNET CABLE
      Nintendo still kept the sound hardware tho lol
       
    6. 561
      84
      28
      AlbedoAtoned

      AlbedoAtoned Loyal Member

      Joined:
      Jul 13, 2011
      There's really no point in doing so because there was not really any software for it except for some homebrew that was made to work with the snes cd emulator. The problem there was that the snes cd emulation wasn't entirely accurate and so neither worked right out of the box on the actual hardware. One was fixed through a workaround but still had visual glitches and the other couldn't be fixed.

      The MSU1 is truly the better of the two anyway. Which is another reason why it wouldn't be worth it to try to make flashcarts work with snes cd games. And lastly, it would really just drive up costs, not only for any developer but also for the users who will likely never see any use for it.

      Lastly, this all requires more documentation and knowledge for how the hardware truly works. But the requirements to get this knowledge can be quite destructive. Byuu for instance said that he didn't want to be the person known as destroying the one snes cd that still exists.

      So overall, there's no point and the problems with trying to add it to flash carts far outweigh not adding it.
       
    7. 6,626
      428
      83
      tech3475

      tech3475 Loyal Member

      Joined:
      Jul 2, 2007
      I wouldn't expect anything perfect, I remember thinking that the 'snes cd homebrew' wasn't really homebrew until it ran on actual hardware (for the reasons we saw).

      It's one reason why I said 'simulate' and really it would be more of a curiosity similar to people trying to make snes cd homebrew, especially if a cart is based around a software/FPGA based co-processor emulation (which could be used for MSU anyway).
       

Share This Page