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Tutorial: Creating bootable iso images from PSN Games

Discussion in 'Tutorials' started by bearded, Oct 23, 2013.

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    kunzhutman

    kunzhutman Loyal Member

    Joined:
    Oct 11, 2013
    My list of working PSN games (without codes, sorry):

    Braid
    Flashback
    IL2 Sturmovik
    Limbo
    Outland
    Sound Shapes
    Super Stardust HD
    Tokyo Jungle
    Trine

    Did anyone make a workable ISO (from PSN or BD) of OKAMI HD?

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    UPD:
    Okami HD BLJM60467 is working! I've made working ISO with installation files. Unfortunatelly I couldn't run PSN version NPEB00900.
     
    Neko- likes this.
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    bearded

    bearded Loyal Member

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    BLMJ... is that psn content?
     
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    kunzhutman

    kunzhutman Loyal Member

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    Sure, this is not PSN :)
    I tried to launch PSN NPEB00900, but it didn't work.
     
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    bearded

    bearded Loyal Member

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    I think the only title I've tried that hasn't worked is Rain. Even titles requiring exdat files on the HDD (cfw) will launch as trial versions.

    New tip: When you're making the isos, when you edit the param.sfo, also check the PSP remote play check box, and the game will be playable on your PS Vita.

    It doesn't work for every retail disc game, but every psn title made into iso I've tried it on has launched and worked on my Vita.
     
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    showmik

    showmik Loyal Member

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    Sep 12, 2013
    For Gta Vice City i only have 1 pkg and 2 rap files and after extracting the pkg there are no eboot in the usdir directory but the is a ISO.BIN.EDAT and ISO.BIN.ENC
     
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    sharred

    sharred Loyal Member

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    Sep 28, 2013
    Can anyone confirm that Wonder boy in monster land is playable with this method?
     
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    bearded

    bearded Loyal Member

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    I don't know if those are another console (ps2?) Files or a rip using other software or what. Extract further?

    As far as wonder boy, I couldn't find it on my sites so can't confirm.
     
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    sharred

    sharred Loyal Member

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    Castlevania Mirror of fate HD is appearing as trial, therefore i cant progress after the end of the 1st stage. Did your castlevania worked past that? I used the duplex release, I applied the crack and i resigned the eboot.
     
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    Hellgun

    Hellgun Loyal Member

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    Oct 14, 2013
    that happened with my castle of illusion too. :(
     
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    bearded

    bearded Loyal Member

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    You guys are right about castle of illusion, I didn't play it far enough to see that it is only trial.

    In not 100% sure how trueancestor works but I think you need to get yourself a key file so it can decrypt the eboot.bin and resign
     
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    parenghames

    parenghames Loyal Member

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    Sep 15, 2013
    I recently downloaded Assassin's Creed Liberation HD and it has FIX 3.41-3.55 folders and FIX 4.21+. Do I need to apply the pkg inside it? which one? The folder for fix pkg also has exdata folder with an edat file. Do I need to apply it? How?
     
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    shadowmoon

    shadowmoon Loyal Member

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    Nov 29, 2013
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    Rio de Janeiro
    Great tutorial, thanks.
    But I've a question, when the PSN title have a "exdata" license to unlock the full game?
    As Sonic CD, Devil May Cry HD Collection, Double Dragon Neon etc...
    How I can install?
     
    Last edited by a moderator: Dec 10, 2013
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    parenghames

    parenghames Loyal Member

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    that's my question too.. but right now, there's no way to put exdata inside the ps3's hdd. we need a working port of reactpsn for it to work.
     
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    bearded

    bearded Loyal Member

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    For games requiring exdata files to be installed to the internal HDD of the console, they will not work, whether you try with this tutorial or the tutorial for installing PSN titles to the internal HDD.

    Running on OFW, we do not yet have access to the directory required to place the necessary edat files into.

    I've been super busy lately, so I haven't had time to be really active or even mess with my ps3/vita, but I have learned a few things that I would like to post while I have a minute.

    It appears that certain games require either all or some files to be installed to the HDD.

    I first noticed this when I finally got around to playing Flashback. As an ISO, it launches and runs, but after playing through to a certain point you can not advance, and are informed that the game is in demo mode.

    I copied the entire game to the internal HDD, and it now works as a registered full version of the game from the internal HDD, but when running from the ISO, it says that the game data is corrupted.

    I suspect that is because of the conflicting param.sfo (on hdd it says its a hd game, on iso it says its a disc game).

    I know that when you run any game iso, it creates a folder in the game directory, copying over a few basic files (PARAM.SFO). My current theory is that some games have some sort of registration file or files that are not put in the directory when the ISO version is run.

    Looking at the crack pkg for Flashback, there is a file GAMEDATA1.EDAT that does not exist in the game pkg, so this weekend I plan on deleting the HDD install of the game, running the ISO version to create the proper folders, and then copying only that file to the HDD in hopes that it will work.

    With some work and a better understanding of what each file does, it could be possible to only need to copy the file(s) required to the internal hdd and not the entire game, allowing the PSN titles converted to ISO to work as the full versions but save precious internal HDD space.

    That was after all, the original reason I started playing around with this and created the tutorial. I've only got a 40gb internal HDD on my console, and that space fills up quickly.

    Maybe someone with more knowledge regarding the files will know which are necessary, or someone with enough free time to test out different file combinations will figure this out before I do or at least be able to weigh in and provide some guidance.

    Quick update on the issue with Flashback only running as a trial version on iso...

    Had a few moments, so I tried my theory posted before. Deleted Flashback off my internal drive completely, ran the flashback iso.

    Doing this recreated the folder in the internal hdd /game/ directory for this title, and copied over the PARAM.SFO, USRDIR folder, ICON0_01.PNG and I believe the PS3Logo.Dat. Checked these files against the HEX of the same files that worked installed on the HDD. All identical.

    Copied over the GAMEDATA1.EDAT from the crack to the /USRDIR/ for the game on the internal HDD. Sadly, ISO still launches in trial mode. Then I remember that I've been resigning the eboot.bin files to get them to work on the ISOs...compared resigned to original in HexEdit...completely different file.

    Loaded them both in AldosTools SceTool GUI, and the original untouched one has mentions of NDPRM, where as resigned one does not. I'm guessing this is where I run into the problem with it not being registered.

    Unfamiliar with the process beyond this...is it possible for me to decrypt the original eboot.bin, somehow get the NDPRM key, and insert that into my resigned eboot?

    Would it require using Aldo's Brutfeorce EBOOT tool, or is there anoother way around it, or not possible at all?
     
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    parenghames

    parenghames Loyal Member

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    I'm having some thoughts lately about getting a ps3 game disc to be copied to internal hdd rather than playing it on ode since we now have access thru multiman? I tried to copy a game folder to the internal hdd but it doesn't work. Does it need some file modifications or editing param.sfo?
     
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    freddy75

    freddy75 Loyal Member

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    Sep 7, 2013
    Anyone know if Minecraft can be converted to ISO format ..... My son would really like it but i have been really sick for the last week and i'm unable to test at the moment.
     
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    happydance

    happydance Loyal Member

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    Apr 9, 2012
    minecraft can be converted, just tested it... well.. it started and loaded fine and i can get past the main menu so i think it works
     
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    freddy75

    freddy75 Loyal Member

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    Thanks happydance
     
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    shadowmoon

    shadowmoon Loyal Member

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    Is It possible use this method with PSX/PS2 games from PSN?
     
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    SDeath

    SDeath Loyal Member

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    Wait some time PSX will be supported in the next MCU release, and PS2 will be supported in the one after that probably.
    PSX support is in .bin .cue format.
    MCU 1.9 could be released anytime now it's being Beta tested now, and depending if the team can find a quick fix for the 2k problems with the newer revision ODE boards it might be released within 2 weeks. Could be anytime now.
     

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