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Unofficial RetroArch Builds - UPDATED 3/3/13 - New Cores!!

Discussion in 'PS3 Homebrew Corner' started by pete_uk, Jun 6, 2012.

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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

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    [​IMG]
    This build contains RetroArch v0.9.8.4 from the official release and updated cores compiled by myself from the Libretro GITs.

    Many thanks to SquarePusher, TheMaister and the rest of the Libretro team.

    Included Cores:


    TyrQuake - Quake 1 and Hipnotic & Rogue mission packs (WIP)
    NxEngine - CaveStory (WIP) No Sound-FX
    Final Burn Alpha - Arcade
    FCEUmm - Nintendo NES / Famicom
    Gambatte - Nintendo Game Boy & Game Boy Colour
    Genesis Plus GX - Sega SG1000, Master System, Game Gear, Genesis and Sega CD
    Mednafen NGP - SNK NeoGeo Pocket & Colour
    Mednafen PCE - NEC PC-Engine / SuperGrafx
    Mednafen VB - Nintendo Virtual Boy
    Mednafen WSwan - Bandai Wonderswan
    Nestopia - Nintendo NES / Famicom & FDS
    PrBoom - Doom 1, Doom 2, Final Doom etc.
    Snes9x Next - Nintendo SNES
    VBA Next - Nintendo Game Boy Advance

    Download - http://www.putlocker.com/file/0ECB2A613D305EC1
    Data Files etc. - Techbliss Forums
     
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    PS3emulators

    PS3emulators Loyal Member

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    Retroarch is an awesome project! thanks for sharing ...
     
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    Ploggy

    Ploggy Loyal Member

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    Thanks Pete mate :)
     
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    STLcardsWS

    STLcardsWS Loyal Member

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    Is this just an update PKG? reason i ask the official was 18.2 MB and this is 2.4 mb.

    Just want to know so i properly update the emu list..


    Nice work on compiling the updates Pete_uk...

    Edit
    Doh. thinking about it i am guessing the other cores were not included as they wont be needed (if updated).. Reason for the smaller size i am assuming.. So i should have both PkG and label this one as an update.. ?
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

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    Yeah, install the official release and then install my package over the top.

    Edit - They've started on Mednafen: https://github.com/libretro :eagerness:
     
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    deank

    deank multiMAN Developer Loyal Member

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    I noticed that it can't return to multiMAN for some reason. Passing a ROM from mM to one of the cores works, game starts, then [R3]-> return to multiMAN and it returns to XMB. I can see that the path to spawn mm is correct (/dev_hdd0/game/BLES80608/USRDIR/RELOAD.SELF), but probably something is wrong (either it uses npdrm spawn or wrong key or something). Can you please check?

    I looked again at the emu_ps3.c and can't see anything wrong... weird.
     
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    STLcardsWS

    STLcardsWS Loyal Member

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    Yea that is broken for me as well (it did work in earlier unofficial builds. (returning to multiman).. havent got updating to pete_uk's updated pkg here, just using the official ATM.

    I am having trouble booting the roms. I didn't have the emu folder inside multiMAN USDIR, so i created it.
    i suppose i put the libretro cores there in that folder? Since i did that when changing to different emus/rom list. multiMAN will freeze. I must be doing something wrong. :) ..
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

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    Can you remember how long ago it worked?
     
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    STLcardsWS

    STLcardsWS Loyal Member

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    last unofficial build i got from you. before the official release. 0.9.6 rc1 (15mb) l just deleted official and reinstalled that one.. it worked..
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

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    Twinaphex

    Twinaphex Loyal Member

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    Hi there dean,

    I've been actually wanting to talk with you re: RetroArch and Multiman - seems I can't find you anymore on the #multiman channel on EFNet though.

    You can find me on #retroarch at freenode.

    Also, regarding the emulator cores - emu-ps3.c is not used for the libretro PS3 ports - the code dealing with 'exit back to Multiman' would be found in RetroArch's source directory (ps3/main.c, ps3/menu.c, and console/libretro_mgmt.c'). Perhaps I should just delete the standalone PS3 emu ports to reflect that I'm no longer supporting or developing these - everything goes through libretro now.
     
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    tthousand

    tthousand Senior Member Loyal Member

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    Perhaps it would be better to update anything you have with a note, letting people know those projects are over, and where they can find information on the current libretro system.
     
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    deank

    deank multiMAN Developer Loyal Member

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    Well, it is really easy to test if everything works. multiMAN uses options.ini to define the executable paths to the emulators, so for a test one should redefine the paths in /dev_hdd0/game/BLES80608/USRDIR/options.ini :

    Currently the defaults are (snes as example):
    Code:
    snes_self=/dev_hdd0/game/SNES90000/USRDIR/RELOAD.SELF
    snes_roms=/dev_hdd0/game/SNES90000/USRDIR/roms
    To test with retroarch they have to be changed to:

    Code:
    snes_self=/dev_hdd0/game/SSNE10000/USRDIR/cores/snes9x_next.SELF
    snes_roms=/dev_hdd0/game/SSNE10000/USRDIR/cores/roms/snes
    same goes for other 4 supported emulators. I tested and ssnes accepts the rom, loads and plays the game, shows Return to multiMAN but quits to XMB. Other libretro cores don't accept the passed roms.
     
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    PS3emulators

    PS3emulators Loyal Member

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    Twinaphex, any chance fbalpha libretto-show names in the game selection menu retroarch? example: sfce (street fighter champion edition) that would be great! keep up the good work.
     
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    AS692

    AS692 Loyal Member

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    @Twinaphex

    Now that Eke-Eke has released Genesis Plus GX 1.7.0 with Mega CD support for the Wii, will this be ported over to run on the PS3?
     
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    Twinaphex

    Twinaphex Loyal Member

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    Of course. Just know that Genesis Plus GX right now doesn't have CD audio support for Mega CD games - ekeeke has said this will come in a later version. So a game like Sonic CD will have the audio CD tracks missing right now.

    Hopefully it won't take him long to add that.
     
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    AS692

    AS692 Loyal Member

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    Sweet :victorious:
     
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    smt7

    smt7 Loyal Member

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    I have a little problem with this build, for some reason i canĀ“t load my shader presets(ps3 locks down) but if i load the border presets of opium2k there is no problem. My controller presets load fine.
    Someone had the same problem?
    I tried with and without the TB dongle inserted.
     
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    Twinaphex

    Twinaphex Loyal Member

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    pete_uk (and anybody else) has my permission (as if they needed it) to release builds of new cores for RetroArch PS3 - such as Genesis Plus GX 1.7.0 and/or the Mednafen PC Engine one - just make sure that it's actually working before you release a WIP one.
     
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    pete_uk

    pete_uk Crunchy Emu Compiler Loyal Member

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    Thanks Twinaphex ;)
     

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