Deconstructing Mobile 2016 is Almost Here!
What is the shape of the maturing mobile market? Where and how are people playing mobile games? How has the influence of huge genre leaders (like Pokemon GO and Clash Royale) changed the landscape this year?
The values in the above picture reflect the percentage of adult mobile gamers (NA) who reported each reason as a motivation for play games on their mobile devices, and is inpart taken from the latest annual report by EEDAR which each year analysts all the mobile gaming data and complies it into their report which they sell off to various mobile developers so they will get the latest insight into what their marketplace ready is, and how to better focus their efforts in upcoming newer games they are designed for the growing mobile world.
Sadly, since this report costs money, we don't know what is inside, so let's do our own MaxConsole Survey Report! -- Why kind of mobile games do you play? -- Why do you play them and when? -- And what are you looking for out there that has not occur yet?