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Xecuter Presents SX OS v2.5.2 'STABLE' Edition

Discussion in 'Underground Nintendo Scene' started by ub3r1337, Jan 2, 2018.

By ub3r1337 on Jan 2, 2018 at 4:06 PM
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    ub3r1337

    ub3r1337 NFC-Bank Owner Staff Member Clean-Up Crew MaxConsole News Team

    Joined:
    Jul 2, 2015
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    TX Is Rolling Along With Release After Release In The Year Of The SX 2019!
    [​IMG]

    Team-Xecuter has not slowed down for one day since the New Year started a week ago, and now have rolled out what everyone has been screaming for a while now, where is the next 'STABLE' edition, there has been enough 'BETA' versions, well here it is now! :)

    (As usual, please remember all of TX latest releases & apps, can be found on their SX Portal website)

    --< Team-Xecuter - Rocking the Switch in 2019 and beyond! >--



    (What follows below is the last few announcements from TX, click the 'Spoiler' to see the previous details in full.)

    Happy New Year, everybody!

    We hope you've all had a smooth transition into the year 2019. Your friends from Team-Xecuter would like to kick off the new year with a small update to SX OS.

    Lets waste no time and see what's new in 2.5.1:

    • LayeredFS compatibility fixes
      It appears we introduced a regression in "LayeredFS" support in 2.5.0. This affected certain game mods like fan translations. This has been tracked down and fixed!
    • Improved Internet Local Wireless Play
      Numerous stability fixes and improvements have been made to the Internet Local Wireless Play functionality.
    • Fixed false positive 'corrupted' message for installer
      The Switch software management menu has an option for verifying the integrity of installed titles. When using this functionality with titles that have been installed through our NSP installer you would always get a message saying the title data is corrupt. This was mostly a false positive as the installed titles worked fine.. but we've hunted down the root cause of this and fixed this cosmetic shortcoming for all new installs!
    • Add support for installing XCI
      You read it right, as of now you can also *install* titles that come in XCI format, just as you would be able to do for any content that comes in NSP format. This is useful for people who would like to access all of their games from the home menu screen instead of going through our menu. Of course you can still play XCI titles without installing as well!
    That's it for today. The year is still young. Hang in there to see what we are cooking up in our labs!
    Another day, another release!

    Your friends from Team Xecuter are back with a fresh release of your beloved SX OS. This new v2.5 beta release introduces two exciting new functionalities that you all have been requesting.

    Let's waste no time on chit-chat, and see what's new in this release:
    • Fixed sleepmode in case of fuse mismatch
      Sleep/standby mode would break when your emuNAND was on a different firmware version than your actual system NAND. This has been resolved now. So from now on you can run the latest and greatest firmware in emuNAND while at the same time keeping a lower firmware on your original system's NAND. Nifty!
    • Added initial support for "Internet Local Wireless Play"
      Many of you have been requesting for us to add support for "local wireless play" tunneling over the internet. We have integrated this functionality into SX OS for you. This currently requires you to use a bit of software, LAN-Play on a computer to facilitate the tunneling. This software can be downloaded from the LAN-Play website: www.LAN-PLAY.com. Check out their project, they are are doing an amazing job. To enable "Internet Local Wireless Play" simply head into the SX Menu and head over to the "options" page. There's a toggle for enabling and disabling this functionality at will now.
    That's all for today. This marks the half-way point of SX OS 2. This year has been amazing and we want to thank the loyal and ever growing TX Switch user community, you guys are the reason this is all possible!

    Our resident hard- and software wizards are hard at work at bringing you even more groundbreaking functionality and products. Keep an eye on us!
    Hot on the heels of our 2.4 beta release!

    We are happy to bring you a small update which fixes some outstanding bugs and introduces some new functionality.
    • Fixed payload menu freeze
      It was reported that since v2.4 the "payload" menu used for launching external payloads was freezing up. This has been fixed, you can now enjoy your external payloads again!
    • Fixed installer incompatibility with recent NSP files
      Some recent NSP content (like the Super Smash Bros update) wasn't installable using our NSP installer. All your recent NSP's will work now!
    • Firmware 4.1 booting again
      A small regression got introduced in SX OS v2.4 leaving users with a (emunand) firmware on 4.1 unable to boot. We wasted no time to figure out the root cause, and SX OS should now be compatible with every firmware version again!
    • White squares on split XCI files
      Some split XCI content was not showing the icons properly, instead rendering a white rectangle. This is a thing of the past now!
    • Add support for split NSP files
      We've had support for splitting XCI content for a while now. This is needed for bigger games for people who enjoy SX OS from a FAT32 formatted microSD card. NSP content is now also supported in a split format. The file extensions used should be in the format of: .ns0, .ns1, .ns2, etc.
    That's it for this small stopgap release. Keep an eye out for our coming updates!
    We are pleased to let you all know that SX OS v2.4 BETA is ready for release.

    First of all, sorry to keep you waiting longer than we initially anticipated. We have been working around the clock to bring you this new release. We want SX OS to be synonymous in your mind with constant quality. We are here to stay and we are here to keep supporting your purchase till end of life.

    Now, lets have a look at what v2.4 brings to the table:
    • Support for firmware 6.2.0
      Nintendo threw us a small curve-ball while we were in the middle of reworking some other parts of SX OS. That being said, SX OS is now fully compatible with the latest official firmware 6.2.0.
    • EmuNAND functionality reworked
      Our initial release of EmuNAND used a storage mechanism that wasn't what a lot of people were looking for. In our last release we decided to switch to using the microSD for EmuNAND storage, which in turn made some users that *did* like the old method of storing EmuNAND on the system NAND unhappy. We have reintroduced the support for EmuNAND-on-system-NAND as well as introduced a third storage method for your EmuNAND partition. You can now also opt to use a separate partition (as opposed to files in the regular (ex)FAT filesystem) as a storage backend for your EmuNAND. With three flavors of EmuNAND storage supported now, all of you can rejoice!
      To recap, you now have three way of settings up EmuNAND now:
      • EmuNAND on system NAND: repurpose part of your Switch internal storage for EmuNAND
      • EmuNAND on microSD as partition: repartitions your microSD card with a separate EmuNAND partition
      • EmuNAND on microSD as files: EmuNAND is stored on microSD as files instead of repartitioning
      WARNING: Setting up your EmuNAND as partition on your microSD card will format your microSD card. After setup nothing but the boot.dat and license.dat will remain.
    • Homebrew R button interfering with ingame L+R buttons fixed
      In the last release we introduced a method of invoking the homebrew launcher for any title by holding down the [R] button during application/game startup, this gives homebrew additional capabilities that it wouldn't normally have. However, this seems to have caused some interference with some games, this has been fixed.
    • Embedded Homebrew Menu
      Previously, you had to copy a `hbmenu.nro` file to your microSD card in order to use the homebrew launcher. This has been fully integrated into the SX OS boot.dat file now. Effectively this means all you need for setup is to copy our boot.dat file, simple!
    That's all we have for now, people. That doesn't mean we're done. Its not over until we have liberated every single console out there. A lot of our current attention is focused on bringing you a solution for these "unhackable" switches. That does not mean we're not improving SX OS as well. Keep those feature requests and bug reports coming!

    Enjoy the festivities this month, and don't forget to pick up a SX Pro / SX OS for your loved ones! :)
    Your favorite superheroes from Team Xecuter are back with another SX OS update.

    In v2.3 beta of SX OS we have some exciting new functionality that you, the community, has been requesting a lot. As you know, we value your feedback and support.. so your wishes are our command!

    Let's have a look at the changelog:
    • SD emuNAND support
      Since the introduction of our emuNAND feature we got a lot of comments about our initial decision to make the emuNAND data live on the actual system NAND. After lots of hard work we are happy to say we now have a workable solution for storing your emuNAND partition data on your microSD card. This has the upside of not using up any space on your Switch. In order to use the new microSD emuNAND system you will *not* have to format your microSD card. Simply enter the TX boot menu by holding Volume-+ while powering on your switch. Head into the options menu and select emuNAND on the left. Users of our existing emuNAND solution will see an option to migrate their existing emuNAND data. The migration process also cleans up the old emuNAND from the system NAND. Painless! We're interested in hearing your feedback about this exciting new functionality.
    • The 'Emutendo' folder
      In addition to the new microSD emuNAND system we also introduce the 'Emutendo' folder on your microSD card. As you've probably noticed, the Switch saves various data to a 'Nintendo' folder on your microSD card. To completely decouple this data between your Original Firmware and your EmuNAND enabled firmware we have made EmuNAND enabled systems use this differently named folder. If you want keep using your old SD card data with your emuNAND, simply copy/rename the 'Nintendo' folder to 'Emutendo'.
    • Added more directories to scan for content
      By popular demand we have added yet another list of subdirectories that will be scanned on your microSD card (or USB harddisk) for XCI/NSP/homebrew. The directories that have been added are:
      • – /sxos/updates
      • – /sxos/dlc
      • – /switch/updates
      • – /switch/dlc
    • Homebrew menu takeover of any title by holding R
      Homebrew is usually launched from either the TX menu or the Homebrew Launcher menu. Both of these applications run as an 'applet' on the Switch. Applets do not have access to all of the system's memory, and thus any homebrew apps or games launched from here are affected by this as well. The only way to allow full use of the system's memory was to build and install homebrew NSP files. But now we have added another way to give homebrew applications full memory access! You can now hold the (R) button while launching any regular title, and this will launch the Homebrew Launcher Menu. Any homebrew launched from here will run with the same capabilities as a regular Switch game/app. Enjoy!
    • Loading homebrew from USB
      More good news for homebrew lovers. You can now copy homebrew NRO files to your USB harddisk as well, and launch them directly from our SX OS menu.
    • Stability improvements
      Overall stability of many components has been improved. This includes LayeredFS and USB incompatibilities. We have also fixed a bug which would prevent people from launching more than 32 titles.
    • libusbfs update
      Last but not least a small update for developers. We've squashed a small bug in libusbfs pertaining the stat() function. If you had issues with this, grab an updated copy of libusbfs from our website!
    The year 2018 is entering its final months. That does not mean we're taking a break from working on our beloved SX OS though. And yes, also those new 'unhackable' consoles are high up on the agenda. Don't worry, we will deliver.

    Keep sending your feedback and ideas, they're very welcome.

    See you all in the next update!
    Today, we are back with another release of SX OS beta! This update addresses some of the excellent feedback we've had following our v2.2 beta release. We can't thank the community enough for continuously identifying small issues and notifying us about them. Keep the feedback coming!

    Now without further ado, lets have a look at the list of changes:
    • Support for *big* USB drives
      In our last announcement we bragged that you were able to enjoy TERABYTES of content, which was technically correct.. but in practice you were still limited to USB drives with a capacity up to 2TB. This is now a limitation of the past, as you are now able to use storage devices with a capacity of up to a PETABYTE!
    • Fix USB disk directory scanning
      Due to a small bug in 2.2 beta the subdirectories on your USB disk weren't being properly scanned for content. This has been fixed and you can now rely on the same subfolder structure as on your microSD card.
    • Fix USB ethernet and keyboard support
      The introduction of our USB disk support apparently broke support for existing USB peripherals that were supported by Nintendo's firmware. Fixed!
    • Add USB drive write support
      We have enabled write support for USB drives. In practice for SX OS this means that NSP files can now actually be deleted after installation. But this also serves a greater purpose.. keep reading!
    • Eject gamecard on USB eject
      When you disconnect a USB disk while in the main menu the (emulated) Game Card will actually be ejected now. A small detail, but a nice addition nonetheless.
    • Improved LayeredFS support
      LayeredFS suffered from incompatibilities with certain games, this has been addressed and fixed. If you find any more problem titles, let us know!
    • Add support for temporarily disabling LayeredFS by pressing X while launching game/application
      If you want to skip loading your LayeredFS patches you can now hold the X key while launching a game/application. The game/app will start normally without any patches applied.
    • Further improvements to overall system stability..
    .. and other minor adjustments to enhance the user experience. You know the drill! ;-)

    Last but not least, we have some cool news for homebrew devs. We are releasing a little library called `libusbfs` that allows your homebrew to interface with USB disks very easily. You can find the latest library code on our website in the downloads section! We are looking forward to popular homebrew apps adapting support for USB storage.

    That's all we have today. We get many questions daily about supporting "patched" switch consoles. We are working hard on a solution. Stay tuned, friends!
    How do you do, dear SX OS users?

    Today we are back once again with a much anticipated new feature as well as various improvements to existing functionality for SX OS. While this is still labelled as BETA we've had some good success with it internally, we're looking forward to your feedback.

    Lets jump into the list of changes!
    • Docked USB drive support!
    Yes. You read it right. You can now plug a USB mass storage device into your switch' dock and load XCI or install NSP content from there directly. No longer are you limited by the size of your microSD card when playing the switch from the comfort of your couch, but you can now enjoy TERABYTES of content by using external harddisks and such! The filesystem on the drive needs to be either FAT32 or exFAT, and the directories that are being scanned for content are equal to the ones you'd use on the microSD card.
    • Updates to the cheat system
      • More accurate progress indication during cheat search
        People were reporting "freezes" during cheat searches, often times these were just due to impatience and a suboptimal UI from our end. The progress bars are more honest and update more frequently now!
      • Cheat search for exact value requires no initial dump anymore
        For 'exact value' searches a big initial dump file on your microSD is not needed, and since this is often the way people start a cheat search we decided to streamline the cheat finder process a bit. You are now prompted with a question whether you want to start an exact value search or arbitrary value search, in case of the former the process will be much faster.
      • Automatically apply/disable cheats upon toggle
        The interface for "applying" the cheats was a bit counterintuitive, you now no longer have to press the plus (+) button in order to apply cheats. They are automatically applied/disabled once you toggle them. Disabling cheats now properly works as well, so there's no need for having a dummy cheat any more to work around that limitation.
      • Ability to add cheats using the UI
        Identifying memory locations for cheats using just the console is nice, but previously there was no way of adding an actual cheat-code for a location you found to the cheat code library. This has been addressed, and there is now an interface for doing this directly from our menu.
    • Show homebrew NSP icons in TX menu
      Some homebrew NSP titles were not displaying their icons properly. This has been investigated and fixed.
    • Fix error 2345-0021 when in docked mode opening TX menu
      People who play/cheat in docked mode will like this fix. The frequent crashes that happened when opening the TX menu in docked mode are now a thing of the past!
    That's it folks. Enjoy this BETA and let us know what you think. We have more tricks up our sleeves, more rabbits in our tophats. And we only have one gear: FORWARD.
    We received a lot of feedback after the release of SX OS v2.0.

    Today, we are back with *two* new versions of SX OS. Huh? Two new versions? Yes, you read that right.

    As of today, we will be distributing two versions of SX OS. One is the "stable" release which has been extensively stress-tested and the other is the optional "beta" version of SX OS which comes with new functionality that needs to go through a thorough acceptation phase before it will be rebranded as the current stable version.

    We got a lot of feedback from people who didn't like us bumping the version number of SX OS so often for small fixes, and they are right. 99% of our end-users should not be bothered with small (but important) fixes but would rather enjoy a properly vetted build of SX OS.

    With the introduction of the beta channel we hope to address this and introduce new exciting functionality sooner rather than later.

    — What's new in SX OS 2.0.1?
    • Stability improvements
    • Introduction of optional beta updates available through OTA updater
    — What's new in SX OS v2.1 BETA?

    SX OS v2.1 beta introduces our brand new cheat engine and cheat finder. Many people requested a way to cheat in games or aid in finding cheats for games, so it has been high up on the priority list for a while. We're curious to hear your feedback about this initial version of our game cheat addition to SX OS.

    As of now we don't have a big library of game cheats available yet, but we hope the community will come up with some cool ones that they will share publicly. Finding cheats and making (reliable) cheat codes for Switch games can be a laborious task and is in certain aspects a bit more involved than finding cheats for, say, a classic gameboy game!

    For that reason we have written a small reference guide [HERE] for the aspiring cheat hackers out there detailing the format of our cheat codes, caveats that need to be accounted for, and small tips to bring you up to speed.

    — Closing words

    Go update your SX OS to v2.0.1 now by downloading the latest version from our website or using the online updater in SX OS itself. If you're feeling adventurous, give the v2.1 beta a shot, which is also available to you through the online updater in SX OS.

    That's it for today. Enjoy!
    Hello friends! Team Xecuter is happy to bring you the official 2.0 release of your beloved SX OS.

    A lot has happened since the initial release of SX OS a few months ago. This is far from a simple proof of concept custom firmware anymore. With this major update we bring some exciting new functionality to the table. We suggest you grab a beverage of your choice and read on to learn more!
    • EmuNAND
    Lets start with the major new feature in 2.0: EmuNAND.

    Those who have a background in the Nintendo 3DS hacking scene know what this is, but let's quickly elaborate for those of you who are new to the game:

    The Switch uses a NAND Flash storage chip to store all of the system software, as well as your save games and other assets. With EmuNAND we create a shadow copy of this storage from which you can run SX OS. The benefits from doing this are that you keep your SX OS "world" separated from your original firmware. This also means you can keep your switch on an older firmware, while running the latest and greatest firmware inside of your EmuNAND. As we all know, older is better.. when it comes to defeating system security at least. And newer is better when it comes to enjoying the latest content! :)

    Another upside of consolidating your SX OS usage from your original firmware usage is vastly reducing the risk of a network ban. You can run SX OS in EmuNAND, of course with our Stealth Mode enabled, and anything that is littered on the EmuNAND's filesystem is not visible to the switch in Original Firmware mode.

    One thing to note is that SX OS EmuNAND works a bit differently compared to what some of you might think of as "traditional" EmuNAND where the entire NAND is copied to a separate partition on the MicroSD card. With SX OS EmuNAND your EmuNAND partition lives inside of your regular NAND. The primary reason for this is that occupying 32GB of a MicroSD card is a bit wasteful. The secondary reason is by utilizing the existing flash storage we can guarantee performance and reliability.

    You can set up EmuNAND by booting into the SX OS boot menu (hold Volume + during boot) and going into the revamped "Options" menu. There you will find a section called EmuNAND which will guide you through the setup. By default SX OS will allocate 15GB for your EmuNAND partition. If you want to use a different size hit the "advanced" button before creating your EmuNAND.

    SX OS will boot into EmuNAND by default if it finds a valid EmuNAND partition. If you don't want to boot into EmuNAND, there's a button in the SX OS Boot menu which will allow you to continue booting with EmuNAND disabled.
    • NAND Dumping, Restoring, GPT Repair
    As mentioned in the previous section we have revamped our SX OS boot menu's option screen quite a bit. For the tinkerers and advanced users we introduced an easy method of dumping/restoring your NAND flash storage. Another neat addition for people who had an unhappy accident while playing with their NAND is the "GPT Repair" option. This will repair your NAND's partition table if you ever need to. Again, this functionality is for advanced users who know what they're doing only. Please be cautious when using this functionality.
    • LayeredFS working on 6.0
    With our (early) support for 6.0 we introduced a regression where "LayeredFS" would no longer work. This has been corrected and you can now enjoy your game modifications/hacks again on the latest official firmware.
    • Homebrew NSP Compatibility
    We got word that the community has started distributing homebrew titles as NSP files recently. These NSP files cut some corners in the way they are crafted, but we decided to introduce support to make them usable with SX OS anyway. So you can now enjoy your favorite homebrew titles that comes as installable NSP files and launch them directly from the home screen!
    • Closing Words
    Whew, we're sorry for the wall of text. We tried to keep things as concise and easy to understand as possible. SX OS 2.0 is a big and important update, but certainly won't be the last. We know you're all waiting for even more functionality that is in high demand. Rest assured, we work as fast as we can to scrap these items off of the bucket list and bring them to you, the loyal end user, as fast as we can!

    Enough chit-chat, you can update to SX OS 2.0 right *now* by using the built-in updater if you are running SX OS 1.9 or higher. Otherwise head to our website and grab a copy! Enjoy!
    BTW, IF LOOKING FOR A XECUTER SX PRO PRE-ORDER, PLEASE CHECK OUT THESE OFFICIAL SPONSORS OF MAXCONSOLE:
    1. MOD3DSCARD --> https://www.mod3dscard.com/home/12-xecuter-sx-gear-mods-nintendo-switch.html
    2. 3DS-FLASHCARD --> https://3ds-flashcard.com/home/77-xecuter-sx-pro-with-sx-os.html
    3. MODCHIPFRANCE --> https://modchip83.com/en/home/178-purchase-xecuter-sx-pro.html
    4. SWITCHSX.COM --> https://www.switchsx.com
    5. SHOP01MEDIA --> https://www.shop01media.com/index.php?route=product/product&product_id=2199?tracking=55d384d869281
    6. http://jeux-linker.com/accueil/35-switch-sx-xecuter.html (French reseller)
    7. http://stargate3ds.org/home/28-switch-sx-team-xecuter-modchip.html (UK reseller) / (French reseller)
    OR CHECK OUT THE FULL LIST OF OFFICIAL RESELLERS ON TX's SITE: --> https://team-xecuter.com/where-to-buy/
     
    Last edited by a moderator: Jan 11, 2019
    Aburamelian, Leobgood, Jimyb3 and 2 others like this.

Comments

Discussion in 'Underground Nintendo Scene' started by ub3r1337, Jan 2, 2018.

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      LupinIII

      LupinIII Developer

      Joined:
      Aug 21, 2005
      Interesting find. Thanks for reporting this bug. I'll try to reproduce it and see if it does it with mine as well. It might speed things up knowing which version of the game is doing this. USA, EUR, and JPN versions have all been dumped (it's not a case where you have the same cart for all regions, like Zelda). Though I'm guessing it's safe to assume it's not the Japanese version. Then again, I'll probably grab the JPN dump myself, just to have the fighters named right (the boxer's name is Mike Bison). The USA version appears to be the most widely distributed one, so I'll try to reproduce the bug with that one first.
       
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      winchain

      winchain Loyal Member

      Joined:
      May 17, 2007
      both
      usa version tested, but I think it should be the same for eur and jap versions
      amd also mentioned on other sites, both new scene released games Nobunaga no Yabou: Souzou with Power Up Kit and Sangokushi 13 Power Up Kit boots to black screen, strange that those two are also firmware 1.0 games
       
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      chris246810

      chris246810 Loyal Member

      Joined:
      May 14, 2018
      I was looking into picking up this. Is it good never saw it in green before
       

      Attached Files:

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      chris246810

      chris246810 Loyal Member

      Joined:
      May 14, 2018
      hello need a little help here i got my sd card got my license-request.dat file but not i can't get the computer to recognize the sd card now when i put it in to retrieve the file. and then when i reinsert it back into the switch it says the sd card cannot be used please format the card
       
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      LupinIII

      LupinIII Developer

      Joined:
      Aug 21, 2005
      Well, if neither device can show the contents, take them at their word and format the card (I suggest doing it from the Switch). The partition could have become corrupted.

      Make sure you always power off the Switch from the SX OS menu. If you do it from Horizon in SX OS, the system tends to end up asleep in RCM mode instead of actually powering off (if you eject the card with the dongle attached, you'll get the "boot.dat?" error screen). This also drains the battery pretty quickly. Well, it does that when you have AutoRCM installed anyway. I haven't tested with it uninstalled.
       
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      chris246810

      chris246810 Loyal Member

      Joined:
      May 14, 2018
      hello Lupinlll thank you for the reply after doing some more research after i made the question i tried and formatted it via the switch and it picked it up right after that. i also had to update the switch also so i did that then flashed it now its picking up my stuff and i guess everything is working good. i have it in sleep mode on the dock so i can play it on tv. i will surprise my son tomorrow. also while i was playing with it i did hit play online selection and it came back as an error i not so worried about being banned i am used to it being that i go back to the xbox 360 jtag stuff. what homebrew is out there now for it i haven't even looked around for anything. any thing good i should have? how long does the dongle need to be charging for?
      thank you for your help .
       
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      guidehack

      guidehack Loyal Member

      Joined:
      Jun 13, 2014
      Bought my os from sxflashcard, they are really fast, within 7 minutes, I got my licence
       
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      ISOHaven

      ISOHaven Loyal Member

      Joined:
      Apr 21, 2005
      Home Page:
      Any talk about where they are with a cheat system?
       
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      winchain

      winchain Loyal Member

      Joined:
      May 17, 2007
      for games (cartridges or nsp) that crashes in sx os, try download these
      sdfiles
      https://github.com/tumGER/SDFilesSwitch/releases
      122 KB hekate_ctcaer_3.2.bin
      https://github.com/CTCaer/hekate/releases/tag/v3.2
      copy hekate_ctcaer_3.2.bin to the root of your microsd
      extract the sdfiles to the root of your microsd
      1. boot to sx menu:
      hold vol+ and push power and continue to hold vol+ until sx menu appears
      2. choose Options and choose external payload: hekate_ctcaer_3.2.bin
      3. push Power button (launch firmware)
      4. scroll down to cfw with Vol- then push Power to launch the cfw
      5. now, you could play your game cartridges or installed nsp games without problems
       
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      True-Blue

      True-Blue Loyal Member

      Joined:
      Jan 16, 2012
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      ISOHaven

      ISOHaven Loyal Member

      Joined:
      Apr 21, 2005
      Home Page:
      Glad to see they got the whole NSP issue ironed out. Much cleaner now! Still bummed about no cheat support.
       
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      chris246810

      chris246810 Loyal Member

      Joined:
      May 14, 2018
      Nhow do I do the upfste? I have to download it and just replace it with the old os?
       
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      apexcore

      apexcore Loyal Member

      Joined:
      Nov 6, 2011
      Does DLC work now?
       
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      GaryOPA

      GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

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      Design Eng.
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      Tropical Island
      Home Page:
      Yes.
       
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      Starjudy1990

      Starjudy1990 Loyal Member

      Joined:
      May 24, 2018
      I have purchased SX OS license from 3DS-Flashcard site, Their nsp installer works with updates. Didn't test dlc but it should work too.

      It's not like tinfoil
       
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      GaryOPA

      GaryOPA Master Phoenix Admin Staff Member Top-Dog Brass

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      LupinIII

      LupinIII Developer

      Joined:
      Aug 21, 2005
      Well, for applications, the FTP server, Nx Shell file manager, and the Checkpoint save manager are all very useful. Especially Checkpoint. It's always a good idea to backup your saves. There's also no shortage of PC cross-compatible save possibilities to explore. Most developers do not go out of their way to use a different save format on consoles.

      I've recently tried importing Binding of Isaac saves for the PC with Checkpoint. They would probably work flawlessly if the Switch version had been updated to "Booster Pack 5" already. As it is, the new complete save for BP5 gets all of the secrets and nothing else (no marks, no endings, no items, no challenges crossed off). I'm kind-of OK with that, since it technically unlocks everything in the game (except Eden, since you have no tokens) while still giving you a reason to play it. The old save imports more accurately, but of course, only goes to secret 339. So you end up having to unlock all console-specific (prior to BP5) achievements manually (including killing Mega Satan to unlock Apollyon), but it's all stuff that can be done in normal mode with Azazel. They work the other way perfectly. You can drop a Switch BoI:A+ save into the latest PC version's save folder, rename, and it works. I should see how my Skyrim saves fare next.


      There's some decent emulator ports. Though I'd be inclined to stick with RetroArch on the PS3 at this point, or an Android tablet and 8bitdo controller if you want a portable solution. But if someone were to come up with a touchscreen-compatible DOSBox, that could be a game changer. For example, Eye of the Beholder might actually become playable (the mouse interface was just too slow to try to control 4 characters in pseudo real time, IMHO). One recurring problem is getting both display modes working right. The menus in VBA Next especially become misaligned and hard to read while docked (though the games look alright, if a bit jagged, while running in docked mode).

      And there's the usual PC game conversions. kgDoom never worked for me on the HB menu (maybe it does through the SX OS launcher, I'll have to check), but Chocolate Doom works great (I had to make 4 copies of it since I have Doom, Doom2, Plutonia, and TNT, but it works well). Duke Nukem 3D also plays fine via the eDuke32 port (though it will crash eventually if you launch it while docked, so, undock when first launching it). Open Tyrian is very stable (a classic little shoot-em-up). The Zelda homebrew game is not so stable, and tends to crash after a while even with Hekate, so, be prepared to restart every hour or two if you try that out. It's a fun little game though.

      Then there's Postal. Wow! What can I say? Proper controls have made that game enjoyable. If someone could give the first two GTAs the same dual stick direct movement treatment, that would be awesome. I'm somewhat curious as to how they did it. Postal uses non-camera-synced rotation (aka RC car mode). You can't just toss it an AHK script and a joystick remapping app like you can with the Diablo and Torchlight series (just in case that made a light bulb go off in anyone's head or something, don't remap any keys or you'll break said joystick app -- use the "getkeystate" command, Luke). If they can fix a game like this, maybe there's hope for the original Resident Evil trilogy (I really wanted to like those games, but the controls made it impossible).

      As for how long you need to charge it, well, probably a minute tops. They're capacitors, not batteries. Much like the one the Turbografx CD used for save games.

      For an original cart not booting, you could just boot OFW. The same goes for any original eShop purchase. And no, Hekate isn't going to fix any issues with NSPs. It can't even run an unsigned install. The only thing Hekate's CFW actually does for SX OS users is fix launching eDuke32 while docked. Arguably, just picking the Switch up, launching eDuke32, and then placing it back on the dock solves that issue more easily. Though Hekate is still a fine tool for backing up your eMMC partitions. I keep that and Biskeydump in the root myself. And it doesn't really hurt anything having the free CFW there as an alternative homebrew launcher.

      You know, I've considered doing a payload and homebrew AIO pack. Just unzip, add license files, then drag and drop to any freshly formatted card and it's good to go with all of the essentials.

      P.S. In case it wasn't obvious, yes, I do know about the signature patching files. However, you failed to provide a link to them, and a clean Hekate install will not run NSPs at all, naturally.

      DLC has worked since 1.3 came out. Any issues you may have encountered were either with getting the right version of the files (you can't just use 0 for them all, case in point, with XC2's DLC, each file needed a different version), or in the case of certain games like Zelda and South Park, the filename being too long (i.e. with Zelda just delete the "The Legend of" off and those errors in DevMenu with the second file go away). I have not had any file length issues with the new installer so far, though. And it's much more convenient.
       
      Last edited: Jul 31, 2018
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      Starjudy1990

      Starjudy1990 Loyal Member

      Joined:
      May 24, 2018
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      Anderson87

      Anderson87 Loyal Member

      Joined:
      May 20, 2018
      Has anyone managed to play the Zelda DLC on SX OS 1.4? with me this error appears.
       

      Attached Files:

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      LupinIII

      LupinIII Developer

      Joined:
      Aug 21, 2005
      First, make sure you have the latest version (some earlier releases are incomplete). Second, don't install the [v0] files (I'm not sure why they even included those -- they seem to be useless placeholder files that contain no actual content). Install the [v196608] ones. It's working fine here. Also, make sure the game itself is updated to version 1.5.0.

      EDIT: You MUST use the 1.5.0 update NSP. There is a newer update online. If you update online, that WILL probably break the existing DLC release. If you did that, you probably need to delete your data for the game, install the 1.5.0 update NSP, then reinstall the DLC. Or you could just wait for an updated DLC release. This is most likely the problem. Not an error with SX OS. The game is simply telling you the truth -- your DLC IS outdated. This new update must have just come out. There's no mention of it at the usual release sites yet, even.

      I know it's a pain, but, you have to start grabbing the update NSP when there is one. It was inevitable that updates and DLC would become tied to each other.

      However, I did install the DLC using DevMenu on 1.3. Though 1.4 didn't break it or anything, I should probably get out a spare card and test installing the update and DLC with the new installer just to be certain.
       
      Last edited: Jul 30, 2018
      Anderson87 likes this.

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